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War for the Overworld News

Help WFTO Become the "Labor of Love"





Darkest greetings Underlords,

The year is quickly approaching its close and the incredible Steam Autumn sale is once again upon us, with incredible deals all round (including WFTO at up to 75% off!). And alongside them is the reincarnation of the Steam Awards for 2018.

For our long-time fans you may remember that we made our bid last year, hoping to be your nomination for the “Labour of Love” award. Alas we were unsuccessful, but we feel 2018 has been a big year for the game, as we sent it out on a high with the massive Patch 2.0 and The Under Games expansion. So today we approach you once more, hat in hand, to humbly request your nomination for this prestigious honour.



As before we’re hoping that this announcement doesn’t appear self-serving, but instead accurately reflects what we - and hopefully you, our wonderful fans - feel about the journey of WFTO over the past six years.

We’d like to believe that our commitment to the game, and our dedication in listening and reacting to the community, are indicative of our continued love for WFTO and its fanbase.

To illustrate our full bid, we’ve updated our infographic to contain a full summary of our journey to War for the Overworld 2018. Afterwards, you may also like to check out our previous bid, as it remains very relevant today.



If our graphic has already convinced you then you can vote on our Store Page right now. If not, then read on for our run-down of an awesome year!

War for the Overworld in 2018


We don’t believe that it’s an exaggeration to say that 2018 has been the best year yet for WFTO. At the end of 2017 we promised that Patch 2.0 and The Under Games expansion would be the largest combined content drop ever - it turned out to be just that, and then some!

The Under Games introduced a whole new type of campaign, built around more skirmish-like gameplay, and included 2 new game modes and 3 new Underlords, each with their own unique traits and playstyles. It has become a distinctive and highly-replayable experience, unlike anything in WFTO thus far. But it also had this lot going for it:

  • A campaign which expands the story and lore of WFTO, and builds upon the relationships between the devilish Underlords
  • New units, including the mighty Thunderling and volatile Banshee
  • New items like the Moongate, Mana Vault, Alchemine Storm Vortex and Infernal Urn, Reincarnation and Thunderling Potions


New Units, Items and Features galore!

It was a huge expansion, but the greatest wealth of content came in the free update - the gargantuan Patch 2.0 “Untold Depths”. This also included many features developed for The Under Games, made free to all.

This content drop touched more parts of the game than any patch before; it’s the largest single patch we’ve ever released, and included hundreds upon hundreds of changes. Any part of Patch 2.0 alone would have made a great feature for a patch, but together they redefined the WFTO experience.

There were so many changes in the patch it’d be impossible to list them all, but here are a few highlights:

  • Remastered Main Campaign - We revisited the main campaign, smoothing and polishing the experience, and remastering the story with new cutscenes.
  • Scripting in the Map Editor - We released our scripting tools in the form of Mighty Script, allowing creators to make their own scripted scenarios and campaigns. (As we expected, it didn’t take long for our community to get busy - check out the Steam Workshop, or our recent October Community Spotlight.)
  • Map Editor Support for Nearly All Game Modes - We added support to the Map Editor for the new games modes introduced in The Under Games, and the fan-favourite My Pet Dungeon mode!
  • Underlord AI Completely Reworked - We rebuilt the Skirmish AI from the ground up. It’s now more menacing and challenging than ever, capable of using the Veins of Evil to its fullest, just as a player would.
  • Sacrifice Ritual - We added this fan-favourite as a callback to a certain older dungeon management game that you might know, allowing you to sacrifice units to receive a special one in return.
  • Much More - We added new unit variants for the Empire including the Wizard and Lord of the Land, new terrain themes (Sanguine and Obsidian), and more spit and polish than a Chunder would give to their anvil!


Patch 2.0 to us represented a chance to make good on many of our community’s long-standing wishes, and also to revisit some areas of the game that we felt needed a little love.

We also placed a special focus on opening the game up as much as possible for the community to develop their own content, to keep the game alive as we moved on as a dev team.

Mighty Script puts the power in the player's hands


Love For All Time

All in all, 2018 has been an incredible year! Though we are now done with mainline development on WFTO as we look towards the future and new projects, we have not left War for the Overworld out in the cold. As our firstborn, it will always hold a special place in our hearts, and we plan to continue to support it. We will be returning to it at occasional intervals to answer your issues, and maybe even introduce a few small new features.

Rest assured, War for the Overworld will always be our first love, and we hope to see it alive for many years to come through both our continued support, and the community content pouring into the Workshop.

Looking at War for the Overworld today, it is a very different game from the one we first launched in 2015. Thanks to your support we’ve been able to dedicate ourselves to it for three and a half further years, to make it ever larger and greater. For all of us, this has always been a labour of love, and we hope that you will consider us for your nomination in the Labour of Love category.

If you believe that it may just match your criteria for that great honour, then you can vote for us on our Store Page. And remember, you can still grab the game and its expansions at a great discount!

You can also nominate us for the “Best Developer” award, if you believe that Brightrock Games are worthy of your vote.

As always, thank you for your encouragement and support.

Cheers,

– Brightrock Games Team


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Developer Livestream Starting Now!

Darkest Greetings Underlord,

We are about to go live with our regular developer Livestream! Join us over on our Broadcast Page or Store Page for a chat and to ask any questions you have of our developers whilst we chill and play through some My Pet Dungeon content.

We'll be live for roughly an hour and a half and then will rebroadcast the recorded stream so you don't miss out if you can't catch us live.

For further news we're planning to roll out the November community spotlight in the coming days. Once again picking and choosing some of the best maps and content from the community and packaging them together for you to try! So keep your eyes peeled and in the meantime check out the October Spotlight!

See you in the Stream!

Cheers,

– Brightrock Games Team


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Daily Deal - War for the Overworld, 80% Off

Today's Deal: Save 80% on War for the Overworld!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Wednesday at 10AM Pacific Time

Community Spotlight - October 2018



Darkest greetings Underlord,

It’s been a long time coming but the time has finally arrived. Today we begin our community spotlights of awesome content created by the most talented members of our community. These updates can include anything, typically levels or campaigns created by you in our map editing tools but we welcome art, stories and more. Anything that WFTO has inspired you to create!

Creators/Authors who have their work highlighted will receive the coveted Golden Worker Skin to show-off to their fellow Underlords. So if you think you have something worthy of this not-so-noble prize then be sure to reach out either by dropping your map/campaign in our dedicated steam thread or contacting us directly via our Discord, Twitter or elsewhere!


Coveted by many, owned by few. The Golden Worker Skin.

Each month we’ll bring to you a selection of curated content that we know you’ll enjoy from the fanbase. So get ready to delve back into the depths as we dive right into our revivified community spotlight!

Maps & Campaigns

We’ve been rifling through the stacks of the Steam Workshop picking out the best, most interesting and fun maps to play on. There have been dozens that made our shortlist and it was truly hard to narrow it down to just a couple in this spotlight, but rest assured many of the others which did not make the cut this month will surely appear in the future! When choosing maps we’ve also looked to highlight particular custom campaigns or authors for you to look out for!

We want to ensure that you have ample content to chew through for the coming month without overloading your plate so we’ve provided an ample starting course if maps for you today, if you feel you’d like your future servings of delicious content to be larger don’t hesitate to say so in the comments!

Now without further ado behold our chosen levels, with our thoughts printed below!



You can download all of these maps as part of our workshop collection right here, or you can subscribe to them individually below! For our fans on GOG we will be uploading a copy of the spotlight to our own Brightrock Foundry tomorrow so you too can access these maps without jumping through further hoops!

It should be said that we’ve not included any of our Featured Author’s maps in the spotlight, simply because their work is so extensive that it would overload the spotlight! But you should definitely check out A Festive Scarecrow’s workshop items and discover the excellent content within for yourself.



Deathmatch Levels

Mana Collapse (4 Player) by Shadowleard

France (3 Player) by Webbernever1

Prison Breakout (4 Player) by Polis Ranger


King of the Underhill Levels

Strongholds by Daniel Foster

Old Wizard Tower by Webbernever1


Core Shards

Flowey by Simonevo

Bloody Moon by FightX


Scenario Maps

Spirit Sanctum by Knightly Knave


Custom Mode Maps

Silverstorm Siege by Green.Sliche


Custom Campaign

Master of Possession by Taktiku


Featured Creator

A Very Festive Scarecrow

Congratulations to all of the creators who have been highlighted today! We will be reaching out to you to deliver your Golden Worker codes tomorrow. Usually via the private forum attached to your highlighted work. If you do not receive your code then please contact us directly and we’ll be sure to sort you out!

Featured Fanart: Archon by Fallen Star Art


We’re always super excited to receive fan art of War for the Overworld. As creators and artists ourselves it is deeply heartwarming to see love shown by other talented artists for our work and to see the unique touch they bring to our beloved game. We’re only a small team with a pretty niche game so it’s always a great honour for us to see such love shown!

Evil can be adorable as well!

This excellent piece was shared on our Discord depicting what lies behind the mask of the Archon, frankly, we never imagined she could be so cute! Our fans on Discord immediately fell in love and we have too!

We offer a sincere and warm thank you to Fallen Star Art for making our day! If you’d like to see more of their awesome work then check out their Instagram and Twitter!

We’re always looking for more Fanart to showcase so if you’re aware of any that could make the cut then please drop us a line or drop it into our Discord with the Artist’s details. We award artists with the same Golden Worker skin we offer for level creators so if you’ve got a talent for art and you want to get an exclusive worker skin be sure to drop your art in!

That’s all we have for you today Underlords, but rest assured there’s plenty more to come in next months spotlight. Remember if you have levels, art, stories or anything you’d like to share then get in touch via our Discord, Twitter or Directly to us via any other means! For map creators, you can drop your levels into our Steam Thread for consideration and potential inclusion in future spotlights.


We’ll see you again soon Underlords!

Cheers,

– Brightrock Games Team


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Patch 2.0.6 Upcoming Dev Stream



Darkest Greetings Underlord,

Entrusted with the darkest messages we reach out across the aether once more to bring you news from the realm of Kairos. Today we’re launching another minor patch, v2.0.6 which fixes a few problems you’ve raised about and heralds a few minor improvements specifically to the UI in menus.

We also have news on our next Stream! But before we begin we've just released a new and final version of our main trailer which we thought you might like to see:

https://www.youtube.com/watch?v=vnexl2RTjNE

We want to thank all our fans who have supported us over the years. We never imagined that we'd be here in 2018 with a game that looks so very different from the one released in 2015. We couldn't have done it without you!

Developer Stream Tomorrow at 2PM UTC


We’re issuing a quick reminder to all our fans that our next Developer Stream is tomorrow at 2 PM UTC+1 (Click here for the start time in your timezone).




This stream will be our longest yet and we’ll bring back Josh, the managing director of Brightrock Games and creative lead for WFTO to play through and talk about the design in some of the Heart of Gold levels!

After that, we’ll dive into another custom level from one of our community members and finally, we’ll finish up with a special debug look into how the Skirmish AI thinks whilst playing a match and our regular Developer Q&A, remember to submit your questions via our Steam Thread!

You can join into the Stream on our store page and broadcast page!

The Stream has ended you can view the VOD here



v2.0.6: “Seriously Searched Strata” - Release Notes


UI & UX Improvements
  • Further tweaks and adjustments to the main menu
  • Small improvements to the Crucible and My Pet Dungeon menus
  • Small change to the Skirmish menu buttons
  • Styling improvements to some older menu UI elements to bring them visually in line with the 2.0 UI
  • Limited UI scaling to 120% to prevent scaling which affects the accessibility of the menu


Bug Fixes
Crashes & Showstoppers
  • Fixed an issue where the game would softlock when attempting to restart a level


Units
  • Corrected some broken animation bones on the Dwarven Cultist


UI, Localisation & UX
  • The Unit Tab should no longer become invisible at certain UI scales above 100%


Levels & Campaigns
  • Fixed an issue which would prevent campaign progress from saving on the Linux version of the game from GOG


Cheers,

– Brightrock Games Team


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