One Year Anniversary and The Final Stretch
[p]Today marks the one year anniversary of Jump King Quest! In this post we would like to share our plans and development progress, how we will be going about localization/translation, as well as announce a pricing decrease for the game and our reasons for it![/p][h2]Launch getting closer![/h2][p]We can happily announce that the 1.0 launch “Phantom” will be in May! Look out for a specific date as we get into April![/p][p]
[/p][h2]Pricing[/h2][p]As we’ve discussed in previous posts; though the game has a substantial amount of content, the scope is smaller than we originally anticipated. That’s why we removed the part in the Early Access FAQ which said the price may increase in the future. After analyzing how things are actually turning out, we have determined that an even lower base price would be more suited for Jump King Quest.[/p][p]Jump King Quest’s base price will be lowered from $24.99 to $14.99 in around one week’s time! When we lower the price there will also be a 20% Sale.[/p][p]This is a significant cut in price, so we hope for your understanding and support, especially from all who have bought the game at the higher price point - we strongly believe this change can help the game grow.[/p][p]The main reason for the price decrease is that we want to lower the barrier of entry: If the price is lower, it should be easier to take a chance on it. We believe this is needed, seeing as the game is both challenging and fairly unique in design. The hope is also that this will make it easier for friend groups to test it out together![/p][p]As a special thanks to all players who put their faith in the game up to this point, we have some in-game equipment in the works: If you purchase the game before we lower the base price, you will receive these items when the 1.0 update releases! We will show them soon…[/p][p]Note: These special items will also be available as part of a “deluxe edition”/DLC for those who didn’t buy the game earlier, but still want some cool stuff to wear or give Nexile extra support![/p][p]
[/p][p][/p][h2]Translations[/h2][p]For the 1.0 launch, we will have the game translated to Simplified Chinese, Korean and Japanese! Our original plan was to include more languages at launch, but our limited budget forces us to take it step by step.[/p][p]Our order of priority is, among other factors, based on where Jump King Quest (and the original game) is popular, and the knowledge of English in the language regions.[/p][p]After the first three Asian languages our priority is; Brazilian Portuguese, Polish and Russian, followed by, French, Spanish, Italian and German. We hope for your patience in this matter, if you are still waiting for your own language![/p][p]
[/p][h2]Development Status[/h2][p]Though the goal of finishing production by the end of 2025 turned out a bit too optimistic (we are in a constant struggle with the urge to add cool new stuff), we are now in the final stretch of production! We see the light at the end of the tunnel! (for real)[/p][p]
[/p][carousel][/carousel][p]To avoid confusion, we'd like to clarify that the new level-content added at 1.0 launch is not a full “Act" as we defined them at the start of early access. Instead it is a new exploration area beyond the Famished Fortress, and a large dungeon with three major new bosses. We have also put a lot of effort into polish and new things to discover throughout the game as a whole, rather than just at the ending.[/p][p][/p][p]Here are a few of the things we have finished since our last post:[/p]
[/p][p][/p][p]Here is some stuff we still need to finish:[/p]
- [p]Intro and Ending cutscenes.[/p]
- [p]Environment art for the new ending segment.[/p]
- [p]Icons for all (old and new) achievements.[/p]
- [p]The Smoking Hot Babe![/p]
- [p]Completed and polished the existing writing (descriptions, dialogues etc).[/p]
- [p]A system for dueling other players.[/p]
- [p]A way to create a custom starting gear set for a new game.[/p]
- [p]A way for us to make enemies react to specific equipment or dialogue flags.[/p]
- [p]Removed some rubble that blocked a door[/p]
- [p]The final dungeon has been reworked mechanically to be more interesting, and needs visual re-adjustment.[/p]
- [p]Audio and music for the new content needs to be finished.[/p]
- [p]The UI is getting a final pass of polish and adjustments.[/p]
- [p]Some models and VFX for the new weapons and enemies.[/p]
- [p]Dialogues in the ending segment of the game.[/p]
- [p]Translations (Simplified Chinese, Japanese, Korean).[/p]