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Knights in Tight Spaces News

Adventurers, Choose Your Gear! What's Available At Launch

Are you ready to front kick some skeletons, and smash some bandits' heads? Knights in Tight Spaces is right around the corner!

It's time to unlock our chest and reveal what will be available on March 4th, at launch.

  • Our base game will cost $19.99 / 19,99€ / £16,75, with a 10% discount
  • The official soundtrack by nervous_testpilot will be available to purchase separately at a price of $6.99 / 6,99€ /£5,89
  • An artbook with exclusive developer commentary will be available at a price of $2.99/ 2,99€/ £2,49
  • If you want it all, why not? You can get everything in a Collector's Edition with a 15% discount.


Prepare for battle: The doors open tomorrow!

https://store.steampowered.com/app/2315400


One Week to Go!

With less than a week to go until Knights in Tight Spaces is released, the team has been hard at work fixing edge-case issues and making last-minute tweaks to the game’s balance, motivated no doubt by visions of a celebratory trip to the tavern.

Our Discord has been a lively and crucial part of this process, providing up-to-the-hour feedback on the latest builds, and alerting us to exploits alongside spotting bugs. Recent changes have made for faster fights, shorter quests, scarier skeletons, and in another win for nominative determinism, tighter spaces.

Starter decks for all the new archetypes have also been rebalanced, as we’ve gone back and forth trying to make each one distinctive, with clear strengths and weaknesses that compound over the course of a run.



One of the most exciting aspects of development, though, has been seeing the reactions to all the new systems we’ve added. Players of Fights in Tight Spaces will remember the Events that added risk/reward decisions into runs. These have been replaced by dozens of fully fledged sidequests, all with their own dialogue, combat encounters, and risks with bigger rewards.

Accepting an old crone’s plea for help could hugely strengthen your party or spell your untimely demise, depending on how prepared you are for any number of possible outcomes. Or, in some cases, how polite you choose to be when accepting or declining the quest!

On top of this, your actions during each run will echo throughout the current playthrough and beyond. Accepting and declining certain offers will cause quests to branch in different ways, and as part of the new party system, hiring and firing associates, or even going it alone, will endear you to some and make others want to do you harm. The next time you want to dismiss a sorcerer, keep in mind that those spells can be slung your way!

What’s certain is that all of these systems working together makes each playthrough alive with moment-to-moment tactical decision-making. Every choice you make both on and off the battlefield propels you down a path to glorious victory or ignominious defeat. Prepare to succeed, to try and fail, to use your wits or rely on unvarnished brawn, but above all, prepare to do it again, but better.

Knights in Tight Spaces releases on Tuesday, 4th March.

https://store.steampowered.com/app/2315400/

Come to the Deckbuilding Carnival + Streaming in Tight Spaces!

Knights in Tight Spaces is coming soon!

If you missed our news from last week, we announced our release date: March 4th.

This week we're participating on the Deckbuilding Carnival, hosted by Acram Digital: A very special fest for all of us who can't live without cards.



Plus, we have a new special video for you: Streaming in Tight Spaces. If you ever dreamed of playing Fights in Tight Spaces and Knights in Tight Spaces at the same time... this is for you!

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/2315400

Knights in Tight Spaces releases on March 4th!

Brave Knights (or Archers, Clerics, Brawlers…): A carrier pigeon has arrived with the most exciting news:

Knights in Tight Spaces releases on March 4th, 2025!

[previewyoutube][/previewyoutube]

We’re very excited to share this road-to-release with you. Join our Discord to meet other Knights and share strategies (or brag about your best combos), and follow us on X and Tiktok to be up to date on our next events. There is still much more to come!

https://store.steampowered.com/app/2315400

Dev Blog #5 - Help Us Build A Better KITS!

Hemmingway famously wrote that "The only kind of writing is rewriting.” That is just as true when refining a game’s design. You never get things exactly right the first time, and the whole of a game development process is a series of concentric, iterative loops - play, test, refine, repeat.

One of the most exciting things about working on Fights in Tight Spaces was building an exciting and dedicated community around the game, and learning from them exactly how they play the game. Not only how it differs from how I and the team play the game, but how it varies between different types of player.

This process began shortly after the game’s announcement when we opened up the game to small number of Alpha testers (some of whom have stuck around and are still part of our Beta program for KITS as well); the depth of their knowledge, their commitment to the game, and their willingness to engage all helped contribute massively to the success of the game when it launched into Early Access.

Then, during Early Access we were able to draw upon a much larger pool of feedback - on our Discord, in the Steam Discussions, by watching reviews and video playthroughs and streams - we were able to see how real people were approaching the game and we were able to make meaningful changes to improve the game at all levels so that our version 1.0 launch could be as good as possible for all the new players that we hoped to attract.



Creating a follow-up as we have done with Knights in Tight Spaces has created its own opportunities and challenges. How do we grow upon the existing base of the game and add meaningful changes but without alienating the people who made it a success in the first place? How do we make the game approachable enough for brand new players whilst creating a challenge for players who already know the ins and outs of how the games’ systems work?

So with that in mind, we’ve been working with players new and old to involve them once again in the “rewriting” phase, with an ongoing series of Closed Betas (and by checking people’s reactions to the game’s Demo as that has progressed). In doing so, once again we find ourselves marvelling at the inventiveness of our players and look forward to reacting to their feedback and observations as we approach launch.

BUT it’s not too late to get involved, we need MORE TESTERS, from across the spectrum of players, particularly brand new players who might be discovering the game for the very first time. So please join our Discord if you haven’t already but more importantly fill in this form and hopefully you’ll be able to join us on this journey.

https://store.steampowered.com/app/2315400