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  3. Patch Notes 0.1.0.189

Patch Notes 0.1.0.189

A new patch to Jump King Quest is live! This patch introduces some texture-optimization, in addition to both enemy and connection fixes.

Notably; graphics-settings should now load correctly on startup, in addition to the tiers being better configured. So we recommend you take a second look at your settings to make sure they are appropriate for your setup. This could help those who have experienced bad or inconsistent performance, since settings now never should revert to be higher than you have set them.

Textures have also been better optimized, including more drastic quality-decrease for the lowest tiers.

[h2]Patch Notes:[/h2]
[h3]General Fixes:[/h3]
  • Settings should now load correctly on startup.
  • Fixed a bug that caused incorrect amounts of Epiphanies in the Level Up screen.
  • Improved how the movement-soft-lock protection functions.
  • Fixed incorrectly configured disconnect timings that caused disconnections sooner than intended.
  • Enemies should no longer lose interest and walk away while being hit when too far away from their origin.
  • Fixed a bug that caused stunned enemies to turn instantly when hit from behind by another player.
  • Various spawner fixes.
  • Fixed a faulty configuration on a door in Graveyard Basin.
  • Optimized textures and configured them correctly for the different quality-tiers.


[h3]Content Fixes and Additions:[/h3]
  • A certain Captain on Permission has had moves only reserved for active duty personnel revoked.
  • The Dark Vicar should no longer be confused by a difference in altitude.
  • Added the Giant Bone weapon.
  • Revised the second-phase-starting-move for Redcrown Cavalry.


[h3]Sound Fixes:[/h3]
  • Raised the volume of certain sounds that were too low.
  • Added missing sounds to Zanzibart's Sword (player weapon).
  • Various other sound polish-fixes.


Let us know if you notice any performance improvements from the corrected settings and texture-optimization, we have more potential improvements in the works so thank you for your patience!

/Nexile