The road ahead...
Dear Knights,
Thank you all so much for playing Knights in Tight Spaces. Whether you're new the franchise or have stuck with us since Fights in Tight Spaces, we are hugely grateful that you've picked up the game amidst so many other amazing titles that are out there clamouring for your time.
We also appreciate hugely the amazing feedback that you've been providing - as you'll have seen from our updates - we take all your feedback very seriously and hope that we've been able to address some of the issues that you've been having, but also make some of the improvements that you've been asking for. New players of the game will already be benefiting from the feedback that you've given and the changes we have made, and we will continue to update it to ensure that it offers the best possible ...Tight Spaces experience you could want.
And because of that, we wanted to take this opportunity to let you know some of our plans over the next couple of months:
[h2]Ongoing[/h2]
[h2]April[/h2]
[h2]May[/h2]
[h2]Onwards[/h2]
And - of course - we will continue to listen to our players here on Steam, and in our Discord community, and look to address other issues raised.
Thanks
Ground Shatter
Thank you all so much for playing Knights in Tight Spaces. Whether you're new the franchise or have stuck with us since Fights in Tight Spaces, we are hugely grateful that you've picked up the game amidst so many other amazing titles that are out there clamouring for your time.
We also appreciate hugely the amazing feedback that you've been providing - as you'll have seen from our updates - we take all your feedback very seriously and hope that we've been able to address some of the issues that you've been having, but also make some of the improvements that you've been asking for. New players of the game will already be benefiting from the feedback that you've given and the changes we have made, and we will continue to update it to ensure that it offers the best possible ...Tight Spaces experience you could want.
And because of that, we wanted to take this opportunity to let you know some of our plans over the next couple of months:
Knights in Tight Spaces - Update Roadmap
[h2]Ongoing[/h2]
- Continue to address edge-case stability issues
- Gameplay and text tweaks
- Resolving quality of life issues
[h2]April[/h2]
- Starter deck improvements for Hunter
- Curse card balancing and Warlock ability improvements
- Equipment balance pass
- More clarity and consistency in player and enemy status effects
- Enemy Balance pass (particularly the Demon encounter and enemies along The Eleven branch)
[h2]May[/h2]
- Equipment system improvements
- Removing/selling weapons and equipment
- More variety in item and equipment rewards
- Improved gameplay flow
- Shorter runs
- Improved quest skip system
[h2]Onwards[/h2]
- UI Improvements, more Accessibility options
And - of course - we will continue to listen to our players here on Steam, and in our Discord community, and look to address other issues raised.
Thanks
Ground Shatter