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TerraTech Worlds News

Patch Notes for Update 0.6.8

[p]Hi there Prospectors,[/p][p][/p][p]Welcome to another update that offers improvements to structure block building, introduces the ability to deploy multiple Techs in Creative Mode and adds more structure block variants, as well as other quality of life improvements.[/p][p][/p][p]Thanks as always for the invaluable feedback and bug reporting and we hope you enjoy playing this update.[/p][p][/p][h3]Improvements to structure blocks attachment[/h3]
  • [p]The algorithm for determining how structure blocks attach to each other has been improved to provide a more intuitive building experience.[/p]
  • [p]It should be easier to build a tile of platform blocks away from you, even though you can't see the Attach Points.[/p]
[p][/p][h3]Tech placement and allegiance switching[/h3]
  • [p]In Creative Mode, you can now place additional Techs in the world via Tech snapshots.[/p]
    • [p]Select a Tech snapshot, click the "Deploy" button and place new Tech in the world.[/p]
  • [p]Techs can be set to be controlled by the player, set to neutral, set as an enemy or packed away.[/p]
  • [p]This allows other players to test drive any Tech that isn't controlled by a player.[/p]
[p][/p][h3]Camera focus on a Tech or structure block enhancements[/h3]
  • [p]An icon is now displayed when attempting to focus the camera on a Tech or structure block that's too far from the player's Tech.[/p]
  • [p]You can now change the block that the camera focuses on, even if you're holding a block on your cursor.[/p]
[p][/p][h3]More Attach Points on blocks[/h3]
  • [p]Bastion Cargo[/p]
    • [p]Added 4 APs to the long sides[/p]
    • [p]Added 1 AP to the square side faces[/p]
    • [p]Added 4 APs to the underside.[/p]
  • [p]Carbon Power Generator[/p]
    • [p]Added 2 APs to the underside[/p]
[p][/p]
  • [p]Small Concrete Foundation[/p]
    • [p]Added 2 APs to each side to have 4 in total per side[/p]
  • [p]Large Concrete Foundation[/p]
    • [p]Added 8 APs to bottom to match top[/p]
    • [p]Added 2 APs on each side for vertical symmetry.[/p]
    • [p]Added 4 APs to centre of top and bottom[/p]
  • [p]Small Platform - Full[/p]
    • [p]Added 4 APs to bottom to match top[/p]
  • [p]Large Platform - Centre[/p]
    • [p]Added 4 APs to bottom to match top[/p]
  • [p]Large Platform - Corners[/p]
    • [p]Added 4 APs to bottom to match top[/p]
  • [p]Large Platform - Cross[/p]
    • [p]Added 8 APs to bottom to match top[/p]
[p][/p][h3]New structure block variants[/h3]
  • [p]The following structure blocks are variants of existing ones, but with a blank underside:[/p]
    • [p]Large Platform - Top Cross[/p]
    • [p]Large Platform - Top Centre[/p]
    • [p]Large Platform - Top Corners[/p]
    • [p]Small Platform - Top[/p]
  • [p]A black band around the block indicates a face with no attach points.[/p]
[p][/p][h3]Structure blocks colour revisions[/h3]
  • [p]Structure machines, which were predominantly yellow with orange detail, are now predominantly orange with yellow detail, to make them more visible against yellow platform blocks.[/p]
[p][/p][h3]UI improvements[/h3]
  • [p]Added block nudge position controls in place of block rotation controls in the bottom ribbon.[/p]
  • [p]Some of the block filter icons have been updated to improve readability.[/p]
  • [p]Structure category icons have been updated to improve readability.[/p]
[p][/p][h3]Colour text for key words in onboarding text (Work-in-progress)[/h3]
  • [p]Colour text is now used to bring key words to the attention of the player in the onboarding text.[/p]
  • [p]This is an ongoing effort for English and for non-English languages.[/p]
[h3][/h3][h3]Bug fixes[/h3]
  • [p]The following bugs should now be fixed in this update:[/p]
    • [p]Some glyphs in onboarding text for non-English languages were showing incorrect markup text instead of the glyph.[/p]
[p][/p][p][/p][p]Until next time, Prospectors![/p][p]- The TerraTech Worlds Team
[/p]

Patch Notes for unstable update 0.6.8-unstable.3

[p]Hi there Prospectors,[/p][p][/p][p]Welcome to another unstable update that offers some minor improvements and a set of bug fixes.[/p][p][/p][p]Thanks as always for the invaluable feedback and bug reporting and we hope you enjoy playing this update.[/p][p][/p]
[p]⚠️Please note: This update is on Steam beta branch ttw_unstable - Work-in-progress version and may be unstable in places.[/p]
[p]In the run up to promoting the latest unstable update to the default version of TerraTech Worlds, we want to improve the quality of the build by finding and fixing as many bugs as possible and refining how the game is balanced.[/p][p][/p][p]To play the unstable:[/p]
  • [p]Right click TerraTech Worlds in your Steam library, then select the "Properties" option from the drop down list.[/p]
  • [p]Now select "Betas" and then select the "Beta Participation" drop down box.[/p]
  • [p]Select the "ttw_unstable - work-in-progress version" from the drop down list.[/p]
  • [p]Your game will now update, and you will be playing on the unstable branch.[/p]
[p][/p][p]To send us your feedback and join the community:[/p][p][/p][p]Remember to always back up your save games before switching to the unstable branch. [/p]
[p][/p][h3]Improvements[/h3]
  • [p]Colour text for keywords has been added for some of the initial onboarding messages for non-English languages.[/p]
  • [p]Added block nudge position controls in place of block rotation controls in the bottom ribbon.[/p]
[p][/p][h3]Bug fixes[/h3]
  • [p]The following bugs should now be fixed in this update:[/p]
    • [p]Some glyphs in onboarding text for non-English languages were showing incorrect markup text instead of the glyph.[/p]
    • [p]AMP 'Sirocco' Laser and Front-Mounted AMP-F 'Sirocco' Laser incorrectly had PRD skin instead of COM skin[/p]
    • [p]In Creative Mode, when a deployed Tech is occupied by a client and is then turned into an enemy, it did not respond client side.[/p]
    • [p]In Creative Mode, a deployed Tech which is then set as an enemy did not have player damage enabled by default.[/p]
[p][/p][p]Until next time, Prospectors![/p][p]- The TerraTech Worlds Team
[/p]

Patch Notes for unstable update 0.6.8-unstable.2

[p]Hi there Prospectors,[/p][p][/p][p]Welcome to another unstable update that offers further improvements to structure block building, more structure platform variants, tweaks to structure block colours, as well as other quality of life improvements.[/p][p][/p][p]Thanks as always for the invaluable feedback and bug reporting and we hope you enjoy playing this update.[/p][p][/p]
[p]⚠️Please note: This update is on Steam beta branch ttw_unstable - Work-in-progress version and may be unstable in places.[/p]
[p]In the run up to promoting the latest unstable update to the default version of TerraTech Worlds, we want to improve the quality of the build by finding and fixing as many bugs as possible and refining how the game is balanced.[/p][p][/p][p]To play the unstable:[/p]
  • [p]Right click TerraTech Worlds in your Steam library, then select the "Properties" option from the drop down list.[/p]
  • [p]Now select "Betas" and then select the "Beta Participation" drop down box.[/p]
  • [p]Select the "ttw_unstable - work-in-progress version" from the drop down list.[/p]
  • [p]Your game will now update, and you will be playing on the unstable branch.[/p]
[p][/p][p]To send us your feedback and join the community:[/p][p][/p][p]Remember to always back up your save games before switching to the unstable branch. [/p]
[p][/p][h3]Improvements to structure blocks attachment[/h3]
  • [p]It should be easier to build a tile of platform blocks away from you, even though you can't see the Attach Points.[/p]
  • [p]This is an ongoing effort to improve the block building process as much as possible and we welcome any feedback that players have.[/p]
    • [p]If a structure block isn't attaching as you'd expect it to, please let us know.[/p]
[p][/p][h3]Camera focus on a Tech or structure block[/h3]
  • [p]You can now change the block that the camera focuses on, even if you're holding a block on your cursor.[/p]
[p][/p][h3]More Attach Points on blocks[/h3]
  • [p]Carbon Power Generator[/p]
    • [p]Added 2 APs to the underside[/p]
  • [p]Large Concrete Foundation[/p]
    • [p]Added 4 APs to centre of top and bottom[/p]
[p][/p][h3]New structure block variants[/h3]
  • [p]The following structure blocks are variants of existing ones, but with a blank underside:[/p]
    • [p]Large Platform - Top Cross[/p]
    • [p]Large Platform - Top Centre[/p]
    • [p]Large Platform - Top Corners[/p]
    • [p]Small Platform - Top[/p]
  • [p]A black band around the block indicates a face with no attach points.[/p]
[p][/p][h3]Improved structure category icons[/h3]
  • [p]Structure category icons have been updated to improve readability.[/p]
[p][/p][h3]Structure blocks colour revisions[/h3]
  • [p]The black parts of structure platform blocks which were lightened in 0.6.8-unstable.1 update have now been reverted to black again.[/p]
  • [p]Structure machines, which were predominantly yellow with orange detail, are now predominantly orange with yellow detail, to make them more visible against yellow platform blocks.[/p]
[p][/p][p]Until next time, Prospectors![/p][p]- The TerraTech Worlds Team
[/p]

Patch Notes for unstable update 0.6.8-unstable.1

[p]Hi there prospectors,[/p][p][/p][p]Welcome to another unstable update that offers improvements to structure block building and introduces the ability to deploy multiple Techs in Creative Mode, as well as other quality of life improvements.[/p][p][/p][p]Thanks as always for the invaluable feedback and bug reporting and we hope you enjoy playing this update.[/p][p][/p]
[p]⚠️Please note: This update is on Steam beta branch ttw_unstable - Work-in-progress version and may be unstable in places.[/p]
[p]In the run up to promoting the latest unstable update to the default version of TerraTech Worlds, we want to improve the quality of the build by finding and fixing as many bugs as possible and refining how the game is balanced.[/p][p][/p][p]To play the unstable:[/p]
  • [p]Right click TerraTech Worlds in your Steam library, then select the "Properties" option from the drop down list.[/p]
  • [p]Now select "Betas" and then select the "Beta Participation" drop down box.[/p]
  • [p]Select the "ttw_unstable - work-in-progress version" from the drop down list.[/p]
  • [p]Your game will now update, and you will be playing on the unstable branch.[/p]
[p][/p][p]To send us your feedback and join the community:[/p][p][/p][p]Remember to always back up your save games before switching to the unstable branch. [/p]
[p][/p][h3]Improvements to structure blocks attachment[/h3]
  • [p]The algorithm for determining how structure blocks attach to each other has been improved to provide a more intuitive building experience.[/p]
  • [p]This is an ongoing effort to improve the block building process as much as possible and we welcome any feedback that players have.[/p]
    • [p]If a structure block isn't attaching as you'd expect it to, please let us know.[/p]
[p][/p][h3]Tech placement and allegiance switching[/h3]
  • [p]In Creative Mode, you can now place additional Techs in the world via Tech snapshots.[/p]
    • [p]Select a Tech snapshot, click the "Deploy" button and place new Tech in the world.[/p]
  • [p]Techs can be set to be controlled by the player, set to neutral, set as an enemy or packed away.[/p]
  • [p]This allows other players to test drive any Tech that isn't controlled by a player.[/p]
[p][/p][h3]Camera focus on a Tech or structure block[/h3]
  • [p]An icon is now displayed when attempting to focus the camera on a Tech or structure block that's too far from the player's Tech.[/p]
[p][/p][h3]More Attach Points on blocks[/h3]
  • [p]Bastion Cargo[/p]
    • [p]Added 4 APs to the long sides[/p]
    • [p]Added 1 AP to the square side faces[/p]
    • [p]Added 4 APs to the underside.[/p]
  • [p]Small Concrete Foundation[/p]
    • [p]Added 2 APs to each side to have 4 in total per side[/p]
  • [p]Large Concrete Foundation[/p]
    • [p]Added 8 APs to bottom to match top[/p]
    • [p]Added 2 APs on each side for vertical symmetry.[/p]
  • [p]Small Platform - Full[/p]
    • [p]Added 4 APs to bottom to match top[/p]
  • [p]Large Platform - Centre[/p]
    • [p]Added 4 APs to bottom to match top[/p]
  • [p]Large Platform - Corners[/p]
    • [p]Added 4 APs to bottom to match top[/p]
  • [p]Large Platform - Cross[/p]
    • [p]Added 8 APs to bottom to match top[/p]
[p][/p][h3]Improved block filter icons[/h3]
  • [p]Some of the block filter icons have been updated to improve readability.[/p]
[p][/p][h3]Colour text for key words in onboarding text (Work-in-progress)[/h3]
  • [p]Colour text is now used to bring key words to the attention of the player in the onboarding text.[/p]
  • [p]This has been mainly done for English.[/p]
  • [p]Colour text for non-English languages still needs adding.[/p]
[h3][/h3][p][/p][p]Until next time, Prospectors![/p][p]- The TerraTech Worlds Team
[/p]

Dev Diary: Roadmap Update - What's coming next for TerraTech Worlds

[p]Hello Prospectors! [/p][p][/p][p]It’s time once again to take a look at what’s coming up for TerraTech Worlds. We're busy working through a list of improvements for the end of the year, mainly based on things we're hearing from our amazing community of TerraTech Worlds players. Our aim is to implement and deliver as much of, if not all of these things in monthly updates around the ends of October, November and December.[/p][p]
[/p][p]We’d love to hear your thoughts, ideas and feedback. Join us over on the TerraTech Worlds Discord and be part of shaping the future of the game. Until next time, Prospectors![/p][p][/p][p]- The TerraTech Worlds Team [/p]