1. Death of a Wish
  2. News

Death of a Wish News

Death of a Wish - Patch v1.0.5

Hello all!

This is Colin again, and I want to thank you all for the great launch week we've been having so far! It's been so rewarding seeing all your reviews and playthroughs, and I hope you all continue to enjoy Death of a Wish!

Just a reminder, if you've been playing and enjoying Death of a Wish, don't forget to leave a review! It'll help with our visibility so more potential fans can find and enjoy the game, which will help our community grow. It only takes a minute but makes a big impact!

With that out of the way, here's some update notes for the just-launched patch v1.0.5:

Features
  • The Screenshake option has been slightly reworked to better address concerns some players expressed about disorientation/motion sickness. Additionally, a new intensity level has been added called "Reduced", so the options are now (from greatest to lowest intensity) On > Reduced > Low > Off. If you are someone who was concerned with the intensity of camera movement in this game, let me know if this helps!
  • The game now has its own mouse cursor! This was actually supposed to be in the launch version of the game, but there was an error with the image file. If you prefer or have gotten used to just having the default mouse cursor when playing with keyboard + mouse, leave a comment and I'll take it into consideration.
Balances
  • Reworked Sol's Hold Action's damage stat scaling. This rework should make it more viable to use in melee-focused builds, which better fits its design intention.
  • Slightly reworked the S-rank thresholds for a few early-game enemies.
Fixes
  • Fixed a softlock in the underground Subway area that would trigger when fighting a specific encounter in New Game+.
  • Fixed a bug caused by skipping a cutscene in Track 4 that opened the door to the Track's dungeon area. Skipping that cutscene should now still open the door as intended without having to leave and re-enter the room.
  • Fixed a bug that made the Scorned Virtue look like it was increasing your stats instead of decreasing them as intended. This was only a visual bug, but the stats in the Level Up screen should now match Chris's intended stats when Scorned is equipped.
  • Fixed a softlock that occurred at the end of Track 4/start of Track 5 if you started the game with an old demo save file (pre-February 2024 Next Fest demo version). If your save file is affected, you might see an item in your inventory that you don't remember picking up. When you get to the point where you are supposed to pick up that item, the scene where Chris picks it up will automatically play, and your inventory will be unaffected.
  • [Track 2 Boss Spoilers] Asking for help from Naomi during the Crusade Engine Uriel fight no longer locks you in to summoning her for every subsequent attempt.
  • [Track 4 Minor Spoilers] Rewinding during the timed combat sequence now resets the countdown timer to whatever time it was at the start of the current combat round.
  • [Track 5+ Sidequest Spoilers] Fixed a bug that prevented the final merchant cutscene from playing in New Game+ if you fulfilled his sidequest conditions on a previous new game cycle. If you run into this, you still need to talk to the merchant before the scene will trigger, but as long as you have his final item in your inventory, the scene will play as expected when you walk away from him.
  • [Track 5+ Sidequest Spoilers] Fixed a softlock that would trigger when attempting to save Will from the Neo-Sanctum knights after previously failing the fight.


That's all for now! On behalf of the entire Death of a Wish team, thank you for all of your support, and we hope you continue to enjoy Death of a Wish!
- Colin

Save up to 20% on Death of a Wish!

Death of a Wish's Launch Discount will extend throughout the Steam Spring Sale! From now until March 21st, you can save 10% on the game alone, or bundle up for a greater discount!
https://store.steampowered.com/app/2302080/Death_of_a_Wish/
[h2]
Early Praise for Death of a Wish[/h2]
  • “Quite possibly one of the best action games ever made.” - Entertainium
  • "One of the coolest indie action RPGs we've played this year." - Noisy Pixel
  • "A great moody action game that’s worth adding to your list of must-play 2024 indies" - Checkpoint Gaming

[h2]Bundle Up and Save! [/h2]
melessthanthree's debut project, Lucah: Born of a Dream, is also on sale for its lowest-ever price! Save up to 44% with the Paradiso Series Bundle! Already own the game? Then you can get an even greater discount on Death of a Wish!

https://store.steampowered.com/bundle/37980/Paradiso_Series_Bundle/


Stations of the Death Wish, The Final Day



"Show me, Chris...

...show me you can give everything."


Have you purchased Death of a Wish and enjoyed it? Help us out by leaving a review on Steam! Positive reviews help us reach more people on and off Steam! Learn how here!



Death of a Wish is out now! Purchase it now to save up to 20%

https://store.steampowered.com/app/2302080/Death_of_a_Wish/

Death of a Wish - Day 1 Patch

Hello all!

This is Colin, the lead developer of Death of a Wish. I want to thank everyone who's made this game launch so excellent, especially those of you who took the time to leave a Steam review. It's been amazing seeing this game finally out in the world, with everyone's unique playstyles and story theories emerging. Thank you again!

I'll be continuing to watch as more people play the game and make some notes on balancing or other tweaks accordingly, but in the meantime I've put out a small update to address some immediate things I've noticed. Here's a quick rundown of the most pertinent changes:

Bugs:
- Fixed an issue in Track 3 where dying after resting at a certain checkpoint would cause two different background soundtracks to overlap.
- Fixed a background music sound file that plays in Track 4 that did not export properly; it should now sound as intended.
- Removed the ability for the Key Item Display UI to display during a certain end game scene.

Balances:
- Made the threshold for going from a C to a B rank in combat a little more generous.
- To a lesser extent, made rank thresholds less strict all around (Normal Sin difficulty and lower only).
- Reduced the S rank score requirement for a few miniboss-level enemies.
- Slightly increased the amount of Corruption reduction granted by lower combat ranks.
- Increased the damage bonus Hold Actions receive when hitting an enemy in the BREAK state.
- Slightly increased the health and revenge values of certain boss encounters, especially in the mid-game.
- Slightly reduced the burst damage granted by the SCORCH and FREEZE status affliction.
- Slightly reduced the bonus to status affliction and potency provided by the INFECTIOUS virtue.

Thank you again for all your support; the team and I hope you continue to enjoy Death of a Wish!

- Colin

New action RPG combines the best of Diablo and Vampire Survivors

In the wake of Steam Next Fest and all of its exciting demos, one RPG we've been keeping a particularly close eye on is Death of a Wish, which looks to be a delightful blend of the best elements from Diablo and Vampire Survivors.


Read the rest of the story...