Patch 1.0.6

Greetings, Knights, and welcome to another round of game updates:
[h2]Gameplay Changes[/h2]
A number of changes have been made to the Hunter Archetype to make it a more valid early-game choice:
- Quick shot has been replaced with Retreating Shot to offer more flexible movement options
- Vault has been replaced with Swap to allow the Hunter to free themselves up under more circumstances
- Quick shot and its Upgrade have been given more basic damage
- Short bow adds two upgraded Quick Shots rather than four regular Quick Shots
- Heavy Arrow can now be used on adjacent targets (i.e. 1+ range)
Also:
- Poison/Bleeding no longer trigger interruptible enemies leading to a stun-lock situation
[h2]Fixes[/h2]
- Fix for bonus push actions being added to abilities that down entities
- Auto-attack are no longer prevented by counter attacks
- Counter-attacks are no longer prevented by forced attacks (i.e Taunts)
- Fix for super-niche issue where the Scythe's support attack is used on allies when the enemy is thrown within spinning attack's range
- Fix for issues when everyone dies during a Magical Storm
- Fix for issues when dying Demons apply curses
