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Patch 1.03

Trying to stay as on top of things as possible during launch week, so here's the next update already! This one comes with a couple balancing tweaks, some quality of life improvements for contoller / Steam Deck and a bunch of fixes. Thank you so much for reporting issues and suggesting improvements! Please keep them coming via the Steam forums our swing by the Discord!


Launch is going well so far! We've seen quite a few streamers and YouTubers showcase the game (among others Retromation & Wanderbots). I'm super excited we reached the 50+ reviews milestone (with 98% positive!) too. For a tiny indie project like this, every single review makes a big difference! So here's a big shoutout to everyone who reviewed the game! 🙏

[h2]Patch notes (v1.03)[/h2]
  • Balancing:
    • Rusher item now grants 2 gold per remaining shot (instead of 1).
    • Drunken Master challenge now grants +3 health (on top of +3 shots).
  • Controller improvements:
    • Using digipad left / right on controller now rotates aim (faster than LT/RT).
    • You can now slow down analog stick aim speed (and not just speed it up). Find the setting via: Main Menu → Settings → Advanced Options → top right button
  • Fixes:
    • Fixed weird interaction of Extra Bullet and Second Wind challenge.
    • Fixed performance issues when levels containing rotating items were left running for a very long time.
    • Fixed a couple rare visual glitches.