The Devourer: Hunted Souls Early Access v0.4.0 Release Notes
Thank you for your continued support and feedback during the demo! We’re excited to read your reviews, this is the start of something much greater! :) Please visit our community forums to discuss the latest updates and share your thoughts on The Devourer: Hunted Souls. Join our Discord to directly contact us and our community! Happy exploring and Happy Halloween!
The Devourer: Hunted Souls - Release Notes (Version 0.4.0) Date: October, 26th 2023
New Features
Gameplay Improvements
General Changes
Known Issues:
The Devourer: Hunted Souls - Release Notes (Version 0.4.0) Date: October, 26th 2023
New Features
- Introducing Story Chapter 1 with new items, locations, puzzles, story elements and more to explore!
- Added different start to game and changed some locations for demo players to have something new!
- Added new gadget: the Paranormal Radar
- Added new functionality to EMF Type Reader: Multilingual Speech Recognition
- Added the possibility to respawn certain items if you lose them
- Added a group inventory on the clipboard for shared items
- Added DLSS 3
- Added FSR 2.2
- Added Steam Achievements
- Added option to remap keys on keyboard
- Added Bodycam intensity slider
- Added VHS effect checkbox
- Added option to turn off chromatic aberration
- Added option to disable bloom
- Added chromatic aberration intensity slider
- Added voice chat device input selection
- Added renaming save files
- Added option to “untoggle” Sprint in VR
- Added a "shared notes" section to the task clipboard
Gameplay Improvements
- Jumping out of crouching is enabled now
- Interacting with an item when your hands are free makes to take the item directly into your hand now
- Interacting in VR is more convenient now
- Less intense head bob, the other one was really strong making people mostly feel nauseous
- Climbing ladders is now a possibility
- When multiple interactable elements were in your line of sight you interacted with them all - now items have higher priority making interactions much more convenient
- VR players have lines that show where they point at now
- VR players have smaller item slots now, preventing them from interacting with their items unwillingly
General Changes
- Changed AI damage and speeds (depending on difficulty)
- AI behaviour balancing changes (depending on difficulty)
- Stamina affects your sprinting speed now, the more you sprint at once, the slower you become over time
- New Tutorial
- Shannon’s ability cooldown has been incereased
- Tau’s ability sprint speed has been reduced
- Task clipboard has pages now
- Characters will heal over time if you’re lower than half your health (except on Devourer Mode difficulty)
- Changed character movement in general, more realistic acceleration and jump heights
- Bug Fixes
- Fixed a bug that made Shannon’s ability useless
- Fixed a bug that still made language selection not work after a restart
- Fixed a bug that made some items get stuck in your hands making them unusable
- Fixed a bug that disabled camera movement after using an interactable
- Fixed a bug that looped the ambient of the death area on everyone after one person was sent there
- Fixed a bug that caused timeouts and sent people to the lobby
- Fixed a bug that made your character mesh stay invisible when you were interacting with stuff and entities catch you
- Fixed a bug where VR players didn’t actually crouch
- Removed ingame chat due to it causing bugs, will come back later
Known Issues:
- Lobbies of different regions can’t be seen: To fix this, change the Download Region in your Steam settings to your friend’s, use Steam’s invitation system or the invitation system inside the game
- Clients disconnecting cause the whole lobby to close
- Rarely, Save Games become corrupted and disappear
- Introduction Video/Audio might get out of sync
- Introduction Video and credits video can lag / not play
- Items can be stuck in your hip inventory without being accessible
- Character hair sometimes go crazy
- Some abilities don't work in VR yet
- Sometimes, notes are not shown on clients
- Landscape collisions are sometimes not accurate