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FAIRY TAIL: DUNGEONS News

Announcement of Plans for Major Update

Thank you for playing “FAIRY TAIL: Dungeons”.

We are planning to release our first major update ver. 1.1.0 on October 18, so that players can enjoy “FAIRY TAIL Dungeons” even more.

We will make adjustments to expand build options and reduce reliance on RNG by revamping magic chains and enchantments, adding magic cards and skills, and significantly balancing existing magic cards.

Please look forward to the many other changes we have planned.

[Overview of update ver. 1.1.0]

- Revamp of Magic Chain
Added the ability to obtain magic chains in any combination for more flexible builds.


- Enchantment Revamp
Added reroll feature for more strategic build control


- Magic card additions and adjustments
New cards added to increase synergy in teams and significant balance adjustments, especially to high-cost cards


*Various other improvements are planned.

In addition, due to the positive feedback and expectations we have received from our players through Reviews and Discussions, we are also considering the following as ongoing updates after version 1.1.0.

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- Addition of more difficulty levels and magic cards
- Addition of magic cards of Haru, the main character of “RAVE” written by Hiro Mashima
- Addition of a labyrinth with daily challenge elements
- Addition of playable characters
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We will report on these items as soon as we have further information from November onward.

Thank you for your continued support of “FAIRY TAIL: Dungeons”.

Update ver.1.0.9 & Notice of Currently Confirmed Bugs

Thank you for playing “FAIRY TAIL: Dungeons”.
The following update was made in ver. 1.0.9.

This update is designed to improve the quality of the playing experience,
This update includes significant balance adjustments, including changes to the initial deck.
While there are some downward adjustments, the overall balance has been adjusted upward.
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ver.1.0.9

[Renovations and additions]

-Adjustment of magic cards

Triple Strike(Natsu):Attack Increase +1(2T)
Rush(Lucy):Evasion(30%)(2T)
Triple Strike(Gray):Defense +1(2T)
Three Strikes (Erza): Attack +1 (2T)
Parry (Erza): attack +2 (1T) when damage halving effect is activated
Triple Strike(Wendy):Add evasion(30%)(2T)
Resolution: damage 5 changed to 3% of maximum strength value

-Add magic card

Luck: doubles the amount of evasive or critical buffs you get next
Focus: Increases the buff effect of the next Magic Card by 1 turn.

-Change of initial cards

Lucy: “Dodge” changed to “Luck
Wendy: “Dodge” changed to “Focus
Wendy: “Punch” changed to “Double Strike”.
(These changes will be applied when you start a new labyrinth after the update)

-Debuff Effects: Debuff blocking specifications have been changed.

Changed so that blocking a debuff will release it.

-Skill changes

The number of lacrimas required to learn the skills of attack increase and defense increase has been revised from 80 to 60
Adjusted the balance of the amount of magic chain effect for Natsu and Erza (modified the range of +- 0 throughout I~X)

-Addition of skills

Magic Enhance: increased power based on the amount of magic consumed

-Changed Deck Bonus Lv2

Magic card enhancement: modified to change the enhancement value for each magic power consumed

-Amulets changed

Adjustment of the effect of two amulets that change the magic card of Dodge in accordance with the change of “Dodge” in the initial deck

-Adjustment of the specifications of “Underworld Palace

Adjustment to compensate from a certain number of levels when the cancellation condition of a demon's special action is damage
Upper limit set for some demons' strength correction.

-Improved the faltering of the cursor icons

[Fixes]

-Fixed a bug that buffs enchanted on “Parry” and “Key to the Time Keeper” did not activate properly.

-Fixed a bug that the names of “Il Armor” and “Il Vernier” were reversed in English only.

-Fixed a bug that the magic card [Determination] for Wendy is the same as [Resolution] for the general magic card.

-Fixed a bug in which the description of Steam Achievements was “Enter” instead of “Clear” in English only.

-Fixed a bug in the help description of the Grand Battle of the Labyrinth in some languages, where it was stated that rank points could be earned.

(This is an error in the description. As with the “Grand Clash,” there is no result screen or points earned in the battle-only “Sealed Portal”).

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In addition, we would like to inform you of the following problems that we are currently confirming.
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[The following bugs are currently under investigation and their solutions.]

-After starting the game, the first auto-save does not work correctly and the save data is corrupted.
The save data will be saved to the following folder, but for the following folders,
Security software or device settings that do not allow the writing of files,
There are various possible causes such as security software, device settings that do not allow writing of files, insufficient capacity, etc.

%USERPROFILE%/AppData/LocalLow/ginolabo/FAIRY TAIL DUNGEONS

Please contact your device administrator or try another device.

-Inability to progress in certain boss battles

We have identified and resolved two of the three problems by ver. 1.0.8,
However, we have received reports that the problem continues to occur in rare cases.
After the occurrence of the problem, the game becomes inoperable even if the user resumes the game by selecting the suspended data from the title,
We apologize for the inconvenience, but we kindly ask you to cancel the resumption.
Please note that the problem may be caused by window mode or keyboard/mouse operation,
If this happens frequently, please try full screen mode and pad operation if possible.

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If you experience any of the above problems, we would appreciate it if you could report them to the following thread in the community.
https://steamcommunity.com/app/2305500/discussions/0/6149188808689001124/

We would appreciate it if you could provide us with the specs of your PC and a screenshot of the problem when it occurs when you report it.
Please also report the version, screen mode, keyboard/mouse operation/pad operation, and other information at the time the problem occurred.

We will notify you when the problem is resolved.

Thank you for your continued support of “FAIRY TAIL: Dungeons”.

Update ver.1.0.8

Thank you for playing “FAIRY TAIL: Dungeons”.
The following update was made in ver. 1.0.8.
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ver 1.0.8
- Added the ability to set an icon to identify a tome from “Set book cover” in the “Tomes of Remembrance” menu of the “Fairy Tail Guild Basement”.
- Modified to be able to enchant an already enchanted magic card by overwriting another enchantment effect
- Rarely, enchanted magic cards will appear in treasure chests in the “Nether Palace”.
- Adjusted rewards for Enemy and Elites in Nether Palace and Talk with Labi in Rest
- Fixed the size of buff and debuff icons to automatically resize within the display area when multiple buff and debuff icons are displayed
- Fixed a bug that the effect of the enchantment “Buff effects are stronger.” was not reflected in the description of other cards when selecting a card
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Thank you for your continued support of “FAIRY TAIL: Dungeons”.

Bugs in ver. 1.0.7

Thank you for playing “FAIRY TAIL: Dungeons”.

Due to a bug in “ver. 1.0.7” which we announced today, we have temporarily downgraded the version to “ver. 1.0.6.2”
We apologize for any inconvenience this may cause, and ask for your patience until the problem is resolved.

Thank you for your continued support of “FAIRY TAIL: Dungeons”.