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Bladesong News

Thank you for taking part in the final Bladesong Playtest!

This is it. The end of the last Bladesong Playtest. What an incredibly journey it was, and I want to thank you all sincerely for taking part in this one, and any of the previous ones! Thank you for making it special.

With the final playtest over, we are now putting the very last finishing touches to the Bladesong Demo, before finally hitting the [Release] button – stay tuned for news! We'll of course take all the good things from the Playtests with us into the Early Access future: all your feedback, the occasional Community Challenges, and most important of all, the spirit of our community ❤️

Join the Bladesong Discord

The swordmaking will soon continue, crazier than ever 🔥
– David and the Bladesong team ⚔️

The FINAL BLADESONG PLAYTEST is coming! September 1–8 ⚔️

[p][/p][p]We just can't let go.
Let's have one more, one last time before we lauch into Early Access later this year! 🔥 Your feedback will help us make sure we land our feet when it's time to hit the scary [Release] button, so thank you all in advance![/p][p]Request Access now![/p][p]The playtest is public and free for all! If you have played previously, Bladesong Playtest will simply be unlocked again on September 1 – nothing you need to do.
[/p][p]Can't wait for Swordtember!
– David and the Bladesong team ⚔️
[/p][p][/p]

Join the BLADESONG PLAYTEST! June 26–July 10 ⚔️

[p][/p][p]This playtest will feature a completely revamped CAMPAIGN MODE including a first narrative section at the gates of Eren Keep, as well as CREATIVE MODE for pure swordsmithing freedom 🔥[/p][p]Request Access now![/p][p]The playtest is public and free for all! If you have played previously, Bladesong Playtest will simply be unlocked again on June 26 – nothing you need to do.
[/p][p]Thank you all for your patience, can't wait for this next step towards Bladesong's release!
– David and the Bladesong team ⚔️
[/p][p][/p]

The Cutting Edge | DevLog #1/2025

Dear swordsmiths,

while you’ve been patiently waiting for news from the forge, we’ve been hard at work on a number of exciting Bladesong things. A lot of what you’re about to read is in progress, but it’s time we speak about it, so let’s dive in!



While the exact date drifts in the mists of prophecy, we’re excited to confirm that Bladesong will be released into Early Access in 2025! Until then, we’re planning to have at least one more public playtest and launch a proper demo ahead of the Early Access release.

[h3]Q: What will the playtest/demo/EA include?[/h3]
A: Our two core pillars are the story-driven Campaign Mode and the sandbox Creative Mode. We’ll let you know details closer to each date.

[h3]Q: Can I preorder Bladesong?[/h3]
A: Thank you for asking! You support us devs a lot by wishlisting the game on Steam now, and then even more by buying it on release date. The bigger the splash on that day, the more visibility Bladesong will get.

[h3]Q: What have you been working on since the last playtest?[/h3]
A: Glad you asked! Let’s dive in ⚔️

[h2]Campaign Mode[/h2]

Next to Creative Mode (which we’d consider decently battle-tested by now), the latest playtest in December 2024 showed a first, early version of the Campaign Mode – and your feedback helped us see that some of our ideas simply didn’t work in practice. Being practical people, we went right back to our literal drawing board and rethought Campaign Mode from the ground up.



Our most important goal was to make Campaign Mode more approachable and to allow for more exploration and creative tinkering.

Commissions are the gameplay heart of Campaign Mode – customers coming with physical and stylistic requests for swords that you are tasked with fulfilling. Our new approach gives you the freedom to explore and try things out on your sword before committing to your actions. To make your blacksmithing journey more interesting, we have added resources such as steel, leather and wood that you can obtain from various vendors, and more special things that you’ll find as you progress through the story.

The trusty Scrap Peddler and his stock.


We have also heard your feedback that gameplay felt a bit disconnected from the narrative, so we have worked on tying these two layers together. For example, customers now come with their own personalities and stories that are complemented by the swords you make for them.

In the early days of development, we focused on getting the swordmaking tech down in Creative Mode, making sure you get the tools you need to create the swords you want to create. For Campaign Mode, we have now made swordmaking more immersive: hammer away and deform the steel blow by blow! The tech under the hood is still exactly the same, so you keep all the precision and freedom you had before, and in Creative Mode, you will always be able to choose the previous editor-like controls if you want to take things fast.



Last but not least, we have worked on the way we analyze and rate swords. In Bladesong, your sword will get points in impact, swiftness, agility, and a few more categories – faithful to real-world sword physics, but also distilled and well-explained, so you don’t need to whip out your Mechanical Engineering textbook while playing.

Tracking the sword’s point velocity of the best Oberhau I could pull off. This one came out at around 22 m/s.

[h2]A story to be told[/h2]
For the next playtest, we invite you to test the first preview of Bladesong’s prologue chapter: enter the camp at Eren Keep’s gates, fire up the field forge and make swords for those outside the city wall’s protection. Learn about the rules that govern this lawless place and explore the Lost City, an abandoned city district that has fallen into ruin and is now home to dark tales and shadows.



[h2]Artist Appreciation[/h2]
The environment art shown above was painted by Jakob Eirich (Camp) and Magus Rodriguez (Outer Gate and Lost City). The Scrap Peddler is the work of Azure Meraki, who is working on various characters for Bladesong. All item icons are courtesy of Resuru.

[h2]You eat with your eyes[/h2]

Resuru working on some eye candy.

As we go along, we are constantly working on new sword parts for the library, as well as other tweaks and extensions.

We overhauled our material system, unifying blade and part materials, allowing polishing (which was previously only possible on the blade) on sword parts, and decoupling some materials like leather or cord wrap from their “dyes” so we can very easily add more colours to the game now.

In addition, we changed our environment handling so that the actual surrounding and the light setup can be picked independently.

The same old sword in the same new surrounding with three different light setups.

[h2]The Next Playtest[/h2]
…doesn’t have a date yet, but is approaching rapidly and will be public free-for-all once more. If you’re new, request access on our Steam page and we’ll let you in when we’re there. If you’ve taken part in a playtest before, Bladesong Playtest will silently reappear in your library.

Thank you for reading. We hope you are just as excited as we are for what’s to come – make sure to join our Discord to let us know what you think!

– David and the Bladesong team ⚔️

PLAYTEST EXTENDED until December 16th!

It's been great to see you all go crazy with the new swordmaking parts and features, to get your feedback on this first preview of Campaign Mode, and of course to go through some more exciting Community Challenges with you! To make sure everyone can participate, we've decided to extend the playtest over this coming weekend, and let the final community challenge run for 48h instead of the usual 24h. More on that tomorrow! ⚔️

Hope this suits you well, big thanks to all of you!
– David and the Bladesong team