Thematic update: "Under the concrete ceiling".
The latest thematic update of the outgoing year 2023 brings a number of innovations and changes.
Updates to the shelter, the addition of new sections and rooms, new buildings and an updated interface of the shelter.
Let's move on to the list of changes and innovations in version 0.3:
[h2] - New "in the shelter" mode.[/h2]

There are more buildings and structures and it would be wrong to leave interactions with them directly as before.
By pressing [TAB], the camera switches to free mode, in which it can move within the radius of the active section of the hopper.
// And yes, now it is not necessary to go through the entire shelter to the electrical panel in the generator room in order to flip several automatic machines. It is enough to find the desired shield and click twice on the marker.
[h2]- Breakdown or malfunction.[/h2]

Some buildings may fail during operation. There is nothing critical in this, and repairs will not require a lot of resources. But still, it is better to repair important shelter structures.
[h2] - A new type of structure in the shelter: "static".[/h2]
Buildings of this type cannot be directly interacted with, but they still indirectly affect the shelter's performance.
[h2]- A new section of the shelter: The Food Hall.[/h2]
The section includes the following important structures:
[h3]Electric stove "Dream".[/h3]
In the harsh conditions of the post-apocalypse, the very fact of cooking is already an exception to the rule.
And the presence of kitchen appliances is considered a luxury and not everyone could afford to have a full-fledged electric stove. But our heroes will have such an opportunity.
[h3]A metal stove.[/h3]
The recipes are identical to those presented above. Electricity is not required for the operation of this structure,
but the structure needs fuel - firewood. Also, during operation, the oven has a positive effect on the temperature in the shelter.
[h2]- New section of the shelter: Warehouse.[/h2]
The section includes the following important structures:
[h3]Storage spaces and shelves.[/h3]

[h2]The shelter is a corridor.[/h2]

We have updated the decorative row, arranged the zones and added new buildings.
[h3]Heater.[/h3]
Homemade heating products.
[h2]Arsenal.[/h2]

We have updated the decorative row, arranged the zones.
[h2]Medical unit.[/h2]

We have updated the decorative row, arranged the zones and added new racks, on the shelves of which all medical preparations are stored.

[h2]Updating the shelter UI.[/h2]

Due to the specifics of the design, the old menu was overloaded and included many tabs that scared the player rather than providing important information. Taking this into account, we moved the warehouse tab to inventory (more on this below), and hid the construction tab altogether.
[h2]The menu of information about the building/structure.[/h2]

Starting with this update, many structures and buildings affect the shelter's performance. We have added a new separate window with basic information about the facility and forcibly combined the production and construction menus.
[h2]New warehouse.[/h2]
As we wrote above, we have moved the shelter warehouse to the inventory. But we didn't have enough time to fully polish and refine this section.
We will fix this bug in the very next update. Follow the news.
[h2]Three-dimensional interaction elements.[/h2]

Full-fledged interactive 3D installations have taken the place of sprite objects.
To clarify: not all of them have a final appearance and we are still working on this aspect of the shelter.
- Added building markers.
- Added markers for shelter zones.
- Added a lot of messages
- Added a temperature gradient.
- More than 200 new decorative objects.
[h2]Changed:[/h2]
- The construction process has been changed. Previously, the construction of the building was presented in the form of a mini-game, now the construction process /
does not require the participation of the player, but will require playing time. From a few game hours to several game days.
- The production of items is consistent. Previously, all items were produced at the same time.
- The consumption of most electrical appliances has been changed.
- The production limit and volume of some buildings have been changed.
[h2]Other: [/h2]
-New mechanics of dialogues.
-Streaming of decorative elements of the shelter. By adding a lot of details to the environment, it was important for us to keep the same speed of loading the shelter.
That's why we've added real-time object loading.
-Updated camera and mode improvements.
That's it, thanks for reading the update. Check out the latest news on the Steam news page or visit Steam forums. Chat with other players on the official server Discord.
The New Year promises to be really exciting and we plan to contribute to the upcoming holiday. See you soon and festive meetings!
Updates to the shelter, the addition of new sections and rooms, new buildings and an updated interface of the shelter.

Let's move on to the list of changes and innovations in version 0.3:
[h2] - New "in the shelter" mode.[/h2]

There are more buildings and structures and it would be wrong to leave interactions with them directly as before.
By pressing [TAB], the camera switches to free mode, in which it can move within the radius of the active section of the hopper.
// And yes, now it is not necessary to go through the entire shelter to the electrical panel in the generator room in order to flip several automatic machines. It is enough to find the desired shield and click twice on the marker.
[h2]- Breakdown or malfunction.[/h2]

Some buildings may fail during operation. There is nothing critical in this, and repairs will not require a lot of resources. But still, it is better to repair important shelter structures.
[h2] - A new type of structure in the shelter: "static".[/h2]
Buildings of this type cannot be directly interacted with, but they still indirectly affect the shelter's performance.
[h2]- A new section of the shelter: The Food Hall.[/h2]

[h3]Electric stove "Dream".[/h3]

And the presence of kitchen appliances is considered a luxury and not everyone could afford to have a full-fledged electric stove. But our heroes will have such an opportunity.
[h3]A metal stove.[/h3]

but the structure needs fuel - firewood. Also, during operation, the oven has a positive effect on the temperature in the shelter.
[h2]- New section of the shelter: Warehouse.[/h2]

[h3]Storage spaces and shelves.[/h3]

[h2]The shelter is a corridor.[/h2]

We have updated the decorative row, arranged the zones and added new buildings.
[h3]Heater.[/h3]

[h2]Arsenal.[/h2]

We have updated the decorative row, arranged the zones.
[h2]Medical unit.[/h2]

We have updated the decorative row, arranged the zones and added new racks, on the shelves of which all medical preparations are stored.

[h2]Updating the shelter UI.[/h2]

Due to the specifics of the design, the old menu was overloaded and included many tabs that scared the player rather than providing important information. Taking this into account, we moved the warehouse tab to inventory (more on this below), and hid the construction tab altogether.
[h2]The menu of information about the building/structure.[/h2]

Starting with this update, many structures and buildings affect the shelter's performance. We have added a new separate window with basic information about the facility and forcibly combined the production and construction menus.
[h2]New warehouse.[/h2]
As we wrote above, we have moved the shelter warehouse to the inventory. But we didn't have enough time to fully polish and refine this section.
We will fix this bug in the very next update. Follow the news.
[h2]Three-dimensional interaction elements.[/h2]

Full-fledged interactive 3D installations have taken the place of sprite objects.
To clarify: not all of them have a final appearance and we are still working on this aspect of the shelter.
- Added building markers.
- Added markers for shelter zones.
- Added a lot of messages
- Added a temperature gradient.
- More than 200 new decorative objects.
[h2]Changed:[/h2]
- The construction process has been changed. Previously, the construction of the building was presented in the form of a mini-game, now the construction process /
does not require the participation of the player, but will require playing time. From a few game hours to several game days.
- The production of items is consistent. Previously, all items were produced at the same time.
- The consumption of most electrical appliances has been changed.
- The production limit and volume of some buildings have been changed.
[h2]Other: [/h2]
-New mechanics of dialogues.
-Streaming of decorative elements of the shelter. By adding a lot of details to the environment, it was important for us to keep the same speed of loading the shelter.
That's why we've added real-time object loading.
-Updated camera and mode improvements.
That's it, thanks for reading the update. Check out the latest news on the Steam news page or visit Steam forums. Chat with other players on the official server Discord.
The New Year promises to be really exciting and we plan to contribute to the upcoming holiday. See you soon and festive meetings!