Billiard roguelike anyone? Rack and Slay is part of Steam Next Fest!
It’s Steam Next Fest and Rack and Slay is participating to bring billiard roguelike wackiness to the event! The demo comes with 60 items featuring all kinds of fun combinations to explore, and full access to the 10-levels Crawl Mode through 20 difficulty levels.

As a reminder, here's what's coming to the full version on top:
If you like what the demo has to offer, please consider wishlisting the game. You probably have heard it quite a bit already, but it’s true that for a tiny indie dev project like this every single wishlist makes a big difference! So seriously, thank you so much for checking out the game! ❤️
Finally, if you have suggestions for what could be added to the game, want to provide feedback, or you found a bug, please drop by the Steam forums, the Discord or let me know via Twitter! Your feedback has played a critical role in shaping the game the ever since the first version of the demo was released.
Just some of the things that happened the past couple months:
All this wouldn’t have been possible without your feedback, so THANK YOU! All the best everyone and I hope you have an awesome Next Fest!
P.S. You can catch a live stream showcase of the game by Graeme of 2 Left Thumbs this Tuesday and Thursday (both 8 PM UTC).

As a reminder, here's what's coming to the full version on top:
- Many additional items to unlock for more complex effects and synergies.
- The shorter Delve Mode with double the item rewards.
- The one-level Raid Mode with random items for a quick burst of mayhem.
- Daily Mode featuring a unique set of game-changing run modifiers every day.
- Wild Mode for random (and sometimes pretty crazy) sets modifiers.
- Plus, obviously, all kinds of tweaks, fixes and polish all around.
If you like what the demo has to offer, please consider wishlisting the game. You probably have heard it quite a bit already, but it’s true that for a tiny indie dev project like this every single wishlist makes a big difference! So seriously, thank you so much for checking out the game! ❤️
Finally, if you have suggestions for what could be added to the game, want to provide feedback, or you found a bug, please drop by the Steam forums, the Discord or let me know via Twitter! Your feedback has played a critical role in shaping the game the ever since the first version of the demo was released.
Just some of the things that happened the past couple months:
- Replaced all item art in the game with shiny new graphics.
- Added a variety of 8-ball boss enemies to shake up your runs.
- Added many new objects, obstacles and collectibles for more variety.
- Lots of item reworks, balancing and new items for the full version.
- Improved difficulty scaling and more transparent difficulty selection.
- Quality-of-life improvements such as effect indicators and a new shot gauge.
- A new run-progression map so you can plan ahead for upcoming bosses.
- UI and look-and-feel improvements, including new sounds and visual effects
- Improved physics and stability even in extremely crazy combo situations.
- Hugely improved gamepad / Steam Deck controls.
- Countless bugfixes.
All this wouldn’t have been possible without your feedback, so THANK YOU! All the best everyone and I hope you have an awesome Next Fest!
P.S. You can catch a live stream showcase of the game by Graeme of 2 Left Thumbs this Tuesday and Thursday (both 8 PM UTC).