Patch 1.13
Hey! Time for another bunch of improvements! The biggest deal here is a rework of how runs are saved which results in way smaller save file sizes (up to a 100x reduction in my testing on high-level endless runs) and much (up to 10x) faster loading times. The new system has been tested with a wide variety of old and new save files, but of course please let me know if you encounter any issues. Thank you!
[h2]Patch notes (v1.13)[/h2]
[h2]Patch notes (v1.13)[/h2]
- Accessibility: You can now hold the aiming mouse button during a turn to fast-forward. No need to use the keyboard anymore.
- Changes: These should primarily keep high-level endless mode or infinite-money craziness at bay and not affect "normal" runs all that much.
- Duplicator can’t be duplicated by Duplicators anymore.
- Duplicator now “only” triggers up to 50 times a level.
- Sleepies can’t spawn more Sleepies on defeat (even if the run modifier is active).
- Duplicator can’t be duplicated by Duplicators anymore.
- Optimization:
- Drastically reduced run save file size when holding a large number of items.
- Drastically reduced loading times when holding a large number of items.
- More visual effect optimizations.
- Drastically reduced run save file size when holding a large number of items.
- Fixes:
- Fixed Veteran Spelunker sometimes removing too few obstacles.
- Fixed remaining item uses sometimes not showing.
- Fixed Veteran Spelunker sometimes removing too few obstacles.