Patch 1.07
Another update! Thank you so very much for the continued feedback, bug reports and reviews! :)
[h2]Patch notes (v1.07)[/h2]
P.S.
Still working on getting the new mode's scaling right, but I'm on it (by the way, yes it was actually possible to clear the level shown above, haha).
[h2]Patch notes (v1.07)[/h2]
- New: Added rare special level type with big Switchers (the wooden walls active every other turn).
- Balancing: Extra Bullet item now transforms a Normy every (instead of just the current) level.
- Reasoning: The item proved to be too good and the "correct" pick in too many situations while not really changing the gameplay much, and the one-level-only downside not mattering enough. Adding one more speical enemy to all future levels should make it more of a choice whether you want to to take the item or not, as well as add a little more gameplay spice overall that the effect itself (+1 shot) might lack.
- Improvements:
- Enemies that are already of the Sleepy type don’t use up the transformation charges (e.g. Motion Sickness, Blackjack) anymore.
- Game should now not process any non-mouse aiming input at all when gamepad detection is disabled.
- Enemies that are already of the Sleepy type don’t use up the transformation charges (e.g. Motion Sickness, Blackjack) anymore.
- Fixes:
- Fixed issue where rerolling twice very quickly would roll the same items both times.
- Fixed issues when decreasing your shots in the Second Wind challenge.
- Fixed visual issues when opening the pause menu during a game-over.
- Fixed issue where rerolling twice very quickly would roll the same items both times.
P.S.
