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Bladesong News

In Bladesong you are both the real hero and villain of any fantasy RPG - the person who makes all the swords

Video games in general have a surplus of weapons. It's gotten to the point that if I had any freelance budget, I'd commission somebody to count them up. Just give me an approximate running total for the industry at large, so that whenever next a shiny-eyed producer regales me with the prospect of enchanted lazurite rapiers at a preview event, I can quietly ask how many enchanted lazurite rapiers we're talking about, then open my laptop and generate a scrolling image akin to those comparison pages for stars and planets - a cosmic mountain of points and pommels, with the new game's armoury forming a pixel-wide foothill in the bottom left corner. "Are there not enough enchanted lazurite rapiers," I will kindly enquire, as the producer sobs brokenly into my shoulder.

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Playtest Announcement – December 4th-13th

We will show you an exclusive preview of Bladesong’s Campaign Mode, a first story location to visit, and an improved Creative Mode with new features and sword parts.

► Request Access on our Steam page today!
(if you have played previously, Bladesong Playtest is still in your library and will simply be unlocked again on December 4th.)

Thank you all for being part of this journey! Can’t wait for December 4th.
– David and the Bladesong team ⚔️

Bladesong × Mythwright

These past few months, we’ve been working hard on finding the right partner to help us make this game a reality. Today, we can finally share the exciting news:

[h3]SUN AND SERPENT, the development studio working on BLADESONG, has signed a publishing deal with UK-based publisher MYTHWRIGHT![/h3]

Mythwright has only recently been founded by a team of veterans with decades of combined industry experience, having worked with games such as Alan Wake II, PC Building Simulator, and Going Medieval. We are proud that Bladesong is one of the first few games to be signed under this new label.

What does all this mean for the game? First of all, it means that we are now able to build up the team a little more. Narrative designer Harry Tuffs is getting to work effective immediately, and my brother Jonas Kuri, who has been my trusted advisor from the day the idea first came up, will work on the game’s design full-time from September.

Christian, David and Harry inspecting a Petersen Type H replica.

Second, it means that Mythwright will take care of all the things that we don’t have time for or aren’t particularly good at. They will help us keep track of social media, support community events and spread the word about the game through their marketing sorcery. They will also make sure the game is properly localised and tested (though the fixes are still on us 🙃), and advise us in questions of the game’s creative development. But, and this is a very important point, both sides understand what Bladesong is all about and agree that SUN AND SERPENT are the creative owners of the game. Our vision for the game will not change, nor will the way that we interact with you, our community.

To kick off the collaboration, Mythwright came to visit us in our hometown Braunschweig last week. In addition to numerous discussions around the game and where we’d like to take it, we visited the Municipal Museum in the old town hall to find a huge Zweihänder, and inspected and held some modern-day swords so everyone could get a feel for them.

The massive Braunschweig state guard Zweihänder we found.

One of the reasons we spent several months talking to numerous publishers is that we wanted to find the right partner, not just the one that leaves us with the biggest piece of the cake, but the one where our guts say “Yep, these are the people we want to work with.” We have without a doubt found them in Mythwright and we’re proud to be partnering up with this fantastic team.

The gang united, Stuart of MYTHWRIGHT and David of SUN AND SERPENT crossing swords.

If you have questions, our Discord is the best place to ask. Ellie (@eball__) and Amy (@amy.mw) from Mythwright are around and together with us devs, will answer what they can!

Onwards!
– David and the Bladesong team ⚔️

David’s daily reminder to never swing decorative swords.

Join the Tiny Teams stream on August 13th!

The Yogscast team will be streaming Bladesong during the Tiny Teams event on August 13th at 8PM BST / 9PM CEST you can check this out on Steam, Twitch or YouTube ⚔️

We look forward to seeing the team's creations and all of you in chat!

- David and the Bladesong team

The Cutting Edge | DevLog #4/2024

Greetings, swordsmiths! It’s time for an insight into what the Bladesong team has been working on in the shadows. Read on below and say hello on Discord!

3D Art

Bet you didn’t see this one coming… Blade wizard and highly-decorated community champion Resuru has joined our team! Res is a creative powerhouse and we’re stoked that he’s helping us make this game a reality!


Previous playtest feedback has clearly shown that we’ve been criminally neglecting fantasy parts so far, so Res has been sketching like a maniac and has come up with a host of creative concepts for the future.



But fret not, we’ll of course not forget our history either! E.g. here’s a lion head pommel from the Von Schwerzenbach collection and Resuru’s heavily inspired 3D mesh you will see in Bladesong one day:

Narrative

Bladesong is a creative swordmaking game, but our vision goes further. Two weeks ago, we’ve posted a job ad for a Narrative Designer who will help us take you on a journey to Eren Keep and make sure it’s a visit you won’t forget.

This is the first time I’ve officially posted a job anywhere, and honestly, I wasn’t quite prepared for it. We’ve received hundreds of applications and while we’re of course glad to hear from so many great people, there’s a bitter taste to this. You’ll likely have heard the news of the layoffs that have happened all across the games industry since 2023, and we’ve spotted the many closed or “restructured” studios again and again in candidates’ résumés. The industry is in bad shape, and I can only hope that it will recover from this soon, both for the sake of the developers whose livelihood depend on this, and players who would like to see passion and wit be the driving factors behind the games they play.

Gameplay

In Bladesong, you forge swords for your customers, meeting physical and stylistic requirements through the blade and through hilt parts, which you acquire from vendors or craft yourself – if you can. We have built a prototype for all of this months ago, but for a simple first shot, everything was very scripted. Commissions, vendor inventories, it all was set up by hand to illustrate the idea. We are now rebuilding these core systems to be more dynamic: vendors will have certain part types and materials to work with and refill their stock as required, commissions will be generated in a meaningful way so that you can actually solve them, and last but not least, the game will offer various ways for you to progress by learning new sword parts, unlocking new techniques and more.



The Road To Release

Over the last few months, we’ve been showing our prototype (the scripted one) around, talked to publishers, investors, funds and collectives who support self-publishing, in search of the best way forward for Bladesong. We’re happy to report that this search has now come to an end. Stay tuned for an official announcement 🔥

Thank you for your continued support!
– David and the Bladesong team ⚔️