Patch Notes 0.1.0.167
Today’s patch brings a much needed fix to a bug which could make attacks deal less damage than they should. Various other fixes to level design and NPCs are also included. You can now activate Handmaiden-locations without needing to talk to the NPC!
[h3]General Fixes:[/h3]
[h3]Level Design Fixes:[/h3]
We’ve run into a slight speed-bump regarding the GPU load issue, but hope to figure it out soon.
/Nexile
[h3]General Fixes:[/h3]
- Fixed a bug where armor boosts did not work correctly.
(The bug could result in lower damage output than intended.) - It is now possible to enter inward doors while weilding the shield.
- Handmaiden locations now activate when moving close to them.
Note: This causes animation-jank in certain circumstances, which will be fixed promptly. - Made sure Humoral Roots, Jars and other harmless creatures/objects are not counted as "nearby enemies". (They no longer stall connections with other players).
- Fixed one of the Dark Faith Acolyte's attacks which had abnormally high stagger-damage.
- Fixed faulty prices of some shop upgrades after game completion.
- Fixed Brownkloake's premature gambling arc.
[h3]Level Design Fixes:[/h3]
- Ironed out some minor platform errors.
- Removed the need for a key to enter Culprit's Cavern.
- Added short-cut doors and a key to the approach of Fortress of the Famished.
We’ve run into a slight speed-bump regarding the GPU load issue, but hope to figure it out soon.
/Nexile