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GB BASIC News

v1.4 Is Available Now

This release introduces support for SGB features. It also includes a number of quality of life improvements, for instance, direct preview for map, scene, and actor assets with one-click. The memory related statements have been updated to support getting bank and address of assets, inline data sequence. Added new tutorials chapters and content. There are also some other improvements and bug fixes.

Tutorials: https://paladin-t.github.io/kits/gbb/learn/index.html

See full changelog: https://paladin-t.github.io/kits/gbb/documents/changelogs/Changelog_v1.4.txt

v1.3 Is Available Now

This release introduces support for importing and managing external ROMs, providing greater flexibility for developers working with existing game assets. There are two new sprite properties available `BANK_PROP` and `OBJPAL_PROP` which enhanced coding flexibility for CGB sprites. Now emotes support 8x8px-per-tile based sprites. Fixed some known bugs, improved usability and compatibility. Added new tutorials chapters and content.

Tutorials: https://paladin-t.github.io/kits/gbb/learn/index.html

See full changelog: https://paladin-t.github.io/kits/gbb/documents/changelogs/Changelog_v1.3.txt

v1.2 Is Available Now

This release introduces a public Tutorials platform, which provides a learning environment that is easier to read and practice with than the built-in documentation. Currently, about one-third of the content is complete, with subsequent content to be updated gradually. You can find the entry point by clicking the main menu, then clicking Help. Additionally, this update enhances the syntax's adaptability and convenience for different coding styles and fixes some bugs in the runtime, compiler and asset pipeline, and the editors. This version also adds a new "Minimal" starter kit for quickly building your game framework.

Tutorials: https://paladin-t.github.io/kits/gbb/learn/index.html

See full changelog: https://paladin-t.github.io/kits/gbb/documents/changelogs/Changelog_v1.2.txt

Back to School Games Celebration 2025

Class is back in session and so is the fun! ✨

Join us for the Back to School Games Celebration, a limited-time event celebrating the start of the new school year.

Running from August 25th - (1pm ET / 10AM PT) to September 1st - (1pm ET / 10AM PT)

Event link: https://store.steampowered.com/curator/44695353/sale/BacktoSchoolGamesCelebration2025

Roadmap of v2.0

[p]The next major update will primarily focus on four areas: Tutorial, App, Compiler, and VM. For the App, the most significant updates will include support for using custom VMs, as well as the addition of a debugger and code auto-completion. The Compiler will see improvements in macro preprocessing and constant optimization in expressions. The VM will introduce several new features and optimizations. Additionally, I want to emphasize that I will release a tutorial platform as early as possible in this version and continue to improve its content in subsequent updates. The existing reference manual is sufficient for querying needs during game development, but I hope the new tutorials will better help new users step-by-step in understanding and mastering the basic and advanced features of GB BASIC. See full roadmap: https://steamcommunity.com/app/2308700/discussions/0/601913636778152154/[/p]