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Demo Update v0.81 - The fun one!

Hey folks! Huge thanks to everyone who checked out the demo during Steam Next Fest! Please leave your feedback on the forums or the Discord. Much appreciated!
[h2]Patch notes (v0.81)[/h2]
The new demo update focuses on making things "more fun" by changing how some things in the game interact and introducing a few quality-of-life improvements.
  • Keys are now carried around by enemies (like coins or gems) instead of getting consumed.
    ➡️ Fewer missed keys, more item picks, more options to pick up a key indirectly → FUN!
  • When you defeat an enemy that is carrying a coin, gem or key, you now collect the item as if you had touched it.

    ➡️ More coins and gems, plus sometimes enemies hand gems around between each other until one dies and you get all the goods → FUN!
  • Mini balls do not collide with spikes rotating around the player anymore.
    ➡️ Combine “Impaler” and “The Gang” for ultimate self-surrounding mayhem → FUN!
  • Mini balls now collide with swords rotating around enemies, i.e. can be used as “protection” from those (if you’re cruel enough).
    ➡️ More counterplay against sword enemies and bosses, secret buff to “The Gang” too → FUN!
  • There’s now a small indicator above the player ball when you have 3 or fewer shots remaining at the start of your turn.
    ➡️ No more confusion about being out of shots, enter “focus mode” and really try to make those last few shots count → FUN!
  • Added “light quality” setting to the advanced options. Setting it to “low” will disable a few shaders, particles and the pulse effect on circular lights in the game.
    ➡️ Better performance on low-end devices → FUN?!
  • Various minor fixes (always FUN!)