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Thematic update: "Under the concrete ceiling".

The latest thematic update of the outgoing year 2023 brings a number of innovations and changes.
Updates to the shelter, the addition of new sections and rooms, new buildings and an updated interface of the shelter.


Let's move on to the list of changes and innovations in version 0.3:

[h2] - New "in the shelter" mode.[/h2]

There are more buildings and structures and it would be wrong to leave interactions with them directly as before.
By pressing [TAB], the camera switches to free mode, in which it can move within the radius of the active section of the hopper.
// And yes, now it is not necessary to go through the entire shelter to the electrical panel in the generator room in order to flip several automatic machines. It is enough to find the desired shield and click twice on the marker.

[h2]- Breakdown or malfunction.[/h2]

Some buildings may fail during operation. There is nothing critical in this, and repairs will not require a lot of resources. But still, it is better to repair important shelter structures.

[h2] - A new type of structure in the shelter: "static".[/h2]
Buildings of this type cannot be directly interacted with, but they still indirectly affect the shelter's performance.

[h2]- A new section of the shelter: The Food Hall.[/h2]
The section includes the following important structures:

[h3]Electric stove "Dream".[/h3]
In the harsh conditions of the post-apocalypse, the very fact of cooking is already an exception to the rule.
And the presence of kitchen appliances is considered a luxury and not everyone could afford to have a full-fledged electric stove. But our heroes will have such an opportunity.


[h3]A metal stove.[/h3]
The recipes are identical to those presented above. Electricity is not required for the operation of this structure,
but the structure needs fuel - firewood. Also, during operation, the oven has a positive effect on the temperature in the shelter.


[h2]- New section of the shelter: Warehouse.[/h2]
The section includes the following important structures:

[h3]Storage spaces and shelves.[/h3]


[h2]The shelter is a corridor.[/h2]

We have updated the decorative row, arranged the zones and added new buildings.

[h3]Heater.[/h3]
Homemade heating products.

[h2]Arsenal.[/h2]

We have updated the decorative row, arranged the zones.

[h2]Medical unit.[/h2]

We have updated the decorative row, arranged the zones and added new racks, on the shelves of which all medical preparations are stored.


[h2]Updating the shelter UI.[/h2]

Due to the specifics of the design, the old menu was overloaded and included many tabs that scared the player rather than providing important information. Taking this into account, we moved the warehouse tab to inventory (more on this below), and hid the construction tab altogether.

[h2]The menu of information about the building/structure.[/h2]

Starting with this update, many structures and buildings affect the shelter's performance. We have added a new separate window with basic information about the facility and forcibly combined the production and construction menus.

[h2]New warehouse.[/h2]
As we wrote above, we have moved the shelter warehouse to the inventory. But we didn't have enough time to fully polish and refine this section.
We will fix this bug in the very next update. Follow the news.

[h2]Three-dimensional interaction elements.[/h2]

Full-fledged interactive 3D installations have taken the place of sprite objects.
To clarify: not all of them have a final appearance and we are still working on this aspect of the shelter.

- Added building markers.
- Added markers for shelter zones.
- Added a lot of messages
- Added a temperature gradient.
- More than 200 new decorative objects.

[h2]Changed:[/h2]
- The construction process has been changed. Previously, the construction of the building was presented in the form of a mini-game, now the construction process /
does not require the participation of the player, but will require playing time. From a few game hours to several game days.
- The production of items is consistent. Previously, all items were produced at the same time.
- The consumption of most electrical appliances has been changed.
- The production limit and volume of some buildings have been changed.

[h2]Other: [/h2]
-New mechanics of dialogues.
-Streaming of decorative elements of the shelter. By adding a lot of details to the environment, it was important for us to keep the same speed of loading the shelter.
That's why we've added real-time object loading.
-Updated camera and mode improvements.

That's it, thanks for reading the update. Check out the latest news on the Steam news page or visit Steam forums. Chat with other players on the official server Discord.

The New Year promises to be really exciting and we plan to contribute to the upcoming holiday. See you soon and festive meetings!

Halloween 2023


Night is falling, which means it's time for the most terrible holiday of the year! A Halloween themed event has been launched and will be available until November 2.

Angry but unarmed Easter pumpkins filled the danger zone. Destroying them, you get a random reward. Pumpkins will spawn randomly at all game locations. Good luck in your search and have a fun Halloween!

За пределами гермоворот. Актуальная версия игры: v: 0.2



Before we proceed to the list of changes and innovations, we strongly ask you to leave feedback after reviewing the update. It is extremely important for us to get feedback in order to improve the quality of updates in the future. You can also suggest a theme for future updates.

In our understanding, a good content update is the processing of non-working or ambiguous mechanics with the addition of new content. The global map stood out strongly against the background of the rest of the gameplay and required immediate improvement. That is why this update is dedicated to this element of the game.

[h3]Player route[/h3]

Now, using [shift], you can set up to 10 destination points to which the character will rush in turn.
The effect of visualizing the path to the destination has also been changed.

[h3]Stealth and effects on the global map[/h3]

Now some locations on the global map have modifiers. The first of the modifiers is stealth.
Entering a forest area or dense vegetation, you reduce your own visibility for opponents. But keep in mind,
in addition to increasing stealth, the level of stealth is changing and the speed of movement often suffers

[h3]Roads[/h3]

The pre-war world left a legacy of roads and railways. Moving through them, you increase the speed of movement, but often increase your own visibility for opponents
There are three types of roads:
- rural road. Moderate increase in speed and minimal infatuation of visibility.
- trunk road. The biggest increase in speed, but also the maximum increase in visibility.
- railway highway. Moderate increase in speed, but maximum increase in visibility.

[h3]Loot on the global map[/h3]

In addition to loot boxes, ordinary items will now spawn on the map. Initially, they are hidden and waiting to be found.

[h3]Player menu[/h3]

By clicking on the player's portrait, you activate a special menu with which you can interact with the world map and other elements of the game.

[h3]Transition to player[/h3]

Click twice on the player's portrait, you instantly move to a small map and go to the usual gameplay.

[h3]Detailed inspection of the global map[/h3]
In addition to the perimeter inspection (this is when the fog of war disappears from the location), we have added a detailed inspection of the cell. Moving within the cell, you explore this part of the global map.

[h3]Opponents and artificial intelligence[/h3]
It would not be enough to say that the opponents on the global map were too artificial and predictable.
That is why, in this update, we have paid special attention to this important aspect of the game.
- Having met the player, the opponents begin to pursue. In order to get rid of the pursuers, it is necessary to break away for a long distance.
- Some opponents arrange ambushes. In this state, they are incredibly difficult to detect.
- Opponents on the global map remember their location while maintaining progress.
- Opponents are no longer resurrected when the game is restarted. The killed enemy goes to a large temporary cooldown.

[h3]Changing and reworking the UI[/h3]

- New markers for locations, enemies, and m
- The HUD on the global map now fully corresponds to the game interface.

[h3]Changes, fixes and optimizations[/h3]
- The speed of the character and opponents, as well as the total time speed on the global map has been reduced. The fact is that the player will now have to choose the route in more detail
- The movement of the camera in space was transferred by pressing the mouse wheel.(Previously [LCM]).
- Fixed incorrect display of the presence of an important object when interacting with the observation tower.
- Optimization of global map performance.

[h3]Sound [/h3]
Sound is one of the main tools for immersing the player in the atmosphere. We are testing a new approach to
Here are some of the techniques we used:
- The sound of rain on the global map now corresponds to its intensity.
- The sound of the global map environment now fades as the camera moves away.
- Added and improved UI interaction sounds.

[h3]Global Map Balance Changes [/h3]
- The player's visibility zone no longer receives penalties for rain and wind. But it still depends on the time of day.
- The player's visibility zone is no longer reduced by movement.
- Changed the balance (number and probability of spawn) of items on all cells of the map.

[h3]Other[/h3]
- Fixed a problem with saving the level of detail in the settings
- Fixed a problem with the constant display of the presence of fov changes in the settings in the game menu
- Added a new parameter in the options: "System". In this section, the application collects all available information about the user's system and displays the system elements that are necessary for the optimal operation of the game. If one of the components does not meet the required characteristics, it will be highlighted in red.
- If there is a fatal error, the application automatically creates a log
- The main log file is no longer overflowing with information, but contains only the information of the last session

Current version of the game: v: 0.12 25.9.23


We are making an important technical update, which should correct the incorrect loading of the geometry of cards from a number of players.As we wrote earlier, this error is extremely non-standard and cannot be fixed by replacing a few lines of code. In addition, the main reason why this error is still present in the game is the rarity, or even randomness of the manifestation in specific users.
To fix this problem, we had to update many systems for downloading and delivering content to the game, which is why the fix comes out a month after early access, and the update itself weighs 100 megabytes instead of the usual 10-15.


[h2]Corrections:[/h2]
- Fixed incorrect display of text in the options of the parameters in the "video" tab;
- fixed incorrect display of the parameter status in the "before and after" menu in the settings. Previously, when disabling
the parameter, it was displayed that the parameter was enabled and vice versa;
- fixed interaction with buildings in the shelter.
- fixed resetting the day counter and resetting the day respectively;
- fixed the "camp" state;
- fixed moving during animation playback;
- fixed exit to the menu (time is slowed down).

[h2]Changed:[/h2]
- We have slightly modified the UI of loading the game again;
- When exiting a location, the main character no longer hits an invisible wall.

[h2]Optimization:[/h2]
- Added a new parameter in the game settings: environment detail. We strive to provide comfortable access to our game to the maximum number of people. So, by lowering this parameter to the average and minimum values, owners of weak systems can feel a significant increase in FPS.

Current version of the game: v: 0.11 5.9.23



[h2]Corrections[/h2]
- Fixed problems with spawn in the shelter (!testing);
- Fixed a bug that caused the character's stamina in the shelter to not recover;
- Fixed fatal component error: All_weapons;
- Fixed the text at the beginning of each new day;
- Fixed the text in the construction menu in the shelter;
- Fixed incorrect display of some items in the inventory and in the warehouse;
- Fixed a flaw that caused food to not restore the character's stamina;
- Other minor fixes.

[h2]Changed/Reworked[/h2]
- Redesigned camera behavior. Added a new reaction to the cursor and recoil from the weapon;
- Redesigned all the effects of medicine and food;
- Changed the "fatigue" effect.

[h2]Character menu[/h2]
- We have changed the character menu [Y]. Optimized and improved the overall quality of the interface. Added a more detailed submenu with a description of each effect;
- Redesigned most of the active effects and added passive ones.

[h2]New[/h2]
- A new system of movement of the main character. We have long wanted to rework this important aspect of the gameplay and make it more believable;
- Breathing. What do you think: how soon will you start suffocating from shortness of breath after running several hundred meters in equipment and wearing a gas mask? So our main character is not an arcade game character. Starting with this update, general fatigue is reinforced by shortness of breath;
- Inertia. From now on, the character does not stop instantly and continues uncontrolled movement for some time, and every extra kilogram in your inventory affects your braking;
- Mobility. Abstract value with which the character reacts to the player's action (speed change, transition between modes, speed of reversal, etc.).

[h2]Shelter[/h2]
- We have changed some of the lighting in the sections of the shelter. Where previously it was pitch dark when the electricity was turned off, now it is light dark;
- Added a shower (at the entrance to the shelter);
- Added a medical bed (medblock).

[h2]Problems[/h2]
!!! If you encounter this problem, please read this to the very end:

We are aware of the problem of incorrect loading of the geometry of maps. This error is extremely non-standard and cannot be fixed by replacing a few lines of code. In addition, the main reason why this error is still present in the game today is the rarity, or even randomness of the manifestation in specific users.

So far we have not identified the faulty element, but we have found the scope of this problem. As a test, we added a foreign object to the shelter. Do not be alarmed if you find the skeletons of a vehicle in the corridor.

This object should look like this:


!!! If you encounter the problem described above and you have demonstrated this object in a different way, let us know.