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The First Early Access Hotfix Update - Patch Notes

[p]Thank you so much for the first reviews, discussion and reports![/p][p][/p][p]We are reading along in all the different channels and collecting the most important points that we can improve in the game next. Our developers immediately started working on resolving issues that were reported, and now we can push out the first hotfix update.[/p][h2]Hotfix #1 Patch Notes[/h2]
  • [p]Addressed multiple issues of save games having problems loading[/p]
  • [p]Fixed issue of metal workbench projects going to other workbenches[/p]
  • [p]Fixed large crate delivery logic, so AA guns also get delivered if unload zone is blocked[/p]
  • [p]Fixed issues with the harvest highlighting when it came to resource pits and wrecks[/p]
  • [p]Increased plane repair, refuel and maintain trigger thresholds from 50% to 80%[/p]
  • [p]Fixed Bofors minimum fire threshold for high speed[/p]
  • [p]Addressed an issue that had crew members walk in place[/p]
[h2]Known issues that we will tackle next:[/h2]
  • [p]The use of radio towers and search lights is not explained clearly yet. We will add new tooltips and infos to the shipment screen.[/p]
  • [p]Save game is corrupted after an interception mission and removing an aircraft[/p]
  • [p]Inconsistency if building walls on occupied floor tiles work[/p]
  • [p]Old mission reports displaying results of new ones[/p]
  • [p]Crafting workbenches listing meals in the production queue[/p]
  • [p]Game frozen on reloading a save game when plane moved off from its parking spot[/p]
[p][/p][p]If you have a problem with your save file: Come to our Discord server, we set up an extra channel where you can upload it so it’s easier for our programmers to check the file and find the cause of the issue.
[/p][p]We keep a constant eye on incoming reports over the weekend.[/p][p][/p][p]Thank you for playing and happy weekend![/p]