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Rack and Slay News

Patch 1.06

[h3]150 reviews incoming[/h3]
Great news! We are approaching 150 reviews! If you enjoy the game but haven't left a review so far, please consider writing one. A few words are enough, and for a tiny indie dev project like this, every single one matters! Thank you so much for playing! ❤️

[h3]New game mode incoming?[/h3]
More great news, a new game mode is on the horizon. This patch already includes some backend preparations for it (that you shouldn't notice yet, if something's weird, please let me know). I'll just leave this little image here as a teaser...


[h2]Patch notes (v1.06)[/h2]
  • Blowing up a treasure chest now spawns a few guaranteed coins and a gem.
  • Reduced backwards-shot chance in Drunken Master challenge to 20% (from 25%).
  • Fixed level 2+ Magnet instantly detonating player-thrown bombs.
  • Fixed rare issue with aim reset after respawning on top of an enemy.
  • Fixed being able to surrender when already at 0 health.
  • Backend preparations and performance improvements for a new game mode.
  • Several minor fixes.
Special shoutouts to WillOBot and ShadowBulb from the Discord for reporting / suggesting some of these.

Patches 1.04 + 1.05

Here's another couple of small updates to address immediate post-launch issues.

Again, much love to everyone who reviewed the game so far. We actually just broke 100 reviews! This means the world to me. Reading those kind words and seeing people enjoy our game is what drives us indie devs and warms our hearts! ❤️

[h2]Patch notes (v1.04 + v1.05)[/h2]
  • Added option to show PlayStation face-button glyphs (e.g. ▲ instead of "Y").
    Find it in the main menu -> settings -> advanced options.
  • Added info on the (quicker) aim rotation via A/D keys to the pause menu controls overview.
  • Fixed incorrect end-of-level damage preview after an enemy transformed.
  • Fixed first-turn item effects not working in the Second Wind challenge.
  • Fixed a rare case where a level clear was detected a turn late.
  • Drastically improved the detection of corrupted save files and how save backups are handled.

Rack and Slay answers the question of "what if a dungeon crawler was like billiards"

Answering the question you didn't think to ask, Rack and Slay has shown up to show you what happens when you combine a dungeon crawler with something resembling billiards and pool. It's as odd as it sounds but it works.

Read the full article here: https://www.gamingonlinux.com/2024/05/rack-and-slay-answers-the-question-of-what-if-a-dungeon-crawler-was-like-billiards

Patch 1.03

Trying to stay as on top of things as possible during launch week, so here's the next update already! This one comes with a couple balancing tweaks, some quality of life improvements for contoller / Steam Deck and a bunch of fixes. Thank you so much for reporting issues and suggesting improvements! Please keep them coming via the Steam forums our swing by the Discord!


Launch is going well so far! We've seen quite a few streamers and YouTubers showcase the game (among others Retromation & Wanderbots). I'm super excited we reached the 50+ reviews milestone (with 98% positive!) too. For a tiny indie project like this, every single review makes a big difference! So here's a big shoutout to everyone who reviewed the game! 🙏

[h2]Patch notes (v1.03)[/h2]
  • Balancing:
    • Rusher item now grants 2 gold per remaining shot (instead of 1).
    • Drunken Master challenge now grants +3 health (on top of +3 shots).
  • Controller improvements:
    • Using digipad left / right on controller now rotates aim (faster than LT/RT).
    • You can now slow down analog stick aim speed (and not just speed it up). Find the setting via: Main Menu → Settings → Advanced Options → top right button
  • Fixes:
    • Fixed weird interaction of Extra Bullet and Second Wind challenge.
    • Fixed performance issues when levels containing rotating items were left running for a very long time.
    • Fixed a couple rare visual glitches.

Bugfix patch 1.02

Hi! I just pushed a first post-launch update live. This one just has a couple fixes for some immediate issues that came up, but rest assured I read every bit of feedback and am taking notes on balance, feature suggestions, and quality of life for future updates!

Launch has been a wild ride and I want to give a big heartfelt thank you to everyone who picked up the game already! And if you even left a review, you're among my personal super heroes anyways! ❤️

[h2]Patch notes (v1.02)[/h2]
  • Fixed wall collision issue in Drunken Master challenge.
  • Fixed Collector achievement not working.
  • Fixed Looter achievement counting too quickly.
  • A few more minor fixes.