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Knights in Tight Spaces News

Patch 1.0.2



Another day, another patch.

Folks, you have been experiencing crashes and we've been trying our best to figure out what the hell is causing them. In almost all cases it appears to be something related to the engine, rather than lets say a missing call out in our game logic. With that in mind we've been running a test on a Unity engine update which we're hoping is going to crush this problem, and ideally not cause any new ones.

Speed and accuracy are both priorities so this is a small patch for now:

  • Engine update to resolve random crashes
  • Fixed Softlock that would sometimes manifest at the beginning of the Golem fight




One more thing I would like to mention is that we have a fix related to a brutal XP bug, however it is not going to be in this patch, but rather our next one, which could be tomorrow. The note will be:

  • Fixed issue in relation to XP gains not being recorded


While it's not in this build I feel the need mention it now as it's coming along immediately after this patch so please hang in there if you're experiencing it.



That's all for now so in the meantime if you want to join our Discord for more fluid conversation you can do so over here: https://discord.gg/fights-in-tight-spaces-593465873575051317




And if you want to make a ticket or seek more focused technical support for anything you're experiencing in game, please do so at the link below. You'll be able to attach crash logs and save files and it really helps us to help you the fastest way:

Your save folder is here:
C:\Users\YOURUSERNAME\AppData\LocalLow\Raw Fury\Knights in Tight Spaces

Your crash folder is here:
C:/Users/YOURUSERNAME/AppData/Local/Temp/Raw Fury/Knights in Tight Spaces/Crashes

And you can submit it to us here:
https://rawfury.atlassian.net/servicedesk/customer/portal/1




Thanks again to all of our amazing players for providing feedback, positive reviews and supporting us in launching our video game into the world.



Ground Shatter/Raw Fury

Patch 1.0.1



Hello everyone,

It's been 24 hours since we launched Knights In Tight Spaces into the big bad world and let me tell ya, it takes a village!

The amount of support we've seen in socials, our discord and right here on Steam has truly energized the team and we've been gathering around the various bug reports and feedback you've been providing for us through all those channels.

The first order of the day is to address as many frustrating bugs as possible. Your player logs, save files and descriptive info has given us a big headstart on tackling these problems.

With that in mind here is the first wave of patch notes for Patch 1.0.1:


  • Fixed Three Strike Combo and it's upgraded version damage inconsistency
  • Fixed Warlock being able to block damage despite having "Cannot Block" status
  • Fixed Suplexing/Tackling enemy out of bounds not counting towards “Push enemy out of bounds” objective
  • Fixed softlock that was caused by Taunting Revenge Brawler’s Head Smash ability when they don’t have a target


Additionally, we've have also implemented the following improvements:
  • Ambassador in rescue mission given more health, also slightly reduced the possibility of unfair spawns
  • Fixed later Hostage rescue objective being incorrectly marked as Primary rather than secondary



This is but a mere fraction of what we're working on and we're doing our best to juggle bug fixes, quality of life improvements and speed of delivery without breaking anything.

I'll be heading back to the forums right now to keep reading and sorting through your various impressions and reports so I'll see you there!

In the meantime if you want to join our Discord for more fluid conversation you can do so over here: https://discord.gg/fights-in-tight-spaces-593465873575051317


And if you want to make a ticket or seek more focussed technical support for anything you're experiencing in game, please do so at the link below. You'll be able to attach crash logs and save files and it really helps us to help you the fastest way:

Your save folder is here:
C:\Users\YOURUSERNAME\AppData\LocalLow\Raw Fury\Knights in Tight Spaces

Your crash folder is here:
C:/Users/YOURUSERNAME/AppData/Local/Temp/Raw Fury/Knights in Tight Spaces/Crashes

And you can submit it to us here:
https://rawfury.atlassian.net/servicedesk/customer/portal/1


From the entire team at Ground Shatter and Raw Fury, thank you so much for joining us in our opening hours. Your support is absolutely monumental right now and it's been so motivating to read your reviews and to hear your thoughts. Keep 'em coming!

Thank you
GS/RF

Knights in Tight Spaces review




Fights in Tight Spaces was a turn-based John Wick deckbuilder. Sounds ridiculous, but amazingly, it worked. Each turn you had three ‘momentum’ which could be spent on cards that punched, kicked, and slammed heads into a nice variety of painful surfaces. You had to balance using your precious momentum to smack foes around or moving yourself into a safe position...
Read more.

Knights in Tight Spaces Is Out Now!

Finally, the doors are open. Arm yourself and sharpen your wits: It’s time to get medieval.

Welcome to Knights in Tight Spaces!

[previewyoutube][/previewyoutube]

We are eager to read about your tactics, combos and tips, so come to our Discord server and join the Games in Tight Spaces community. What’s your favorite character? Have you discovered any cool team strategy you want to share?

And if you want to deep-dive into our worldbuilding, remember you can also get the OST and an artbook with exclusive developer commentary.

[h2]Key features in Knights in Tight Spaces[/h2]

  • A stylish, action-packed take on deckbuilders - Fight through challenging scenarios packed with enemies, with strong action-movie visual effects and animations, while vibing with the electronic soundtrack.
  • Master your surroundings - Position carefully around enemies and obstacles, making sure to keep your tactical advantage.
  • Gather your party and unveil secrets - Recruit characters and assemble a party to add a new layer of strategic thinking to your runs
  • Find your playstyle - With 300 cards, different classes and gear to equip, and an upgrade system, Knights in Tight Spaces offers countless hours of deckbuilding fun



https://store.steampowered.com/app/2315400

https://store.steampowered.com/app/3301150/

https://store.steampowered.com/app/3528290/

Knights in Tight Spaces (PC) Review


I can’t believe Knights in Tight Spaces managed to slip under my radar until now. Granted its predecessor Fights in Tight Spaces also went unnoticed by me, but I will blame its 2021 release on that one—trapped and confused as we were by a global pandemic and desperately hiding inside Animal Crossing: New Horizons. But if there’s one thing that I can enjoy about this miserable game industry is that it still manages to surprise me. 





Thankfully, like its predecessor, Knights in Tight Spaces takes a fundamentally solid idea and applies an interesting fantasy filter on it. It effectively takes the most interesting element of combat in Dungeons & Dragons—the environment—and builds a tight, intricately designed game around it. And it works with aplomb. 








I’m going to forego tradition a little bit with my review and not get into the story of Knights in Tight Spaces because, for what little of it there is, it sort of runs parallel to the gameplay rather than enforcing it in a... Read more