Demo Update v0.7 - Bosses and new item art!

Today I'm excited to bring you the biggest demo update so far! All items in the game received brand-new artwork. You will face a variety of mid- and end-boss enemy balls in your runs, that spice things up by asking you to defeat them last in a level. Additionally all difficulties have been rebalanced, more art assets have been added, and all kinds of tweaks and fixes made their way into the game.
[h2]Patch notes (v0.7)[/h2]
- Bosses: Added 8-ball “boss” enemy variants. Meet them in levels 5 and 10 of a run.
- New item art: Added brand-new art for all items in the demo.
- Other art updates:
- New look for the shot power gauge.
- New “open” animation for treasure chests.
- New art for hole bridges.
- New mouse cursor.
- New look for the shot power gauge.
- General:
- Rebalanced all difficulty levels. Game is slightly harder on average, lower difficulties got a little extra spice, and difficulty scaling per level throughout runs was adjusted accordingly.
- Added option to hide blood / skulls.
- General wording pass on items and tooltips.
- Lots of miscellaneous fixes and tweaks.
- Rebalanced all difficulty levels. Game is slightly harder on average, lower difficulties got a little extra spice, and difficulty scaling per level throughout runs was adjusted accordingly.
Also a big heartfelt thank you to everyone who checked out the demo recently (and to Olexa, Skoottie, CDNThe3rd, vampirechicken, wolvesatmydoor and Wallacetaa for showcasing it). Every bit of visibility and every wishlist helps a tiny indie operation like this one a ton. ❤️
I hope you continue to enjoy the demo, and as always if you have any feedback please let me know via Discord or Twitter or leave a post in the Steam discussions!