Patch 1.07
Another update! Thank you so very much for the continued feedback, bug reports and reviews! :)
[h2]Patch notes (v1.07)[/h2]
P.S.
Still working on getting the new mode's scaling right, but I'm on it (by the way, yes it was actually possible to clear the level shown above, haha).
[h2]Patch notes (v1.07)[/h2]
- New: Added rare special level type with big Switchers (the wooden walls active every other turn).
- Balancing: Extra Bullet item now transforms a Normy every (instead of just the current) level.
- Reasoning: The item proved to be too good and the "correct" pick in too many situations while not really changing the gameplay much, and the one-level-only downside not mattering enough. Adding one more speical enemy to all future levels should make it more of a choice whether you want to to take the item or not, as well as add a little more gameplay spice overall that the effect itself (+1 shot) might lack.
- Improvements:
- Enemies that are already of the Sleepy type don’t use up the transformation charges (e.g. Motion Sickness, Blackjack) anymore.
- Game should now not process any non-mouse aiming input at all when gamepad detection is disabled.
- Enemies that are already of the Sleepy type don’t use up the transformation charges (e.g. Motion Sickness, Blackjack) anymore.
- Fixes:
- Fixed issue where rerolling twice very quickly would roll the same items both times.
- Fixed issues when decreasing your shots in the Second Wind challenge.
- Fixed visual issues when opening the pause menu during a game-over.
- Fixed issue where rerolling twice very quickly would roll the same items both times.
P.S.
Still working on getting the new mode's scaling right, but I'm on it (by the way, yes it was actually possible to clear the level shown above, haha).