1. A Twisted Path to Renown
  2. News

A Twisted Path to Renown News

The new update is here!

New update is live! Essential bug fixes, Networking fixes, Ai tweaks, New QOL features! Dive in and experience the changes!



AI
- changed AI behavior for roaming groups and some NPC's within settlement, they are less "pushy" now
- adjusted high level AI speed

Networking
- further improvements of the network code

Bug fixes
- crash in repair fixed
- a couple of bugs fixed

Quality of life
- item tooltip now shows if item is craftable
- the !!! indicator animation changed, it is less intrusive now
- now all HUD elements can be disabled in settings (including !!!, weapon HUD, and status icons)

URGENT INFORMATION

Dear Players,

We're aware of the issue when your whole vault gets stuck and you can't move anything around
It's connected to whistling in the vault or pressing 'T'.
We're working on a fix for this, but the problem turned out to be way bigger than we expected
Currently no eta on a fix for this

Our only current recommendation is rebinding whistle to a button that you don't use in vault, sorry for any inconvenience connected to this

~ ATPTR Team

The BIG Update is here!

While working on the next major update, we’ve managed to release a smaller update that brings the game closer to our original vision. This update includes a lot of new features, as well as bug and exploit fixes



PATCH NOTES

NEW FEATURES:

- a new actions menu has been added to the gestures menu
- now if you're intoxicated, you can empty your stomach using the gestures and actions menu
- now you can “Tighten Buckles” on your Backpack, “Adjust Strap” on your Sidebag, and “Dust Off” the Clothes in the gestures and actions menu. This gives a temporary bonus to equipped item weight, making them feel lighter for your character, even though the actual weight remains the same
- now you can "Pray" in the gestures and actions menu, and feel blessed
- now if you're running barefoot you can get a splinter. It can be removed using the gestures and actions menu
- now your face sweats when you run, but you can easily wipe it with your hand using the gestures and actions menu

GAMEPLAY:

- the climb/vault logic has been slightly improved
- the gameplay in Fort Berry has been significantly changed
- the difficulty of S&O Iron Mine and all bosses have been slightly increased
- added the new weapon HUD
- now, not only does the weight of clothing depend on durability, but so does the weight of all containers, including backpacks, sidebags, and storage boxes
- reworked pain and intoxication effects
- intoxication now affects weapon sway
- now some gestures have animations
- now gestures (Z-key) and quick item menu (~-key) can be used while moving
- the speed parameter for different boots has been adjusted
- the parameters "Intoxication" and "Pain Resistance" provided by certain items have been adjusted

NETWORK:

- several improvements to the networking code have been made

WEAPON ADJUSTMENTS:

- the weapon dynamic has been adjusted
- the hip fire is less accurate now
- the weapon spread has been redesigned, all weapons have a higher spread now
- the leather wrap stats on Model '62 and Model '95 have been fixed
- the mufflers now significantly reduce weapon range
- now the weapon's durability impacts not only spread but speed and range too

AI:

- AI now stays in combat state longer once they enter a fight
- the weapons used by some AI have been changed

FIXES:

- the occasional crash in Workshop/Repair has been fixed
- the occasional crash while connecting to the realm has been fixed
- a bug where the oil was not consumed when repairing weapons has been fixed
- fixed a bug where some AIs might not have weapons




The new Update is here!

The Update is here! Significant networking improvements! AI upgrades! QOL enhancements! New locations and multiple bug fixes!



Dear players!
We were so glad to see how much you enjoyed the last update so we continue to listen to your feedback and improve the game! Based on your reports, we are excited to bring you this new update to enhance your playing experience even more

Thank you for your continued support and contributions!
Sincerely yours
~ ATPTR Team


NETWORKING
- Improved networking: many of the network-related issues should now be resolved

AI
- AI behavior improvements
- AI-related server crash fixed

GAMEPLAY
- Weapon sway compensation has been removed, making hip fire less accurate
- Rarely, you can encounter new foggy weather in Arizona (AI vision is reduced too)

QOL AND HUD
- The in-game crosshair now more accurately represents the actual spread for hip fire
- Shift-click quick looting has been added in raids for backpacks, sidebags, clothes, and other containers (both in the vault and raids). If two containers are open, items will be transferred between them. Now you can quickly add items to the sell list in the traders' section and equip items in the mercenary equipment screen faster
- When the server crashes (which rarely happens), you will not only receive 250 experience but also $5.00
- All medicine icons now display the use count
- Shells now stack up to 11 rounds

NEW LOCATIONS
- A new extraction point has been added: the Abandoned mine - South-East of Illay's Farm
- Added new abandoned locations with the loot
- Broken Wagon in Anny's Village - now, multiple players can extract at this point after repairing the wagon wheel

EVENT ITEMS DISCONTINUED
- Golden Ring, Golden Chalice, and Golden Crown collectible cards are no longer obtainable from the chests, but they still can be exchanged with Mr. Miles Baxter

FIXES
- Fixed a bug where the key's durability would decrease by only 20% when opening doors
- Multiple exploits related to Scotts & Co. Iron Mine have been fixed
- A bug where certain items could not be placed in the Pioneer Rucksack has been fixed
- The player spawn point in the Plains has been removed. A camp with outlaws now occupies that spot
- An invisible object in the swamp has been fixed
- The shelf in the kitchen corner of the iron mine now allows you to pick up items



Watch the Community play

The game Partners are here to show their gameplay and share their own vision of the best practice approach!