[Settings] Body rotation now locks to head when looking down, but this can be switched back to Hybrid rotation in settings.
[Settings] Added Virtual Stock option.
[Crash] Fixed a rare crash when transitioning from the Facility to Forest.
[Crash] Fixed a rare crash occuring right after the Tide.
[Crash] Fixed a crash that occured at Mission completion.
[Crash] Fixed a crash after dying on the parallel bars.
[Player] Reduced the sensitivity of stick reaction to jumping and crouching to minimize accidental jumps and crouches when turning. The parameters are now the same for both left-handed and right-handed players.
[Player] The player no longer gets killed when climbing.
[Player] The ability to sprint no longer disappears when changing the dominant hand in the settings.
[Weapons] We reduced the flick sensitivity of IZh-27 to make it easier to reload.
[Weapons] Adjusted safety switch positions for Beretta M9.
[Weapons] Fixed interaction with PP-91 Kedr.
[Weapons] Fixed a bug where the weapon would continue to fire even after releasing the Trigger.
[Weapons] Fixed an issue that prevented loading the PP-19 Bizon magazine from the ammo box.
[Weapons] Weapons in hand and in the chest rig no longer clatter against each other.
[Gear] Replaced the handheld flashlight with a pocket one in the Tutorial and Starter Kit. The old handheld flashlight can no longer be purchased at the Facility and can only be found in the Radius.
[Gear] The compass now works correctly in all locations in the Radius.
[Gear] Items no longer shift or disappear due to frequent saveload or after transition.
[Gear] Items in the backpack retain their position.
[Gear] You can now put the cigarettes back into the pack. Used cigarettes no longer go back into the pack and are not replenished in it.
[Enemies] Fixed the enemy spawners.
[Tutorial] An autosave is now created after each transition from the Tutorial to the Facility.
[Tutorial] After proceeding from the Tutorial to the Facility, the player’s health is always fully restored.
[Tutorial] Removed a potential softlock in the Tidemeter Tutorial.
[Facility] The items selected for purchase and placed in the backpack remain in the backpack when you switch hands.
[Facility] Purchased items no longer appear on other Supply Depot screens. They will no longer be removed without a refund.
[Facility] Now you can always use items after a saveload in the Supply Depot and exiting from it.
[Radius Locations] Slowed down the time in the Radius.
[Radius Locations] Bushes on swamps no longer block your hands.
[Radius Locations] Load autosave no longer returns you to the place of death.
[Missions] Mission items placed in the backpack you’re holding are no longer marked as lost.
[Co-op] Fixed client crash when loading the IZh-27.
[Co-op] The guns held in two hands appear and behave the same for both the host and client.
[Co-op] Fixed the playback of gunshot sounds for Mimics and Explorers for both the client and the host.
[Co-op] The client can now always purchase items independently, and the host is able to see their selected items.
[Co-op] Artifact Nest states are correctly shown to all participants.
[Co-op] Enemies no longer duplicate after host respawn. Please note that extra enemies will only disappear after the Tide.
[Main Menu] Fixed the bug that didn’t let you use the Main Menu.
[Optimization] Improved GPU performance.
[Pricing] Updated the price of the game in Poland.