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What comes after Warframe 1999 can be "weird, but not wrong," dev says

I've worked on a lot of really cool things in my career. There's Diablo 4, Overwatch 2, and, at the moment, Vampire: The Masquerade - Bloodlines 2. All of these things, however, existed before I started working in videogames - they're all decades in the making, and I rocked up at the final hurdle (the most exciting part, of course). But over the past couple of years, I've watched Warframe 1999 go from a five-minute teaser trailer to a fully realized questline, spanning two colossal patches packed with hours of material. In some ways, writing this article feels like we've come full circle: I was there at the beginning, and now I'm here at the end.


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