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TRAUMA Broken Paradise News

PATCH NOTES 2.0.25

[h2]Patch Notes - Version 2.0.25[/h2]

Fixes:

- Fixed a freezing issue that occurred when closing the MAP while opened through the Inventory. Players can now navigate through the Inventory's MAP seamlessly without experiencing unwanted crashes.

We appreciate the ongoing feedback from our community, which helped us quickly identify and fix this issue. We're committed to providing a smooth and enjoyable gaming experience for all our players. Keep informing us of any issues you encounter so we can address them efficiently.

PATCH NOTES 2.0.2

Hotfix 2.0.2

  • Fixed an issue where players were unable to move using the keyboard during the boss battle at the left door in the endgame.
  • Addressed various other minor issues and bugs for improved gameplay experience.
  • For any further bug reports or feedback, please visit the Steam discussion thread linked below. Your input is greatly appreciated in helping us enhance the game experience.

https://steamcommunity.com/app/2303950/discussions/1/4352239720874800589/

PATCH NOTES 2.0.1

[h2]Bug Fixes:[/h2]
- Fixed tutorials in inventory notes to match the newly implemented ones.

[h2]Improvements:[/h2]
- Implemented colors in the content of non-optional riddles only, excluding notes, to enhance comprehension while preserving the interpretative nature of the game's mechanics.

šŸ“¢ Don't forget to leave your feedback or suggestions on our Steam Discussion link below:
šŸ‘‰ https://steamcommunity.com/app/2303950/discussions/1/4352239720874800589/


Thank you for your continued support and engagement with TRAUMA Broken Paradise!

UPDATE 2.0 - PATCH NOTES

2.0 - Patch Notes:



[h2]General Changes:[/h2]
- Lock-on Screen Mouse by Default: Mouse control is now locked on the screen by default, enhancing player control and experience.
- Rework Color Grading: All visuals are now displayed in full color, enriching the overall aesthetic of the game.
- Rework Lights: Implemented an enhanced indirect lighting system to improve visual quality and realism.
- Rework Flashlight: Both player and scenario flashlights have been revamped for better illumination and atmosphere.
- Rebalanced Difficulty: Made adjustments to enemy behaviors and game mechanics across all difficulty levels for a more balanced experience.

[h2]Control Enhancements:[/h2]
- Reworked Directional 2D System Control: Automatic switching between 2D and Tank controls based on input method (analog for 2D, keyboard or gamepad D-pad for Tank).
- Improvements in Flashlight: Increased exposure while flashlight is active for better visibility.
- Sophia gets Wet in Rain: Implemented a dynamic weather system where Sophia reacts realistically to rain.

[h2]User Interface and Settings:[/h2]
- Additional Graphic Options: Expanded graphic options available in the main menu settings for customization.
- Reworked Tutorial Screen: Improved tutorial interface for better player guidance.
- Universal Menu: Merged pause menu and main menu into a single, streamlined interface.
- Closet Feature: Added a closet function accessible from both the main menu and pause menu (Universal Menu).

[h2]Visual and Audio Enhancements:[/h2]
- Reworked Brightness System: Overhauled brightness system for improved visual clarity.
- Optimizations: Optimized sports outfit, maid outfit and schoolgirl attire for better performance.
- Controller Vibration Option: Added the ability to enable/disable controller vibration.
- Auto-change Input System: Implemented a system to automatically switch between keyboard/mouse and gamepad inputs.

[h2]Gameplay and Animation:[/h2]
- Boss Rework: The first boss now follows you during battle and we added some shelves so you can dodge her attacks. Overhall damage taken from/time to defeat was decreased in all difficulties for all Bosses.
- Enemy Behavior Changes: Some enemies will no longer follow the player's visual changes, introducing new gameplay dynamics.
- Updated Animation: Enhanced animation for walking backwards, improving character movement fluidity.
- Complete Body Jiggle Physics: Implemented more jiggle physics for character animations, enhancing realism and immersion. (also applied to enemies) For the science, you know.


These changes aim to enhance player immersion, control, and overall gameplay experience in the game. We hope you enjoy Patch 2.0!

What will change in Patch 2.0?

What will change?


  • New full color palette now with all available colors just like in Violet, but don't worry for those who like Brown, there will be an option to stick with the brown gradient.


[h2]New lighting system:[/h2]

  • Brings more exposure to the scene and puts an end to the darkness that many complained about once and for all.


[h2]And more...[/h2]

  • Optimization in some character styles.
  • Rebalancing of the game difficulties.


[h3]Your Sophia will look more like this:[/h3]



Thank you for your support and feedback!