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Last Train Outta' Wormtown News

Wormling Balancing + Bug Fixes

[p]Howdy!

Small update with some balancing and bug fixes:

Wormling tweaks:[/p]
  • [p]Added a grace period when frozen by an Ice Wormling, making you immune to another freeze effect for 5 seconds.[/p]
  • [p]Fire Wormling's burn radius reduced from 2.5 > 1.75[/p]
  • [p]Fire Wormling's "camp' time has been drastically reduced from a 10 - 20 second range, to 3 -7 seconds. This means when they reach their destination, they won't linger there for nearly as long.[/p]
[p]Misc. Changes:[/p]
  • [p]Added new hint text for "aimed" equipment (Rifles, Cactus Seeds, Dandylions etc.) to show how to aim and use them.[/p]
  • [p]Prior to this patch, the Escape Balloon was coded to never show up if there were only Wormlings and no Worm player, regardless of if the Balloon was checked in the match settings. Now the Balloon respects the match setting and can show up with only Wormlings active. With this in mind, the Balloon gets auto checked off in the settings when Wormlings are added. If you want to play a round with the balloon + Wormlings, you'll need to recheck the box.[/p]
  • [p]Heart Jars are no longer affected by the Sandstorm Tornado
    [/p]
[p]Bug Fixes:[/p]
  • [p]Fixed a bug where picking up a non-burnable object being ejected from the furnace would cause it to continuously be pushed away from the furnace after dropping it.[/p]
[p]
[/p]

Welcome, Wormlings!

[p]Howdy, Pardners!

I'm excited to announce a new content update for Wormtown![/p]

Welcome, Wormlings!
[p]
Wormlings are small AI controlled Worms with unique attacks and behaviors. Wormlings can be played against entirely co-op with a team of Pardners, solo, or added into standard games alongside player-controlled Worms too! Check out the match settings panel for a new section devoted to the Wormlings.
[/p][p]Wormlings first spawn in as eggs that will slowly hatch over time. Throwing an egg into the Train Furnace gives a good chunk of fuel - but beware, the egg can hatch in your hands! Damaging eggs by throwing them also increases how fast they'll hatch.[/p][p] Dev Note: Since Wormtown first released, common feedback from players has been there isn't a way to play Wormtown solo or with just a couple friends (I mean, you CAN 1v1, but good luck surviving Pardner!). The Friend's Pass was always intended to help alleviate this issue, but I understand sometimes it's difficult getting all the homies together. The Wormlings add many more possibilities and customization for balancing games with all numbers of players now. Have a game where 1 Worm is getting stomped but 2 Worms would be too strong? Add some Wormlings into the mix! Want to play a pure co-op game with maxed out Wormling spawns for sheer chaos and hilarity? Want to speedrun a solo escape against Wormlings? Now you can! [/p][p][/p][p]Alongside the Wormlings, this patch brings some bug fixes and quality of life changes [/p][p][/p]
Change Log:
[h3]
New Additions:[/h3][p]+ Added 5 AI Wormlings (I'll let y'all find out what they do for yourselves!)[/p][p]
Note: Train Horn and Cymbal Monkeys will blind and scare Wormlings, causing them to flee and unable to target Pardners for a time[/p][h3]
Changes:[/h3]
  • [p]Snake Oil now gives a permanent +10% move speed buff, alongside the random healing after Worm Escape[/p]
  • [p]Snake Oil random health gain rescaled from 3-13 to 1-10[/p]
  • [p]Right Clicking on a slider in the Cosmetics menu now resets it's value to it's default[/p]
  • [p]Worms no longer see Pardner Heart Jar digestion timers on their HUD[/p]
  • [p]Cactus Fruits are now red again (Rejoice!)[/p]
  • [p]Slightly increased the Pardner camera FOV from 60 > 65 (slightly zoomed out)[/p]
  • [p]The "kicked players" list gets reset only on a full restart of the game now, as opposed to when a new lobby was created. Should help with those rare times when a player keeps attempting to join after being kicked[/p]
  • [p]Replaced the text chat emojis in-game with Wormtown emojis (Shout outs to https://linktr.ee/BillDaDinosaur for the fantastic art!)[/p]
  • [p]You now get +100xp just for finishing a game[/p]
  • [p]Removed collision between Pardners and ragdolls, as they were easy to get hung up on[/p]
[h3]
Bug Fixes:[/h3]
  • [p]Fixed Ziplines being unusable if they landed inside of the Train Furnace[/p]
  • [p]Reworked the code on how Worms detect Pardners, this should make visability more consistent (especially in higher latency games) and help players on lower end CPUs who weren't always seeing the pings from Pardners
    [/p]
[p]I hope everyone enjoys the new update!

I've been hard at work on my next game as well, hoping to announce more in the coming months. So stay tuned for that!

As always,
Stay safe out there, Pardners[/p]

30% Off for the Summer Sale! + Working on New Update, coming soon!

[p]Howdy!

Hope everyone's having a lovely summer! The Steam Summer sale begins today through July 10th, and Wormtown will be 30% off! It's a great time to dust off those ol' cowboy boots (wait... Pardners don't wear clothes...)

Additionally, I'm working on a new content update for Wormtown! I was hoping to have it ready to release for the Summer Sale, but it's become a bit more involved than originally planned. Keep an eye out for more details and that new update soon! [/p][p][/p][p]I'm also still working on my next game, and hoping for an EA launch later this year. Stay tuned! [/p][p][/p][p]Have a great summer everyone, and as always, [/p][p]Stay safe out there, Pardner [/p]

Proxy Chat! + Daily Deal! + What I've been up to!

Howdy!

[h2]Happy Birthday Wormtown! Let's celebrate with Proxy Chat and a Daily Deal![/h2]
It's crazy to think that Wormtown released into Early Access 2 years ago - so Happy Birthday Wormtown! To celebrate, I've added (after many many many requests) proximity voice chat to the game!

On top of that, Wormtown will be a Steam Daily Deal for 40% off from April 18th - 25th! It's the perfect time to wrangle up the crew for some rowdy games of Wormtown.



[h2]Patch Notes:[/h2]
[h3]+ Added Proximity Voice Chat and Lobby Voice Chat[/h3]
- There are 2 "channels" for proxy chat in game, living and dead. Living Pardners and Worms can hear each other, and Ghosts can hear living players but can only be heard by other ghosts - unless a Pardner has the Luigi Board equipped, that is!
- You can checkout the new voice settings from the options menu, and choose between open mic, push to talk, or disable it all together.
- You can find individual volume controls for each player in the pause menu
Note: If you're hiding from a Worm and they say "Marco", you're obligated to respond with "Polo". Sorry, thems the rules :p

[h3]Bug Fixes/Misc Changes:[/h3]
- Lowered the Worm rumbling and building impact noises slightly, as they were especially loud in first person
- Fixed the puzzle map being stuck open if you died while it was open
- Rebalanced fuel objective scaling values with higher Pardner counts, as 10+ Pardner games required a bit too much fuel


[h2]What have I been up to?[/h2]
Since the 1.0 Release in January, I've put Wormtown on the backburner for a bit while I focused on some other projects. I've got a couple games I've been tinkering with, one being my next full-fledged multiplayer game and a few smaller game projects as well. My plan is to release a smaller multiplayer game in the next few months to help fund the larger, more time consuming project. So keep your eyes out for announcements about those games soon!

If you want to keep up with the all my future development, join the discord at Discord.gg/Wormtown

Thanks! And I hope everyone enjoys the Proxy Chat update, it was a TON of fun to playtest and adds a whole new layer to the game :D

Stay safe out there, Pardners

Bug Fixes - Jan 24th, 2025

Howdy!
Just a small, mostly bug fix patch!

Changes:
🌵 Worms using the Stealth ability no longer make noise or particles when breaching the sand surface
🌵 Increased Lobby search range
🌵 Changed the "Bullyworm Rifle" achievement to only require 3 shots on a Worm, instead of 5

Bug Fixes:
šŸ› Fixed Lobby Browser panel issues:
- Lobby Names could overlap player count
- Player Count and Game State not updating/displaying correctly
šŸ› Fixed the Train Key indicator (similar to the big red arrow pointing to players Heart Jars) not being visible when it should
šŸ› Fixed getting stuck in the Guidebook if you have it up when the round starts
šŸ› Fixed cases where the tutorial could remain active when joining a normal game, causing a handful of issues