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Patch 1.07

Another update! Thank you so very much for the continued feedback, bug reports and reviews! :)

[h2]Patch notes (v1.07)[/h2]
  • New: Added rare special level type with big Switchers (the wooden walls active every other turn).
  • Balancing: Extra Bullet item now transforms a Normy every (instead of just the current) level.
    • Reasoning: The item proved to be too good and the "correct" pick in too many situations while not really changing the gameplay much, and the one-level-only downside not mattering enough. Adding one more speical enemy to all future levels should make it more of a choice whether you want to to take the item or not, as well as add a little more gameplay spice overall that the effect itself (+1 shot) might lack.
  • Improvements:
    • Enemies that are already of the Sleepy type don’t use up the transformation charges (e.g. Motion Sickness, Blackjack) anymore.
    • Game should now not process any non-mouse aiming input at all when gamepad detection is disabled.
  • Fixes:
    • Fixed issue where rerolling twice very quickly would roll the same items both times.
    • Fixed issues when decreasing your shots in the Second Wind challenge.
    • Fixed visual issues when opening the pause menu during a game-over.


P.S.
Still working on getting the new mode's scaling right, but I'm on it (by the way, yes it was actually possible to clear the level shown above, haha).