TDZ 0.81 14.1.25
New Year's greetings! The holidays have dragged on, and the patch is released with a slight delay. By tradition, we dedicate the first patch of the year to fixes and improvements. Let's move on to the fixes and innovations of the current patch:
[h3]Winter is not retreating[/h3].
The Christmas tree and holiday decorations lingered at the shelter a little longer than planned. Like many of the trappings of the past holiday, they were disabled or hidden. But! We decided not to disable the unopened gifts already received and leave the winter season until the end of January.
[h3]Inventory[/h3].
- Quick Move Mode. Once you move an item to the desired container, the rest of the items can be “moved” instantly; press [shift] and click on the items you want to instantly move.
- Added visualization of which container the item will be moved to.
- Items discarded in a raid are no longer stacked in the same bag.
- Added the ability to move items from inventory to a lootable crate/container.
[h3]Changing Items[/h3]
[h3]New items[/h3]
- The cost of some items has been changed.
- Increased the cost of ammunition.
- Fixed items that had no weight or had too little weight.
[h3]Mining (looting)[/h3].
- The contents of most crates and boxes have been changed.
- The contents of caches have been changed. The probability of dropping valuable items has been increased.
- Weapon crates now contain common weapon modules.
[h3]New item upgrade algorithm[/h3]
The game has gotten too many items, and there will be even more. The old systems handled their task with a loud grinding noise and it couldn't go on like this. In this update, we are introducing a new algorithm handler. The new solution is a two-sided medal: a one-time update of all items in your inventory will take a bit longer, but an update caused by a change of one or more items will be 50 times faster.
[h3]Game Menu[/h3]
- Fixed UI elements overlapping and going off-screen. Added mouse wheel scrolling.
- Added information for new players.
[h3]Sounds[/h3]
[h3]Garbage Handler (BETA)[/h3]
The thing is that system components are needed to load content, but for gameplay they are not needed and clog up RAM. The new system component is designed to solve this problem. On small maps or battle arenas the difference in RAM consumption may not be noticeable. At the same time, on large locations, the handler can remove up to 5 thousand unnecessary objects.
[h3]Game Guide[/h3]
[h3]Changes[/h3]
[h3]Corrections[/h3]
That's all for this week. Thank you for your attention to the update. Check out the latest news on the Steam news page or visit discussions. Chat with other players on the official server TDZ in Discord.
[h3]Winter is not retreating[/h3].
The Christmas tree and holiday decorations lingered at the shelter a little longer than planned. Like many of the trappings of the past holiday, they were disabled or hidden. But! We decided not to disable the unopened gifts already received and leave the winter season until the end of January.
[h3]Inventory[/h3].
- Quick Move Mode. Once you move an item to the desired container, the rest of the items can be “moved” instantly; press [shift] and click on the items you want to instantly move.
- Added visualization of which container the item will be moved to.
- Items discarded in a raid are no longer stacked in the same bag.
- Added the ability to move items from inventory to a lootable crate/container.
[h3]Changing Items[/h3]
- Filtered water. Number of uses 1 > 3. Stack limit 2 > 1
- Water. Number of uses 1 > 3. Limit in cup 2 > 1
[Canned food. Stack limit 6 > 2
[B19. Stack limit 2 > 1. Number of uses 16 > 25
[Cigarettes. Limit 2 > 1 - Herbal tea (ready meal). Receiving water 8 > 20
- Buckwheat porridge (ready meal). Food received 12 > 18
- Soup (ready meal). Food received 14 > 18
[h3]New items[/h3]
- Iodine
- Iodum-k
- Pack of 7.62x39 caliber ammunition
- Pack of 8x19 caliber ammunition
- Pack of shotgun shells?
- The cost of some items has been changed.
- Increased the cost of ammunition.
- Fixed items that had no weight or had too little weight.
[h3]Mining (looting)[/h3].
- The contents of most crates and boxes have been changed.
- The contents of caches have been changed. The probability of dropping valuable items has been increased.
- Weapon crates now contain common weapon modules.
[h3]New item upgrade algorithm[/h3]
The game has gotten too many items, and there will be even more. The old systems handled their task with a loud grinding noise and it couldn't go on like this. In this update, we are introducing a new algorithm handler. The new solution is a two-sided medal: a one-time update of all items in your inventory will take a bit longer, but an update caused by a change of one or more items will be 50 times faster.
[h3]Game Menu[/h3]
- Fixed UI elements overlapping and going off-screen. Added mouse wheel scrolling.
- Added information for new players.
[h3]Sounds[/h3]
- Added new sounds for items.
- Added unique item collection sounds.
[h3]Garbage Handler (BETA)[/h3]
The thing is that system components are needed to load content, but for gameplay they are not needed and clog up RAM. The new system component is designed to solve this problem. On small maps or battle arenas the difference in RAM consumption may not be noticeable. At the same time, on large locations, the handler can remove up to 5 thousand unnecessary objects.
[h3]Game Guide[/h3]
- We have updated some of the hints and added new information.
- Actual videos have been uploaded.
[h3]Changes[/h3]
- When reloading, the character tries to load the weapon with the highest quality ammunition. Previously it was exactly the opposite.
- Weapon resource per shot is consumed 5 times less compared to the previous version.
[h3]Corrections[/h3]
- Fixed horizontal inventory scrolling on low monitor resolutions.
- Fixed a bug with access to sell items labeled “impossible to lose”
That's all for this week. Thank you for your attention to the update. Check out the latest news on the Steam news page or visit discussions. Chat with other players on the official server TDZ in Discord.