1. Into the Radius 2
  2. News

Into the Radius 2 News

UPDATE 0.14.0. WEAPON CUSTOMIZATION

[h2]IMPORTANT NOTICE[/h2]
  1. [p]With the introduction of the modular weapon system, all old non-modular weapons in your inventory will be removed. You will receive the exact amount of Supply Credits that these weapons are worth according to the new system.[/p]
  2. [p]You can now choose whether to run the game with DX11 or DX12 every time you start it. We added this feature because DX12 has caused frequent crashes and hardware issues for VR players, many of which are beyond our control. By letting you pick your preferred DirectX version at launch, we want to help everyone find the most stable and comfortable experience for their hardware. [/p][p]Why this matters:[/p]
    • [p] DX11 is often more stable for many setups and typically provides better GPU performance for most players. This can mean higher resolutions and smoother visuals.[/p]
    • [p] However, DX11 can make the game CPU bound more easily. If you have a high-end Nvidia graphics card (such as a 5070 or above), you might see better performance with DX12.[/p]
    [p]If you notice issues or crashes in either mode, you can simply restart the game and select the other option from the launch menu. We recommend trying both options to see which works best for you. If you encounter any major issues, please let us know.[/p]
  3. [p]If you played the beta version, make sure to move your save files from %Documents%/My Games/IntoTheRadius2-Beta to %Documents%/My Games/IntoTheRadius2 so you can continue your progress.[/p]
[h2]KEY FEATURES[/h2][h3]Modular Weapon System[/h3][p] The modular weapon system is the core addition in this update. Every firearm in the supported arsenal can now be customized with a wide range of parts, including barrels, handguards, dust covers, pistol grips, and buttstocks. This system allows for deep tuning, letting you tailor each weapon to your preferred playstyle, whether you want a lightweight run-and-gun build, a long-range setup, or anything in between.

At launch, there are 156 modules and 30 gun frames available for experimentation. Most of the main weapon lineup has already been adapted for modular customization, including the AK-74, AKM, AKS-74U, IZh-27, Saiga-12, M4A1, PP-19 Bizon, G36, and the refreshed PP-91 Kedr.

Several completely new weapons have been added to the game: PP-19-01 Vityaz, MP9, Mosin-Nagant, Benelli M2, and SR-25. All of these are available with full modular customization from day one.
Pistols and certain legacy weapons (such as the PM, GSh-18, Beretta M9, Glock 18C, Fort-17, SKS, AS Val, VSS Vintorez, and OTs-14 Groza) continue to use the non-modular system.

Note that weapon cleaning now requires you to clean each part of your weapon separately. Additionally, modular weapons can only be assembled or customized using a vise, which you can find in the Supply Depot, Dormitory, Armory, shelters, and across the Radius.

When customizing your weapon, you can experiment by trying out parts from different weapons in similar attachment slots. If a part fits, it will show up and you’ll see it on your weapon. In some cases, adapters can also be used to install parts from other weapon models, giving you even more flexibility. Don’t hesitate to mix and match different parts to find the setup you like best.

[/p][h3]Mag Palming[/h3][p] You can now hold two magazines in one hand, making reloads faster and smoother. Now, instead of removing the empty mag, stowing it, and then grabbing a new one, you can pick up a second magazine with the Trigger while still holding another one and swap them directly. This allows you to reload without letting go of either magazine, making the process much faster and smoother.
You can also hold and load two cartridges at once by grabbing the second cartridge with the Trigger, for 12x70mm (Saiga-12, Benelli M2, IZh-27) and 7.62x54mm (Mosin-Nagant, SVD) calibers.

[/p][h3]Environment and interior updates[/h3][p] Radius locations have been updated with new terrain features like ravines, slopes, and dugouts. This makes areas feel less predictable and exploration itself more engaging. Forest areas, in particular, are now denser and include more natural variety.

There are new points of interest across all maps: the Pechorsk Outskirts, Forest, and Peninsula. For example, on the Forest map, you can now find a church and a recreation base. On the Peninsula, there is now a new underground maze-like area to discover, offering something fresh for those who want to explore further.

In addition, new ambient sounds and environmental noises have been added to create a more immersive atmosphere. Interiors have been reworked for more variety. Buildings now contain new furniture, more clutter, and clearer signs of age or abandonment. These changes give each location a stronger sense of place and provide new opportunities to find stashes, loot, and secrets when moving through the environment.

[/p][h3]Improved Enemy Behavior[/h3][p] Mimics now behave in a more dynamic and challenging way. Instead of just shooting at your last known position, they actively search for you during combat and after losing track. When under fire, they play it safe by taking cover, and if they are outnumbered or their ambush is compromised, they will reposition or set up a new ambush. Mimics also consider more factors when making decisions and become more dangerous at close range, adjusting their accuracy, firing mode, and attack timing accordingly.

Other gameplay aspects related to enemy perception have also been improved for added realism. Enemies are now able to see flashlights and laser sights in the environment, reacting if you use them nearby. Day and night cycles are now synchronized across all locations, so visibility for both players and enemies changes consistently depending on the time of day. The environment also affects enemy sight and hearing more accurately. Creeps and Fragments have also received some adjustments and minor fixes, making encounters with them more fair and balanced.
[/p][h2]MAJOR CHANGES[/h2]
  • [p]\[Settings] The game now checks your headset and controllers when starting. If your hardware isn’t supported, a warning message will alert you.
    [/p]
  • [p]\[Controls] Climbable objects can now be grabbed with both hands at the same time.
    [/p]
  • [p]\[Controls] Climbable objects, such as ladders, now offer more flexible grab points and angles.
    [/p]
  • [p]\[Controls] Added the ability to stand up from sitting by tilting the crouch stick upwards.
    [/p]
  • [p]\[Controls] The backpack grab zone now follows your head instead of your body.
    [/p]
  • [p]\[Controls] Added more grab zones for weapons, making it easier to draw them without looking and reducing accidental grabs.
    [/p]
  • [p]\[Weapons] On weapons like the AKM, AK-74, AKS-74U, SVD, Saiga-12, and G36, you can now knock out the magazine directly using a new one, making reloads even quicker in the middle of a fight.
    [/p]
  • [p]\[Weapons] Both the OTs-14 Groza and its separate rail attachment can now only be found inside the Radius.
    [/p]
  • [p]\[Weapons] Reduced fire rate and recoil for the Glock-18C when firing full-auto one-handed.
    [/p]
  • [p]\[Weapons] Shotgun pellet spread tweaked: short barrels now shoot wider, long barrels shoot tighter.
    [/p]
  • [p]\[Weapons] The info window for weapons in the Supply Depot now shows accurate stats that include all attached parts.
    [/p]
  • [p]\[Weapons] Added hints when you try to fire your weapon in the wrong state, like when the safety is on, the mag is missing, or the chamber is empty.
    [/p]
  • [p]\[Weapons] Attachment effects are now shown with clear icons, making it easier to see how each of them affects your weapon at a glance.
    [/p]
  • [p]\[Gear] The head flashlight can now be attached to any helmet, in addition to the side slots.
    [/p]
  • [p]\[Gear] Added new invisible Artifact Nests, and introduced an advanced Artifact Detector that can reveal them. This new device also detects all artifacts that the basic version can, so you only need to carry one.
    [/p]
  • [p]\[Gear] Added a new mission item, the Distortion Sensor, and new missions built around it.
    [/p]
  • [p]\[Gear] Player markers on the map now have matching colors for easier identification.
    [/p]
  • [p]\[Missions] Mission balance and structure reworked: increased rewards, reduced enemy counts, and refreshed objectives on the Peninsula and Pechorsk Outskirts. Plus, a new high-tier mission has been introduced.
    [/p]
  • [p]\[Missions] All missions for collecting Altered Items and Artifacts have been removed. Rewards for other missions have been updated.
    [/p]
  • [p]\[Radius Locations] All locations have been reworked and optimized for improved performance.
    [/p]
  • [p]\[Radius Locations] Weapon crates now emit audio cues, making it easier to track down valuable items.
    [/p]
  • [p]\[Radius Locations] Added 5 new lootable items: altered tumbler toy, puzzle cube, toothbrush, alarm clock, and light bulb.
    [/p]
  • [p]\[Anomalies] The Reflector Anomaly now deflects bullets.
    [/p]
  • [p]\[Enemies] Added the Phantom, a new invisible entity that requires extra attention and changes how you approach encounters.
    [/p]
  • [p]\[Friend] A mysterious entity has escaped Pechorsk and appeared in the Makeship location.
    [/p]
  • [p]\[Audio] Different sized items now produce distinct splashes when dropped into water.
    [/p]
  • [p]\[UI] The loading screen now shows a progress bar and useful tips.
    [/p]
[h2]MAIN FIXES[/h2]

UPDATE 0.14 BETA 5

[h3]CHANGES[/h3]
  • [Weapons] The OTs-14 Groza can now only be found inside the Radius.
  • [Weapons] The OTs-14 Groza now has a separate rail attachment, which can also only be found in Radius locations.
  • [Audio] Different sized items now produce distinct splashes when dropped into water.

[h3]FIXES[/h3]
  • [Crash] Fixed a crash when moving to the Pechorsk Outskirts location.
  • [Crash] Fixed a crash when overwriting the first mission save slot.
  • [Crash] Fixed a crash related to updating available missions.
  • [Crash] Fixed a crash that could occur when interacting with an ammo box and ammo cartridges placed close together in the backpack in certain sequences.
  • [Crash] The game no longer crashes if the player kills themselves using the Izh-27, Benelli M2, or Saiga-12.
  • [Crash] Fixed a crash related to enemy spawn on the Pechorsk Outskirts.
  • [Crash] Fixed a crash that could occur when spraying cleaning oil.
  • [Graphics] The dithering effect no longer appears when Shadows Quality is set to High while using DX11.
  • [Weapons] Gun parts no longer fail to reinstall after being removed, following a save load or when changing locations.
  • [Weapons] The Laser Sight beam no longer casts shadows.
  • [Weapons] The error message no longer appears when trying to shoot the PM pistol.
  • [Gear] Pouches attached to the backpack now work correctly and no longer occasionally stop functioning.
  • [Gear] Missing objects have been added to the Peninsula map.
  • [Gear] Mission items no longer start playing sounds again after a save load or when changing locations.
  • [Gear] The Lost Item marker no longer appears on the map if the mission has already been completed.
  • [Facility] Missing furniture items have been returned to their proper places.
  • [Radius Locations] Fixed cases where the player could get stuck or fall through the floor in certain buildings on the Pechorsk Outskirts.
  • [Radius Locations] Extra weapon crate sounds no longer play, and the intended crate sounds now trigger correctly.
  • [Radius Locations] Fixed visual bugs across all locations.
  • [Radius Locations] Fixed a bug where the sleep UI would not appear when using the bed in the shelter.
  • [Enemies] Creep Hunter no longer continues to emit sounds after being killed.
  • [Co-op] The client no longer appears underground after moving from Pechorsk Outskirts to Peninsula.

Weeklong Deal 30% off until November 3rd!

UPDATE 0.14 BETA 4

[h3]KNOWN ISSUES[/h3]
  • [Crash] The game may crash if the player kills themselves with any shotgun.
  • [Graphics] The game now runs on DX11 by default. You may experience stutters during the first sessions and the game may be more CPU bound on powerful GPUs. If you have major issues, you can switch back to DX12 using the launch options in Steam by entering -dx12.

[h3]MAJOR CHANGES[/h3]
  • [Settings] The game now checks your headset and controllers when starting. If your hardware isn’t supported, a warning message will alert you.
  • [Weapons] Added new long-awaited weapons: Mosin-Nagant and Benelli M2.
  • [Weapons] Added new modular weapon parts: folding stocks, grips, buttstocks, rails, and more.
  • [Weapons] Shotgun pellet spread tweaked: short barrels now shoot wider, long barrels shoot tighter.
  • [Weapons] The info window for weapons in the Supply Depot now shows accurate stats that include all attached parts.
  • [Weapons] Supply Depot previews now highlight all parts currently attached to each weapon.
  • [Weapons] The Armory now includes a poster with a modular weapon tutorial to help you get started with customization.
  • [Weapons] Added helpful on-screen hints when you try to fire your weapon in the wrong state, like when the safety is on, the mag is missing, or the chamber is empty.
  • [Weapons] Attachment effects are now shown with clear icons, making it easier to see how each of them affects your weapon at a glance.
  • [Gear] Added a new mission item, the Distortion Sensor, and new missions built around it.
  • [Gear] The head flashlight can now be attached to any helmet, in addition to the side slots.
  • [Radius Locations] Added a new underground point of interest to the Peninsula.
  • [Radius Locations] All locations have been reworked and optimized for improved performance.
  • [Radius Locations] Weapon crates now emit audio cues, making it easier to track down valuable items.
  • [Enemies] Mimic reaction to flashlights and laser sights has been reworked.
  • [Enemies] Day/night cycles are now synchronized across all locations, ensuring that both player and enemy visibility changes consistently depending on the time of day.
  • [Enemies] Improved Creep attack behavior so they attack more reliably.
  • [Missions] Mission balance and structure reworked: increased rewards, reduced enemy counts, and refreshed objectives on the Peninsula and Pechorsk Outskirts. Plus, a new high-tier mission has been introduced.
  • [Missions] All missions for collecting Altered Items and Artifacts have been removed. Rewards for other missions have been updated.
  • [UI] The loading screen now shows a progress bar and useful tips.

[h3]MAIN FIXES[/h3]
  • [Crash] Fixed possible crashes when launching the game.
  • [Performance] A fully loaded backpack no longer causes FPS drops when visible on screen.
  • [Weapons] Fixed an issue where main and alternative grip poses weren’t working when a stock was attached.
  • [Weapons] Fixed a bug with the G36 where the secondary grip pose would not deactivate when attaching a handguard.
  • [Weapons] Reworked IZh-27 cartridge belts. The number of rows and cartridge slots has been updated for better usability.
  • [Radius Locations] Ash textures have been updated to display correctly under all lighting conditions.
  • [Radius Locations] Fixed item spawn issues that caused objects to appear in unintended locations.
  • [Radius Locations] Fixed endless falling out of bounds. You will now be teleported back to your last safe spot.
  • [Radius Locations] Fixed an issue where items could sometimes get stuck between the landscape and the floor.
  • [Co-op] Fixed an issue where the “Lost Items” status would appear on the Command Room Terminal and the client’s Tablet during the Top Priority: Proficiency Test mission, even if the host had the mission item in their inventory.
  • [Audio] Fixed an issue where underwater sound effects would continue playing after the player died underwater.

[h3]BETA 3 FIXES[/h3]
  • [Weapons] Fixed a bug where the 7.62x51 ammo box could change color during its opening animation.
  • [Weapons] Fixed an issue where your hand could stay stuck to the PP-19 Bizon magazine grip point after removing the mag.
  • [Weapons] Fixed a bug where the PP-19 Bizon magazine couldn’t be picked up again after being detached.
  • [Weapons] Silencers for the SR-25 now require the correct access level on all shop shelves.
  • [Weapons] Fixed an issue where the SVD could show negative loudness values when using muzzle brakes or silencers.
  • [Weapons] The laser sight dot no longer flickers when you’re moving.
  • [Weapons] Restored mag insert and removal sounds for the PP-91 Kedr.
  • [Weapon] Fixed a bug where a locked slide or bolt would reset after saving and loading the game.
  • [Weapons] Fixed an issue where the firing mode or safety switch would appear to reset until you picked up the weapon.
  • [Gear] Fixed a bug where opened Sprats stored in a holster could break after saving and loading.
  • [Gear] Fixed an issue where item parts such as weapon bolts or mag followers were not properly animated until you picked up the item.
  • [Radius Locations] Fixed various visual bugs across locations, including missing objects, items placed incorrectly or floating in the air, and flickering elements.
  • [Radius Locations] Fog no longer blocks player vision too early at the southeast Entry Point at the Forest.
  • [Radius Locations] Items left inside shelters will no longer be removed by the Tide.
  • [Radius Locations] Fixed a bug where fog could appear inside buildings.
  • [Radius Locations] Players must now use the portal to enter the recreation base.
  • [Enemies] Enemies now correctly choose between low and high cover when taking and holding positions, making their behavior around cover more consistent.
  • [Co-op] Fixed a crash that could happen for the host if a client loaded ammo into an IZh-27 shotgun.
  • [UI] Fixed a bug where the PP-91 Kedr pistol grip was incorrectly labeled as a buttstock.

Autumn Sale 30% until October 6th!