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  3. 0.7.10 Patch

0.7.10 Patch

[h3]Greetings Voiders,[/h3]

Please report any bugs on the Official Devoid Prototype Discord.
Its also a great place to tell us what you like, dislike and would like to see in the Void.

[h3]Fixes in 0.7.10[/h3]
  • Project item progress bars overlapping on the right side of Project Menu.
  • If one player saves in split-screen while other is docked the Flight HUD gets enabled.
  • Training Menu loses focus if all skills have been learned.
  • Reworked Delivery Mission.
  • Miscellaneous fixes and improvements to UI.
  • Various fixes to AI behavior and collision avoidance.
  • Ship hull value not correctly saved when warping.
  • Faction standings are not being added to player 2 correctly.

[h3]Changes in 0.7.10[/h3]
  • Added “Show Buttons” toggle to settings menu to show/hide on screen controls.
  • Added color to mission waypoints on star map.
  • New missions now take 15-30 minutes to become available.
  • Target Box info text scales by distance.
  • Added unlock confirmation and popup to Prototypes menu.
  • Added dynamic camera Field of View based on ship speed.
  • Moved Logbook to Map Gui (radial->right->Logbook).
  • Added Ship info panel to ISM Gui (radial->left->Ship Info).
  • Select mission waypoint on set mission active.
  • Select next closest patrol waypoint when current waypoint is hit.
  • Removed ability to sell to market directly from Cargo Hold, items now must be in ship inventory to be sold.
  • Players can now dock with Operations Decks without clearance given the door is open.
  • AI Dock Spawn is now staggered.
  • Better UX in Skills menu.
  • Docking and services now refused at hostile bases/outposts and they will attack on sight.
  • Crate drop rates are now random and mutated by Outlaw Ally Perk – Increased crate drop rate.
  • Tweaked all AI spawn rates.

[h3]In Progress 0.7.10+[/h3]
  • Improvements to graphics, lighting, and colors.
  • New Codex Entries.
  • General improvements to AI.


We appreciate all your feedback and support!
Safe Travels.