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Party Join Bugfix - 0.1.0.234

We are hard at work on some major stuff and new content, which will arrive in the Redcrown update as mentioned in our last patch notes - but today's patch brings some fixes to problems with joining parties, and other minor fixes.

[h3]Bugfixes: [/h3]
  • Faulty party invites no longer cause infinite loading times
  • Fixed a bug that could cause players to not be able to connect to each other without restarting
  • Fixed an issue that could cause spawn timers to extend for longer than intended.

[h3]Other changes:[/h3]
  • Added the ability to skip the dialogue with Shadow of Krulk.
  • Minor level edits in Lower Gurglevale and Sewers.


In addition to the content, features and reworks in the Redcrown update, we also have a fix in the works which makes high ping connections more stable (not disconnect as often).

It will take some more time and a lot of hard work to get cross-continent connections to play more smoothly: Jump King Quest is similiar to a fighting game in precision/speed and uses a custom rollback solution (among many other technical reasons), so it is quite the task to get it to work well on connections that are ~100 ping and above!

If you want to play in a party we currently recommend playing with friends that live closer to you if you can. The closer the better, preferably on the same continent (but coast-to-coast in USA can sometimes also be too high ping).

Thanks for your patience while we try to make the experience better!

/Nexile