Get the new MUSTANG! – Minor Content Update #2 & Hotfix Batch #9
[p]While our programmers were working on additional refinements and bug fixes, our 3D artists finished a new airplane for the RAF roster - a unique aircraft with an interesting history.[/p][p]This update introduces [/p][h2]The RAF Mustang Mk.1[/h2]
- [p]The predecessor to the iconic P-51 Mustang was built when the RAF asked North American Aviation to produce P-40s licensed by Curtiss. However, NAA proposed building a completely new aircraft using the same Allison engine - just with better performance and quicker delivery. The result was the RAF Mustang Mk.I.[/p]
- [p]Later, the Mustang P-51 came out of this development. It is the most iconic long-range bomber support fighter of the US air force.[/p]
- [p]This plane is a 5 victory points cost, tier 3 runway fighter with great stats rivalling the Spitfire but boasts better recon stats and far higher range.[/p]
- [p]It comes with 1 pilot and the RAF livery (painting).[/p]
- [p]The stats card and wallpapers of the Mustang Mk.I have also been added to the Ground of Aces supporter pack.[/p]
- [p]Earlier alarm time to react to attacks[/p]
- [p]You now get 1h of alarm time before any attack. You can boost that to 3h with pole sirens and 5h with pole sirens and a radio tower.[/p]
- [p]Added a new sped up animation for people to wake up in the event of an alarm[/p]
- [p]This should make it way more feasible to man defensive equipment and get to safety zones.[/p]
- [p]Workbenches that are set to “Produce Until X” will now also produce if they can't stock the full amount to reach it.[/p]
- [p]This will now allow you to still produce necessary resources if you have only a few of the required prerequisites.[/p]
- [p]Airplanes now get unique codes for identification.[/p]
- [p]Planes are now identified by XX-Y. The first XX denotes the squadron and base they are stationed, while Y is the plane’s own letter.[/p]
- [p](In Testing) Roofs can now be repaired after damage.[/p]
- [p]Like walls, you are now able to repair roofs that have been damaged in attacks but not fully destroyed.[/p]
- [p](In Testing) Bombs and Bullets visually explode on roof height[/p]
- [p]Bombs now visually also explode on the height they actually do damage.[/p]
- [p]Czech community translations have been added to available languages.[/p]
- [p]Fixed an issue of mission results showing the failure text after successful missions.[/p]
- [p]When you delete a storage zone, resources that were part of it now get sorted correctly.[/p]
- [p]Fixed an issue of the Pre-War Gloster Gladiator being labelled as a Spitfire[/p]
- [p]By popular demand: Renamed the “Sandbags” resource to just “Sand” to make it more distinct from sandbag structures.[/p]
- [p]The shipment truck will now only arrive on Monday morning if you already unlocked the HQ by being a “Field C” airfield.[/p]
- [p]Fixed an issue of equipment not being movable by the move tool[/p]
- [p]New smoke effects for plane wrecks[/p]
- [p]When you get two missions and one timer runs out, it can lock up the other.[/p]
- [p]Adding the crew management popup to better manage who uses safety zones.[/p]
- [p]Actually showing a plane’s unique identifier on its livery -> we are working on a system that can show dynamic plane codes on the sides of planes.[/p]
- [p]Better way to manage safety zones -> we want to add a new UI to better manage what people use which safety zones.[/p]
- [p]An option to be able to fire people and get them to leave the base.[/p]