Patch 1.12
Hey! Here's another set of improvements for endless mode (which might also help with some particularly broken pre-endless runs). As always, thanks for the feedback and support! :)
[h2]Patch notes (v1.12)[/h2]
[h2]Patch notes (v1.12)[/h2]
- If you have more than 10 item picks, you are now able to randomly roll your remaining ones and immediately leave the shop. (Especially useful for high-level endless runs.)
- Fixed Wild Bomb bombs sometimes moving too slowly.
- Fixed out-of-bounds enemies sometimes not getting cleaned up (which could result in turns or levels not ending properly).
- Optimized lots of explosions being handled simultaneously.
- Optimized memory footprint when holdings lots of items.