Demo Update v0.55
Many thanks to everyone who played the demo so far and gave feedback via DM, Discord or Twitter. This is the first time the game is exposed to a public audience and your feedback is invaluable when it comes to polishing the game on its path towards full release! ❤️
[h2]Patch notes (v0.55)[/h2]
We've also had the first creators pick up (and thankfully really enjoy) the game, such as Retromation, GothicLordUK, RogueArena, The Indie Buffet, Rogueliker and German "friend of the house" Wildfremd. This means the world for a tiny indie operation like this in terms of visibility, so big shoutout to them!
[h2]Patch notes (v0.55)[/h2]
- Balls now lose less speed when bouncing off of obstacles at obtuse angles.
- Changed Mirror, Parting Present and Telekinesis items to roll their activity at the start of your turn, so you can plan your shot around them.
- Improved controller aim smoothing.
- Added initial difficulty selection for new players. Also, difficulties up to level 9 are unlocked from the start, but the difficulty unlock curve beyond that is a little more flat.
- Added main menu particles.
- Added combo kill counter.
- Various UI fixes and improvements.
- Several balancing changes and bugfixes.
We've also had the first creators pick up (and thankfully really enjoy) the game, such as Retromation, GothicLordUK, RogueArena, The Indie Buffet, Rogueliker and German "friend of the house" Wildfremd. This means the world for a tiny indie operation like this in terms of visibility, so big shoutout to them!