Patch 2.0.6 Upcoming Dev Stream

Darkest Greetings Underlord,
Entrusted with the darkest messages we reach out across the aether once more to bring you news from the realm of Kairos. Today we’re launching another minor patch, v2.0.6 which fixes a few problems you’ve raised about and heralds a few minor improvements specifically to the UI in menus.
We also have news on our next Stream! But before we begin we've just released a new and final version of our main trailer which we thought you might like to see:
https://www.youtube.com/watch?v=vnexl2RTjNE
We want to thank all our fans who have supported us over the years. We never imagined that we'd be here in 2018 with a game that looks so very different from the one released in 2015. We couldn't have done it without you!
Developer Stream Tomorrow at 2PM UTC
We’re issuing a quick reminder to all our fans that our next Developer Stream is tomorrow at 2 PM UTC+1 (Click here for the start time in your timezone).

This stream will be our longest yet and we’ll bring back Josh, the managing director of Brightrock Games and creative lead for WFTO to play through and talk about the design in some of the Heart of Gold levels!
After that, we’ll dive into another custom level from one of our community members and finally, we’ll finish up with a special debug look into how the Skirmish AI thinks whilst playing a match and our regular Developer Q&A, remember to submit your questions via our Steam Thread!
You can join into the Stream on our store page and broadcast page!
The Stream has ended you can view the VOD here
v2.0.6: “Seriously Searched Strata” - Release Notes
UI & UX Improvements
- Further tweaks and adjustments to the main menu
- Small improvements to the Crucible and My Pet Dungeon menus
- Small change to the Skirmish menu buttons
- Styling improvements to some older menu UI elements to bring them visually in line with the 2.0 UI
- Limited UI scaling to 120% to prevent scaling which affects the accessibility of the menu
Bug Fixes
Crashes & Showstoppers
- Fixed an issue where the game would softlock when attempting to restart a level
Units
- Corrected some broken animation bones on the Dwarven Cultist
UI, Localisation & UX
- The Unit Tab should no longer become invisible at certain UI scales above 100%
Levels & Campaigns
- Fixed an issue which would prevent campaign progress from saving on the Linux version of the game from GOG
Cheers,
– Brightrock Games Team
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