Consistent Collisions, James Webb, & Planetscaping Tweaks | Update 29.1

[h3]Update 29.1[/h3]
Planetscaping now has an eyedropper tool to sample the surface of an object to make creating (or flooding) land even smoother. We’ve also improved fragmentation during collisions, among other things.
[h4]Fragmentation[/h4]
We’ve updated how we determine the number of fragments during collisions. This allows fragments to last longer in simulations with numerous collisions and makes collisions more consistent across different simulation speeds.


[h4]Planetscaping Eyedropper[/h4]
There’s now an eyedropper in the Planetscaping tool so you can easily sample and set the Depth, Temperature, and Pressure to match those of the object you are Planetscaping.

[h4]More Highlights[/h4]
- Surface Lock is now a manual toggle, but turns on automatically when you are using the Planetscaping or Laser Tools
Before
After
- The Solar System - Live View - Planets, Moons, Spacecraft simulation now has 7 additional spacecraft: Parker Space Probe, BepiColumbo, James Webb Space Telescope, Juno, New Horizons, Voyagers 1 & 2
- Here’s a close-up of the James Webb Space Telescope in Universe Sandbox
- We've polished the look and feel of the Planetscaping and Laser tool cursor
Before
After
This update includes 3+ additions and 12+ fixes and improvements.
Check out the full list of What's New in Update 29.1
Please report any issues on our Steam forum, on Discord, or in-game via Home > Send Feedback.