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Patch Notes 0.1.0.167

Today’s patch brings a much needed fix to a bug which could make attacks deal less damage than they should. Various other fixes to level design and NPCs are also included. You can now activate Handmaiden-locations without needing to talk to the NPC!

[h3]General Fixes:[/h3]
  • Fixed a bug where armor boosts did not work correctly.
    (The bug could result in lower damage output than intended.)
  • It is now possible to enter inward doors while weilding the shield.
  • Handmaiden locations now activate when moving close to them.
    Note: This causes animation-jank in certain circumstances, which will be fixed promptly.
  • Made sure Humoral Roots, Jars and other harmless creatures/objects are not counted as "nearby enemies". (They no longer stall connections with other players).
  • Fixed one of the Dark Faith Acolyte's attacks which had abnormally high stagger-damage.
  • Fixed faulty prices of some shop upgrades after game completion.
  • Fixed Brownkloake's premature gambling arc.


[h3]Level Design Fixes:[/h3]
  • Ironed out some minor platform errors.
  • Removed the need for a key to enter Culprit's Cavern.
  • Added short-cut doors and a key to the approach of Fortress of the Famished.


We’ve run into a slight speed-bump regarding the GPU load issue, but hope to figure it out soon.

/Nexile