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Hotfix #12 Patch Notes

[p]Thank you for your bug reports from the in-game feedback tool, our Discord, and the Steam forum! Here are the changes of this hotfix update:[/p][h2]Improvements & Bugfixes[/h2]
  • [p]Fixed an issue of the Scramble option not being served[/p]
    • [p]The issue was that the alarm rang right on the attack when the window of Scramble was over. Now it is always 1h before the attack.[/p]
  • [p]Air crew members will now train with the same priority as their initial stats[/p]
    • [p]This means gunners will always prioritize training on their shooting stat if possible, and so on.[/p]
  • [p]Fixed an issue of the low ammo warning popping off when scheduling an ammo refill through the details window of a plane.[/p]
  • [p]Added a summary of the overall stat bonuses and ammo penalties of a plane crew to the mission planning window[/p]
  • [p]Bunker wall decorations are now snapped to the correct place.[/p]
  • [p]Fixed some minor issues that the streamer mode music would only play once.[/p]
  • [p]Mission start button is now no longer obscured by the plane formation UI.[/p]
  • [p]Changed that the Advanced Bombing Simulator now can only be built indoors.[/p]
  • [p]Training objects in the shipment menu now have their correct tooltips.[/p]
  • [p]Fixed navmesh obstacles for some training objects that had them missing.[/p]
  • [p]Fixed a performance problem of games starting to stutter every few seconds late in the game.[/p]
  • [p]Added custom visuals for destroyed training objects. [/p]
[h2]Issues we are currently working on:[/h2]
  • [p]We are currently aware of an issue that damage to enemy planes during scramble gets negated on the actual attack. We are currently fixing this.[/p]
  • [p]We have several reports of people having their camera rotation stuck on Perranporth when the camera target gets under the floor height. We are currently trying to address this issue.[/p]
  • [p]It seems constant training is exhausting air crew pretty badly right now. We are looking into finding short- and long-term solutions to this.[/p]
  • [p]We want to make ammo piles highly explosive. This will come out very soon, so keep it safe from enemy attacks.[/p]
  • [p]We are investigating an issue where the size of a runway is not calculated correctly anymore if it already has existing materials on it.[/p]
  • [p]We are investigating an issue of Mac silicon users not being able to load late-game maps anymore.[/p]
  • [p]We are investigating several instances of wrong behaviors happening on load, crew eating twice during leisure time.[/p]
  • [p]We are currently watching the incoming reports from the report tool very closely to react to needed hotfixes.[/p]
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