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  3. Patch 1.0.6

Patch 1.0.6



Greetings, Knights, and welcome to another round of game updates:

[h2]Gameplay Changes[/h2]

A number of changes have been made to the Hunter Archetype to make it a more valid early-game choice:

  • Quick shot has been replaced with Retreating Shot to offer more flexible movement options
  • Vault has been replaced with Swap to allow the Hunter to free themselves up under more circumstances
  • Quick shot and its Upgrade have been given more basic damage
  • Short bow adds two upgraded Quick Shots rather than four regular Quick Shots
  • Heavy Arrow can now be used on adjacent targets (i.e. 1+ range)


Also:
  • Poison/Bleeding no longer trigger interruptible enemies leading to a stun-lock situation


[h2]Fixes[/h2]

  • Fix for bonus push actions being added to abilities that down entities
  • Auto-attack are no longer prevented by counter attacks
  • Counter-attacks are no longer prevented by forced attacks (i.e Taunts)
  • Fix for super-niche issue where the Scythe's support attack is used on allies when the enemy is thrown within spinning attack's range
  • Fix for issues when everyone dies during a Magical Storm
  • Fix for issues when dying Demons apply curses