За пределами гермоворот. Актуальная версия игры: v: 0.2

Before we proceed to the list of changes and innovations, we strongly ask you to leave feedback after reviewing the update. It is extremely important for us to get feedback in order to improve the quality of updates in the future. You can also suggest a theme for future updates.
In our understanding, a good content update is the processing of non-working or ambiguous mechanics with the addition of new content. The global map stood out strongly against the background of the rest of the gameplay and required immediate improvement. That is why this update is dedicated to this element of the game.
[h3]Player route[/h3]

Now, using [shift], you can set up to 10 destination points to which the character will rush in turn.
The effect of visualizing the path to the destination has also been changed.
[h3]Stealth and effects on the global map[/h3]

Now some locations on the global map have modifiers. The first of the modifiers is stealth.
Entering a forest area or dense vegetation, you reduce your own visibility for opponents. But keep in mind,
in addition to increasing stealth, the level of stealth is changing and the speed of movement often suffers
[h3]Roads[/h3]

The pre-war world left a legacy of roads and railways. Moving through them, you increase the speed of movement, but often increase your own visibility for opponents
There are three types of roads:
- rural road. Moderate increase in speed and minimal infatuation of visibility.
- trunk road. The biggest increase in speed, but also the maximum increase in visibility.
- railway highway. Moderate increase in speed, but maximum increase in visibility.
[h3]Loot on the global map[/h3]

In addition to loot boxes, ordinary items will now spawn on the map. Initially, they are hidden and waiting to be found.
[h3]Player menu[/h3]

By clicking on the player's portrait, you activate a special menu with which you can interact with the world map and other elements of the game.
[h3]Transition to player[/h3]

Click twice on the player's portrait, you instantly move to a small map and go to the usual gameplay.
[h3]Detailed inspection of the global map[/h3]
In addition to the perimeter inspection (this is when the fog of war disappears from the location), we have added a detailed inspection of the cell. Moving within the cell, you explore this part of the global map.
[h3]Opponents and artificial intelligence[/h3]
It would not be enough to say that the opponents on the global map were too artificial and predictable.
That is why, in this update, we have paid special attention to this important aspect of the game.
- Having met the player, the opponents begin to pursue. In order to get rid of the pursuers, it is necessary to break away for a long distance.
- Some opponents arrange ambushes. In this state, they are incredibly difficult to detect.
- Opponents on the global map remember their location while maintaining progress.
- Opponents are no longer resurrected when the game is restarted. The killed enemy goes to a large temporary cooldown.
[h3]Changing and reworking the UI[/h3]

- New markers for locations, enemies, and m
- The HUD on the global map now fully corresponds to the game interface.
[h3]Changes, fixes and optimizations[/h3]
- The speed of the character and opponents, as well as the total time speed on the global map has been reduced. The fact is that the player will now have to choose the route in more detail
- The movement of the camera in space was transferred by pressing the mouse wheel.(Previously [LCM]).
- Fixed incorrect display of the presence of an important object when interacting with the observation tower.
- Optimization of global map performance.
[h3]Sound [/h3]
Sound is one of the main tools for immersing the player in the atmosphere. We are testing a new approach to
Here are some of the techniques we used:
- The sound of rain on the global map now corresponds to its intensity.
- The sound of the global map environment now fades as the camera moves away.
- Added and improved UI interaction sounds.
[h3]Global Map Balance Changes [/h3]
- The player's visibility zone no longer receives penalties for rain and wind. But it still depends on the time of day.
- The player's visibility zone is no longer reduced by movement.
- Changed the balance (number and probability of spawn) of items on all cells of the map.
[h3]Other[/h3]
- Fixed a problem with saving the level of detail in the settings
- Fixed a problem with the constant display of the presence of fov changes in the settings in the game menu
- Added a new parameter in the options: "System". In this section, the application collects all available information about the user's system and displays the system elements that are necessary for the optimal operation of the game. If one of the components does not meet the required characteristics, it will be highlighted in red.
- If there is a fatal error, the application automatically creates a log
- The main log file is no longer overflowing with information, but contains only the information of the last session