Hangar Doors now Added! – Minor Content Update #3 & Hotfix Batch #10
[h2]Small Hangar Doors[/h2]
- [p]Small Hangar Door (for people)[/p]
- [p]By popular demand, there is now also a small door for people to access hangars.[/p]
- [p]Firing Mechanic: You can now select people from the crew list and dismiss them.[/p]
- [p]Firing people will get them to leave the base forever.[/p]
- [p]You can now use the management popup from defensive buildings to assign people to safety zones.[/p]
- [p]This allows you to more easily decide who uses what safety zone.[/p]
- [p]Keep in mind: assigned people will always use that zone, no matter how far away it is.[/p]
- [p]New pressing issue: Lots of low integrity items.[/p]
- [p]This pressing issue will warn you if you have several items on your base that will decay soon[/p]
- [p]Added minor performance tweaks.[/p]
- [p]Fixed an issue of certain workstations having their collider misaligned and thus being inaccessible at certain angles.[/p]
- [p]You can now schedule repair, refuel, and maintenance from the plane detail menu.[/p]
- [p]Added a new event trigger for modding: Dog is sniffing around[/p]
- [p]This new trigger can now be used to make events happen when the dog finds something.[/p]
- [p]When you get two missions and one timer runs out, it can lock up the other.[/p]
- [p]Actually showing a plane's unique identifier on its livery: we are working on a system that can show dynamic plane codes on the sides of planes.[/p]
- [p]We have several reports of runway tier not being calculated correctly -> we are currently investigating this[/p]
- [p]We are currently working on the feature set of our first major update. Stay tuned for news on that![/p]
- [p]On Mac: We are aware that some (large) save files have issues with loading. We are currently investigating this (if you have any save files you'd like to share, please send them to us in our Discord) [/p]