The "Full Steam Ahead" Update is live!
Howdy again!
As we get closer and closer to Wormtown's 1.0 release, there was a big laundry list of bugs, polish, and QOL features that needed addressing first. This update is a big "spring cleaning" patch, but with a handful of exciting changes and new features, too!
[h2]Steam Servers:[/h2]
We have now swapped over to using Steam servers for the network traffic. What does this mean for you?
+ Lag has been noticeably reduced
+ Joining/Inviting directly through the Steam Friend's list
+ Player panels in game are now associated with the Steam user, and clicking their name will show their profile
NOTE FOR FRIEND'S PASS PLAYERS: This required some changes to how the Friend's Pass was implemented, and as such, there is an updated version of the Friend's Pass available from the Store Page you'll need to download to play on this patch!
[h2]Gameplay Changes:[/h2]
[h3]Worm Ability: Armored Carapace Changes:[/h3]
Armored Carapace, while very effective in certain situations, didn't have many general use cases aside from that. Which has lead to the following changes:
+ Surfacing with Armor active now creates a Sand Blast at the Worms location. Pardners hit with Sand Blast will lose 30 Stamina and will be debuffed with 30% additional stamina consumption and bonus 30% damage taken (from all sources) for 15 seconds.
+ Armor has had a complete visual rework with new art, SFX, and shattering effects!
[h3]General Gameplay Changes/Balancing:[/h3]
+ Worm grab initial damage increased to 7 (was 5)
+ The Train Key, after being dug up, now has a large arrow indicator (similar to Heart Jars) when in inspection mode.
[h2]Lobby and Match Setting Changes:[/h2]
[h3]New Match Settings:[/h3]
+ Added Heart Jar Digestion Time to match settings
+ Added Digestion Time Per Fruit to match settings
+ Removed "Vanilla Mode". It was very rarely used and felt irrelevant now
Note: With these new settings, players can make games with the OG Wormtown respawn rules.
[h3]Team Management[/h3]
+ Hosts can now lock the teams in the lobby and manually move players to specific sides. Simply press Esc and use the new UI buttons to lock/swap players
[h2]New Cosmetics and Challenges:[/h2]
+ Added 11 new Halloween related cosmetics! (Had some delays getting this patch ready - whoops! better late than never, I suppose)
+ Added 5 new Challenges (and Achievements) related to the Mysterious Concoction and Coffee Kit items
[h3]Spectator Mode Improvements[/h3]
Spectator mode has always been notorious for it's bugs and desync issues, but the majority of those issues have been fixed! While it's still not perfect, objectives now sync properly, and spectators can see which objectives remain.
[h2]Misc. Changes and Bug Fixes:[/h2]
+ Pardners no longer briefly ping their location when they spawn in
+ Changed Dandylions colliders so they don’t roll endlessly
+ The copy lobby code button now also works when in a LAN game
+ Fixed the ghost push challenge not updating
+ Increased score gained from depositing scrap to 10, was 6
+ Spectated games no longer count as a “game played” for challenges
+ Players kicked from a lobby can no longer rejoin the lobby (The kicked players list gets reset when a new lobby is created)
+ After digestion, if a Heart Jar is directly spawned inside of the revive zone, it will be placed just outside the revive zone instead. Prevents Worms from reviving a Pardner and grabbing them immediately
+ Fixed some UI issues on cosmetic unlock grid
+ Fixed issue with unburrowing sand particles not being placed correctly
+ Increased the size of the signal fire igniting trigger, should be a bit easier to light them now
+ Can no longer join games that are building the map or in post-game (this caused the lobby to completely break). Players attempting to join during these phases can wait a few seconds and join again
+ Fixed the exploit where you could instantly Bodyslam without the upward leap first
+ Fixed players able to switch teams right as the game started, ignoring Worm limits
+ Zipline posts can now be moved by Worms (just slightly). This should help with players using the posts to block off the Train doors
+ Occasionally, Pardners can get stuck in an airborne state with very specific terrain under them (like in holes). I’ve added a system to hopefully detect when this happens and after a certain amount of time, will replaced the Pardner in a grounded location
+ Fixed Worm tutorial not showing the tutorial text, and also choosing all of the objectives to spawn
+ Added a symbol to the UI when the Snake Oil buff is active
+ Fixed Worm cosmetic eyes not spawning correctly in game
+ Added an Ace Pride flag cosmetic
+ Refactored Worm camera logic, should fix issues with non-stop spinning camera as Worm (Note: due to this change, the Worm camera sensitivity has been reset!)
+ Well water no longer visible to Worm underground (it looked weird)
+ Added a series of “Did you know?” game tips that appear at the bottom of the lobby
+ Updated the Worm Ability picker pop-up panels for each Ability
+ Fixed a few challenges/achievements that were unlocking at incorrect times
+ Increased the ambient brightness at Sundown during the Halloworm theme
+ Fixed visibility issues of the inspection mode “compass directions” for the different map themes
+ Unburnable objects, such as crates and Kit, are now pushed out of the Train furnace. This should help with players barricading themselves next to the furnace with crates
+ Added a slight wait before the “play again” button appears, hopefully fixing some lobby breaking timing issues
+ Can now press enter after typing a lobby code to join, instead of clicking the join button
+ Added a system to check for desynced objects, should fix the bug with floating objects on map spawn
+ Added particle effects for Worms impacting buildings, Worms eating Pardners, and Bilebomb spit
+ Added additional SFX and polish for various game elements and UI
+ Fixed the second hat not being “ghosted” in end game dioramas
+ When disabling a worm ability slot in the match settings, it no longer locks that ability from being chosen for another slot
+ increased the range of the hat tilt sliders, allowing for more placement options
+ modified the chances for [ Redacted ] to spawn
I hope you enjoy the update!
Stay safe out there, Pardner