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Ground of Aces News

DEVLOG: You Talk, We Listen (And Fix Stuff!)

[p]One of the best parts about working on Ground of Aces is… well, you! Every day, our inboxes, forums, and Discord channels light up with your ideas, stories, and the occasional “this thing exploded, but not in the way it should have.”[/p][p][/p][p]Here’s a peek behind the curtain at how we handle all that feedback and why it’s so important for us and the improvement of the game.[/p][p][/p][p]Kevin, our QA Lead, and his temporary intern:[/p][p][/p][h2]Just How Much Feedback Do We Get?[/h2][p]A lot. Like, really a lot.[/p]
  • [p]776 total Steam reviews (thank you so much for each review!)[/p]
  • [p]Over 11,000 entries in the in-game feedback tool (many with screenshots – we love those!)[/p]
  • [p]Thousands of survey responses (linked directly in the game)[/p]
  • [p]Dozens of posts on Discord every week[/p]
  • [p]And even playtests in our office and at the Swiss GameHub — an indie game dev co‑working space in Zurich.[/p]
[p][/p][h2]Why It’s So Important[/h2][p]Your feedback isn’t just “nice to have” — it’s our compass to improve the game and keep up the quality. We’re not a triple‑A team; right now fewer than 10 people are working on Ground of Aces. That makes it even more important to make the right decisions on where to allocate resources and where to focus. So your feedback is truly valuable:[/p]
  • [p]It shows us what you really want (and sometimes it surprises us!).[/p]
  • [p]It tells us what’s not working so well right now.[/p]
  • [p]It gives us a window into how you actually play (often in ways we didn’t imagine).[/p]
[p]And honestly? Without your input, some of our biggest improvements wouldn’t exist:[/p]
  • [p]Faster loading? That came straight out of player frustration.[/p]
  • [p]Better Mac support? Couldn’t have done it without your hardware reports. (--> check our current test build which should improve the issue with big save files for Mac users)[/p]
  • [p]Impossible‑to‑reproduce bugs? Save files you sent us cracked the case more than once. Save files are a lifesaver — you can’t imagine how much time it saves our team when you upload one with a bug.[/p]
[p][/p][h2]How to Write the Perfect Bug Report[/h2][p]Not everyone loves writing bug reports — we totally get it, it can be frustrating. But believe us, it really helps make the game better. If you want to go the extra mile, here’s how to make us extra happy:[/p]
  1. [p]Describe the bug clearly (what went wrong?)[/p]
  2. [p]Tell us how it happened (what were you doing right before?)[/p]
  3. [p]Send us your save file on Discord (golden ticket for bug hunting)[/p]
  4. [p]Submit the log file if something in the game broke (sending a report through the in‑game tool does this automatically)[/p]
  5. [p]Steps to reproduce (if you can make it happen again, so can we!)[/p]
[p]Even if you can’t give us everything, don’t worry — every report helps.[/p][p][/p][h2]Honesty Counts Too[/h2][p]It’s okay to say, “This part disappointed me.” We don’t just need cheerleading — we need real talk. And we promise: we can take it.[/p][p][/p][h2]Where to Post Bugs & Suggestions[/h2][p]We don’t just gather feedback — we talk about it with you:[/p][p][/p][h2]Thank You [/h2][p]We can’t say it enough: thank you. Every bug report, suggestion, and review makes Ground of Aces a better game. You’re not just players — you’re co‑pilots on this wild ride, and we’re so glad you’re with us.[/p][p]So keep sending us your thoughts. We’re listening, we’re fixing, and we’re building this airfield together.[/p][p]If you want to chat about the game, give feedback, and make suggestions, I’m streaming and playing every Sunday with our wonderful community. Please join us![/p][p][/p][h2]Why Your Reviews Matter [/h2][p]Reviews on Steam aren’t just nice words for us to read — they’re a huge part of how new players discover Ground of Aces. The more fans share their honest experiences, the more visibility the game gets in the Steam store. That means more pilots join our airfield, more feedback comes in, and the whole game gets better for everyone.[/p][p]So if you enjoy the game, please consider writing a review — it’s one of the most powerful ways you can help us keep building and improving Ground of Aces together.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]The author (Dark Zero) of this blogpost at his (messy) desk…[/p]

Test Build with Fix for Mac Loading Issue and Memory Usage Optimization

[h3]Fix for Mac Loading Issue and Memory Usage Optimization – New Build Available on TESTING BRANCH on Steam[/h3][p][/p][p]Our devs prepared a new build that we want to test first before pushing it out for the wider public. You can already play it by simply switching to our test build via the "Betas" setting on Steam.[/p][p][/p][p]This build release is an experimental version that includes fixes for Mac loading issues and optimizations for memory usage. Our goal is to resolve problems preventing Mac players from loading their saves, as well as performance issues affecting PC players with lower-end machines[/p][p][/p][p]All issues related to this build should be reported in the designated Discord channel:[/p][p]JOIN OUR DISCORD[/p][p]We have the channel #⚗️-bugs-testingbranch where you can report issues directly, ideally with save files attached.[/p][p][/p][p]When we see that there aren't any new issues and that it really fixes the reported loading issue and improves performance problems, we can push it to the default branch for everyone.[/p][p][/p][p]How to get the test build: [/p]
  • [p]Go to your Steam library.,[/p]
  • [p]Right-click Ground of Aces in your list of games and select “Properties…” in the drop-down menu.,[/p]
  • [p]Go to “Betas” in the list on the left side.,[/p]
  • [p]In the “Beta Participation” drop-down selection select: “alpha - Alpha test”.,[/p]
  • [p]Now Steam will update your version of Ground of Aces to the test version. It will now display "Ground of Aces \[alpha]" in your list of games.[/p]
[p]When you want to go back to the main version:[/p][p]Switch back the “Beta Participation” selection to “None”. Steam will switch back to the main version of the game and download it again[/p]

Hotfix #17 Patch Notes

[h2]Bug fixes[/h2]
  • [p]Fixed issue with runway tier not updating properly when it already has existing materials on it (adjusting size, expanding).[/p]
  • [p]Fixed issue of planes ignoring some runways when taking off.[/p]
[h2]Issues we are currently working on:[/h2]
  • [p]We are fixing an issue where alarm sirens would still ring if boxed and moved during an attack.[/p]
  • [p]We are working on animations that show when people get XP and rank up their stats.[/p]
  • [p]We are fixing issues where bushes on the ground should be scheduled for deconstruction when you build a floor.[/p]
  • [p]We are investigating an issue of Mac silicon users not being able to load late-game maps anymore.[/p]

20% Off WW2 Games Bundle – One Week Only

[h3]Experience the weight of leadership in WW2 with Ground of Aces and Burden of Command[/h3][p][/p][p]We partnered with Green Tree Games LLC to bring together Ground of Aces and Burden of Command in one strategy WW2 package. For a limited time, you can get both games as one bundle at 20% off![/p][p][/p][p][/p][p]Ground of Aces puts you in charge of a vital airbase, while Burden of Command challenges you with the emotional weight of leading soldiers in battle. Together, they offer two powerful perspectives on wartime command.[/p][p]Already own one of the games? No problem, you can still complete the bundle at the discounted price.[/p][p][/p][h3]Livestream on Tuesday, 23rd of September – Interview with the project lead of BURDEN OF COMMAND[/h3][p][/p][p]Dark Zero – Moritz, our CEO – will have a talk with Burden of Command project lead Luke Hughes on Tuesday, the 23rd of September, 5pm CEST / 8am PDT. Join the stream for discussions about making World War II games, history, and Burden of Command.[/p][p][/p][p]Follow our Twitch channel here to get notified: [dynamiclink][/dynamiclink][/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p][/p][p][/p][p][/p]

Hotfix #16 Patch Notes

[h2]Improvements & Bugfixes[/h2]
  • [p]Exploding Ammo Piles:[/p]
    • [p]Ammo piles will now explode in a 5-width radius when they get destroyed.[/p]
    • [p]Beware: This can cause chain reactions. 💥💥💥[/p]
  • [p]Fixed an issue where building large floors could cause massive lag spikes.[/p]
[h2]Issues we are currently working on:[/h2]
  • [p]We are investigating an issue where the size of a runway is not calculated correctly anymore if it already has existing materials on it.[/p]
  • [p]We are fixing an issue where alarm sirens would still ring if boxed and moved during an attack.[/p]
  • [p]We are working on animations that show when people get XP and rank up their stats.[/p]
  • [p]We are fixing issues where bushes on the ground should be scheduled for deconstruction when you build a floor.[/p]
  • [p]We are investigating an issue of Mac silicon users not being able to load late-game maps anymore.[/p]