Patch Notes for unstable update 0.6.2-unstable.3
Hi there prospectors,
We have another unstable update ready for you to play and get your feedback. This time we have added a bunch of new blocks to the first hour of gameplay. We are looking to improve the initial Tech building experience with blocks that are easier to build with. These blocks have more APs and are shaped in ways that should help you build the main structure of your Techs more easily. We have also added some new early game modifier blocks to help players understand the importance of the modifier system right from the start. There are also a bunch more bug fixes and improvements so please do give this update a try and let us know what you think.
Please note: This update is on Steam beta branch ttw_unstable - Work-in-progress version
[h2]Blocks[/h2]
[h2]Enemies[/h2]
[h2]Game Balancing[/h2]
[h2]Bug Fixes[/h2]
We have another unstable update ready for you to play and get your feedback. This time we have added a bunch of new blocks to the first hour of gameplay. We are looking to improve the initial Tech building experience with blocks that are easier to build with. These blocks have more APs and are shaped in ways that should help you build the main structure of your Techs more easily. We have also added some new early game modifier blocks to help players understand the importance of the modifier system right from the start. There are also a bunch more bug fixes and improvements so please do give this update a try and let us know what you think.
Please note: This update is on Steam beta branch ttw_unstable - Work-in-progress version
[h2]Blocks[/h2]
- Added several new connector blocks:
- 4-Way Band Connector - a one-block with 4 APs
- 4-Way Cup Connector - a one-block with 4 differently arranged APs
- 8-Way Long Blank Connector - a two-block with 8 APs
- 8-Way Long Symmetrical Connector - a two-block with 8 differently arranged APs
- These new blocks now feature heavily at the start of the game, all the early enemies feature them as well as your starting Tech. They have been grouped up with all the other Connector Blocks of the same size into Block variant sets too.
- 4-Way Band Connector - a one-block with 4 APs
- Added several modifiers to EXP and PRD Hull blocks:
- EXP Medium Explorer Hull Blocks now give +1 Armour to all connected blocks
- EXP Large Explorer Hull Blocks now give +2 Armour to all connected blocks
- PRD Medium Six Hull Blocks now give +1 Super Conductor to all connected blocks
- PRD Medium Seven Hull Seven Hull Blocks now give +1 Recycle to all connected blocks
- PRD Three Plank Hull Block now gives +1 Turbo to all connected blocks
- PRD Large Ten Hull Blocks now give +1 Amplify to all connected blocks
- PRD Large Twelve Hull Blocks now give +2 Amplify to all connected blocks
- PRD Four T Hull Block now gives +3 Amplify to all connected blocks
- PRD L Side Panel Hull Block now gives +2 Armour to all connected blocks
- PRD Z Strut Hull Block now gives +2 Repair to all connected blocks
- And increased the health of all of those blocks too.
- EXP Medium Explorer Hull Blocks now give +1 Armour to all connected blocks
- Added several front-mounted variants to some of the smaller weapon blocks:
- Front-mounted Resource Laser
- Front-mounted M-18F 'Vindur'
- Front-mounted M-8F 'Hail Storm' Machine Gun
- Front-mounted AMP-F 'Sirocco' Laser
- Front-mounted MA-1F 'Archer' Auto Gun
- Front-mounted Resource Laser
- Updated all cab block descriptions and made minor balance updates to some cab modifiers and variables
- Changed the name of Trailblazer Axle to Versatile Axle Five and rebalanced the stats
- Added new two-wide and seven-wide EXP Axles and new variants of the Hopper and Tactical Axles and then paired all axles up odds and evens as block variants so that they can either be used on odd width or even width Techs interchangeably
- Added a +2 Speed modifier to the Hopper Axles to attached blocks
- Reduced the mass of the five scanner blocks (Mk. I, II, III, IV and V)
- Increased the brightness and range of all of the EXP light blocks and the PRD Light Pole structure
- Added lights to all cabs that were missing them (two COM cabs and all SKY and SEA cabs)
- Added conduit APs all around the base of the SI3 Silo (the large one)
[h2]Enemies[/h2]
- Added enemy marker dots to highlight nearby enemy locations in screenspace or as edge markers to show which direction enemies are when offscreen. Nearby enemies now also automatically appear on the map.
- Added enemy spawn in planetfall/dropship effects to highlight when enemies spawn nearby.
- Added dynamic enemy spawns that trigger nearby if you've not encountered an enemy for a while.
- An optional forest miniboss has been added near the northern Cooling Fin Bastion Block.
[h2]Game Balancing[/h2]
- Reduced recipe costs for all Reserve Power Cells:
- Reserve Power Cell S1: 12x Silicon Wafer, 20x Copper Wiring
- Reserve Power Cell M2: 10x Titanium Ingot, 15x Chlorine Ampule, 5x Synthetic Polymer
- Reserve Power Cell L3: 8x Photovoltaic, 18x Titanium Ingot, 6x Charging Cell
- Reserve Power Cell S1: 12x Silicon Wafer, 20x Copper Wiring
- Reduced the health of several resource givers; Hematite (Iron), Quartz (Silicate), Bauxite (Aluminium), Wolframite (Titanium) and Trees.
- Increased the range at which Bastion blocks can be taken from cargo and built away from the Bastion SEED from 100m to 200m.
[h2]Bug Fixes[/h2]
- Fixed issue where the recipe for Beacon Towers had two separate Iron Ingot recipe requirements. Combined the two separate ones into a single allowance of 52 Iron Ingots.
- Set up the Forest and Swamp Bastion objectives to skip the 'power the bastion' step at the end if structure power requirements are switched off.
- Fixed issue where you can discover the polar biome by climbing the mountain in the forest biome.
- Fixed the Trader music not being controlled by the music volume slider.
- Fixed an issue where the combat music was playing before you even saw the enemy Tech that triggers it.
- Fixed an issue where blocks would sometimes go missing when repairing in multiplayer.
- Fixed a complex crafting/conduit crash found by "Arch the Proto."