Patch Notes for Update 0.6.10
[p]Hi there prospectors,[/p][p][/p][p]Welcome to another update with a significant overhaul to improve the flight model and boats. We've made quite a lot of changes here that we're pretty confident will offer a much better experience when building and flying planes or sailing boats. Your existing plane and boat Techs may be markedly improved or possibly worse because of the changes that have been made and may need refining.[/p][p][/p][p]We've added some example planes, boats and amphibious planes to Creative Mode for you to try out. There are also some new blocks in this update to allow greater flexibility when placing the position of your plane wings for example to finesse your Tech builds.[/p][p][/p][p]Thanks as always for the invaluable feedback and bug reporting and we hope you enjoy playing this update.[/p][p][/p][h3]Flight improvements[/h3]
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- [p]The flight controls have been improved to provide better controls for flying aircraft Techs; allowing the plane to pitch, roll and yaw in a more intuitive manner.[/p]
- [p]When flying, the camera moves to frame the Tech centrally.[/p]
- [p]Added yaw controls on mouse and keyboard (Q/E).[/p]
- [p]Yaw keys are now remappable.[/p]
- [p]Disabled the auto-trim, which was forcing planes to fly level regardless of controls.[/p]
- [p]Disabled mid-air steering for winged Techs.[/p]
- [p]Gliding with no propulsion has also been improved.[/p]
- [p]Flight propellers have increased in power, making it possible to build helicopters and easier to build planes.[/p]
- [p]Wren Propeller: 160 kph[/p]
- [p]Falcon Propeller: 200 kph[/p]
- [p]Albatross Big Propeller: 160 kph[/p]
- [p]Porco Booster: 300 kph[/p]
- [p]Flight boosters are more effective in water, making it easier to take off from water now.[/p]
- [p]Gum Stabiliser Wheel no longer jitters around when taking the weight of the plane or when the plane is flying.[/p]
- [p]A flight blocks filter button has been added to the Tech block inventory to show all flight blocks.[/p]
- [p]Some example planes can be found in Creative Mode; behind the starting position is a take-off and landing strip with 4 different sized planes to switch to and try out.[/p]
- [p]Boat travel has been improved to allow greater control of building and steering boats on water.[/p]
- [p]Introduced a greater difference in the power of different propeller blocks.[/p]
- [p]Rudders provide a greater ability to steer.[/p]
- [p]Buoyancy values for blocks have been refined.[/p]
- [p]Boat propellers are now tripled in power, with the exception of the lowest rudder and propeller, which is 1.5 as powerful.[/p]
- [p]A boat blocks filter button has been added to the Tech block inventory to show all boat blocks.[/p]
- [p]Some example boats and amphibious planes can be found in Creative Mode if you continue past the take-off and landing strip to a jetty by the sea.[/p]
- [p]SEA Relentless Duck Cab[/p]
- [p]SKY Two Hull[/p]
- [p]Sky Three Hull[/p]
- [p]Small Double Bubble Wheel[/p]
- [p]Large Double Bubble Wheel[/p]
- [p]Spat Bubble Wheel[/p]
- [p]Connector Spat Bubble Wheel[/p]
- [p]The HALO Relocator has been separated out from the Tech block group of Speedometer, Altimeter and Anemometer.[/p]
- [p]A tooltip has been added to the bottom ribbon for toggling the display of the physics visualiser when in build mode.[/p]
- [p]The objectives screen now has a scrollable panel instead of the older style pagination.[/p]
- [p]An option has been added to the game options to "Only Show Hints Once."[/p]
- [p]Allow respawn in Creative and Classic modes.[/p]
- [p]Portuguese language support has been added.[/p]
- [p]The current in-game translations are work-in-progress.[/p]
- [p]The following bugs should now be fixed in this update:[/p]
- [p]When picking up a stack of blocks from your Tech Yard Storage, returning them via Right Mouse Button duplicates the amount that get returned.[/p]
- [p]If you attach the Journeyman cab before progressing to the objective, then you must redo the objective to progress.[/p]
- [p]The game now retroactively recognises the completion of this objective.[/p]
- [p]Block variants text is sometimes illegible against the background.[/p]
- [p]Wheels will not function on boats with wings.[/p]
- [p]Flipped propellers still spin the same way.[/p]
- [p]They now spin in the correct direction.[/p]
- [p]It is possible to enable build beam in mid-flight.[/p]
- [p]This is now only possible when the Tech is on the ground.[/p]
- [p]Scanner UI remains on screen when the pause menu is active.[/p]
- [p]Auto-aim weapons aim at the oil spills.[/p]
- [p]You can run out of repair charges in Creative Mode.[/p]
- [p]Players have infinite repair charges in this mode now.[/p]
- [p]Client gets told they have an insufficient tiered weapon when attacking iron seams with a level 1 Resource Laser.[/p]
- [p]Insufficient weapon audio no longer plays and hint showing you aren't damaging the seam doesn't display any more.[/p]
- [p]Camera height changes too slowly when coming out of base interaction screens.[/p]
- [p]The camera returns to the Tech now, then stays the same after exiting an interactable structure.[/p]
- [p]The seams tutorial objective doesn't progress correctly in multiplayer when multiple players play through the tutorial together.[/p]
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