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Hotfix #2 Patch Notes

[p]We have a new hotfix update for you ready. We will continue to work on more hotfixes on Sunday so that we can provide another update as soon as possible.[/p][p]We saw several reports about airplanes being stuck on runways, and this hotfix update addresses several points that could lead to that situation. But not all edge cases are covered yet, so our programmers will continue to work on this with a top priority.[/p][h2]Hotfix #2 Patch Notes[/h2]
  • [p]New warning will tell you if you have more planes than parking spots[/p]
  • [p]Occupied parking spots cannot be manually destroyed by players until planes are relocated[/p]
  • [p]Mission window will now always pop up after mission end (an option to toggle this is planned)[/p]
  • [p]Destroyed resource piles that turned into trash will now be correctly removed from storage zones[/p]
  • [p]Lancaster motor description is added to British English localisation[/p]
  • [p]Rubble clean-up time shortened from 30 to 10 minutes
    [/p]
[h2]List of known issues that we will tackle next:[/h2]
  • [p]Airplanes getting stuck on runway in remaining edge cases[/p]
  • [p]The use of radio towers and search lights is not explained clearly yet. We will add new tooltips and infos to the shipment screen.[/p]
  • [p]Save game is corrupted after an interception mission and removing an aircraft[/p]
  • [p]Inconsistency if building walls on occupied floor tiles work[/p]
  • [p]Old mission reports displaying results of new ones[/p]
  • [p]Crafting workbenches listing meals in the production queue[/p]
  • [p]Game frozen on reloading a save game when plane moved off from its parking spot[/p]
  • [p]Runway tier doesn't update properly when the surface is correct already when expanding [/p]
[p]If you have a problem with your save file: Come to our Discord server, we set up an extra channel where you can upload it so it’s easier for our programmers to check the file and find the cause of the issue.
[/p][p]We continue with checking the bug reports that are coming in via the feedback in-game tool (that’s the best way to inform us about bugs) and we read all of your reviews.
[/p][p]Thank you so much for playing![/p]