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Last Train Outta' Wormtown News

BERRY BURY BERRY - Available Now!

HOWDY!

My next game, Berry Bury Berry, is now available on Steam!

It's a juicy first-person incremental game about feeding an ominous hole. Multiple Endings, secrets to unlock, and mysteries to solve! (it's a little bit spooky, too!)

Check it out! Show it some love!

https://store.steampowered.com/app/3370870/Berry_Bury_Berry/

Woopsies, here's a bug fix patch!

I updated Wormtown's engine version back in October for the Unity vulnerability. Despite that being a small little update, I've received some weird bugs over the last few months caused by that engine upgrade.

I apologize for not patching them sooner! I wasn't aware of many of them and was having troubles reproducing the others. This is why it's so scary to upgrade engine versions for games already made/in production... you never know what fun surprises will crop up :c

Anyways, this update:
- Previously, if a player left the game during the lobby phase, map generation would completely break for the other players. Fixed!
- If a player left the game while grabbed by the Worm, it would softlock the Worm. Fixed!
- Players wouldn't drop their inventory items on the ground when leaving. Fixed!
- and fixed a few other bugs related to disconnecting players

Please let me know if you run into any other game breaking bugs!

NEW GAME REVEAL! Berry Bury Berry!

[p]Howdy!

Over the last year, I've been working on two projects, and it's time to finally reveal one of those today!

[h2]Introducing: Berry Bury Berry[/h2]
a juicy and absurdist first-person physics incremental game about growing berries and putting them down an ominous hole.

[h3]Head over to the store page to try out the DEMO now![/h3]

[h3]And don't forget to WISHLIST the game - it really helps out![/h3]
[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

(p.s., I'm also working on my next multiplayer game - but not *quite* ready to reveal that one yet! :D)

Dynamite changes + Bug Fixes

[h3]Howdy Pardners!

Recently I've received more and more feedback and frustrations on how dynamite and Worms interact, which has led to the changes this update:

Dynamite And Worm Changes:[/h3]
  • [p]Worms can now take damage while underground. This should stop Worms from burrowing within range of a dynamite explosion to easily avoid it[/p]
  • [p]The interaction between dynamite explosions and Worms has been moved server-side. You should notice more consistency now, and less issues with higher-ping Worm players avoiding explosions they're clearly inside of from your perspective[/p]
  • [p]The "Worm blasted by dynamite" event feed message no longer shows up if the explosion was nullified by the Worm's armor ability[/p]
[p][/p][p]Misc Changes/Bug Fixes:[/p]
  • [p]Drastically reduced the Sink Hole Pardner movement slow effect from 75% -> 45%. Originally, the cooldown of Sink Hole was so high that using it for an easier Pardner grab felt like a fair trade off. When I added the mesas to the map, and subsequently lowered the Sink Hole cooldown, this slow was never addressed. The Sink Hole + Magma Trail combo is still very potent, but not quite the free kill it used to be[/p]
  • [p]Fixed situations where the Mysterious Concoction liquid was visible to the Worm


    [/p][p]Stay safe out there, Pardners![/p]

Wormling Balancing + Bug Fixes

[p]Howdy!

Small update with some balancing and bug fixes:

Wormling tweaks:[/p]
  • [p]Added a grace period when frozen by an Ice Wormling, making you immune to another freeze effect for 5 seconds.[/p]
  • [p]Fire Wormling's burn radius reduced from 2.5 > 1.75[/p]
  • [p]Fire Wormling's "camp' time has been drastically reduced from a 10 - 20 second range, to 3 -7 seconds. This means when they reach their destination, they won't linger there for nearly as long.[/p]
[p]Misc. Changes:[/p]
  • [p]Added new hint text for "aimed" equipment (Rifles, Cactus Seeds, Dandylions etc.) to show how to aim and use them.[/p]
  • [p]Prior to this patch, the Escape Balloon was coded to never show up if there were only Wormlings and no Worm player, regardless of if the Balloon was checked in the match settings. Now the Balloon respects the match setting and can show up with only Wormlings active. With this in mind, the Balloon gets auto checked off in the settings when Wormlings are added. If you want to play a round with the balloon + Wormlings, you'll need to recheck the box.[/p]
  • [p]Heart Jars are no longer affected by the Sandstorm Tornado
    [/p]
[p]Bug Fixes:[/p]
  • [p]Fixed a bug where picking up a non-burnable object being ejected from the furnace would cause it to continuously be pushed away from the furnace after dropping it.[/p]
[p]
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