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Last Train Outta' Wormtown News

The Halloworm Event is live!

[h3]Howdy, Pardners![/h3]

[h2]The Halloworm event is now live in Wormtown![/h2]

[h3]This update features:[/h3]
- Worm Customization!
- New Hats! (wearable on both Pardners and Worm)
- Pardners can now wear two hats at once!
- A spooky map theme!


[h3]To celebrate Halloworm, for the duration of the event, all hats and Worm cosmetics are available for everyone - including the Friend's Pass players. [/h3]

So get your pals together, dress up, and take the Last Train Outta' Wormtown.

Terrain Destruction + Spectator Mode Improvements

Howdy!

Changes for this update:

[h3]Additional Destruction and Terrain Deformation:[/h3]
- Dynamite explosions now create craters in the sand.
- Dynamite explosions now destroy rocks and cactuses in their blast zone.
- The "Body Slam" Worm ability also creates a small crater at the impact zone.

Note: The are limits to how far the sand can be lowered, with Quarry and the ground under the Train being it's lowest point. So these areas will not be deformed by explosions.

[h3]Spectator Mode Fixes:[/h3]
- Fixed a myriad of bugs with Spectator mode. Blocker trains, destroyed buildings, ghost players, time of day, and the fuel indicator on the train now sync properly.
- Fixed the Worm winning end screen displaying spectating players as "winners".

[h3]Misc Bug Fixes/Changes:[/h3]
- Added a new on screen prompt on how to equip a Kit item you're holding.
- Fixed public lobby browser UI text overlapping itself.
- Fixed Dpad Up/Down Controller issues when selecting items from your inventory.
- Added additional names to the credits.

Stay safe out there, Pardner!

Spectator Mode + Balance Changes

Howdy!

[h3]Changes this update:[/h3]

[h2]Joining games in progress and Spectator mode[/h2]
- You are now able to join games in progress. When doing so, you'll be in a new spectate mode, a free-flying camera you can control and watch the rest of the round!
After the round, if the host continues the same room, you'll load into the lobby and can select between Pardner or Worm as usual.
- This also means that public lobbies are now visible in the public browser menu until the Host leaves the game. (Previously, they were only visible while the pre-game lobby was active, since you couldn't join in-progress games). This should help with some of the frustrations from lack of public lobbies!

[h2]Balancing Changes:[/h2]

[h3]BileBomb:[/h3]
- Damage reduced to 20 (was 30)
- Detonation time increased to 3.5 seconds (was 3.3 seconds)

[h3]Scorching Sands:[/h3]
- Duration reduced to 25 seconds (was 30)
- Damage reduced to 2.5 per second (was 3)

[h3]Body Slam[/h3]
- Range reduced to 30 (was 35)

The Art of Worm Update is Here!!

After a couple months of playtesting, bug fixing, and balancing on the public beta, the Art of Worm update is finally here!

[h2]This massive update includes:[/h2]
[h3]- 8 New Worm Abilities
- 10 Special Use Pardner Items (called Kit!)
- A new building type
- 3 New music tracks for the end game screens
- Pardner Cosmetic save slots (and cloud saves!)
- Accessibility options, QOL/Balance changes, and *tons* of bug fixes. (Including camera fixes!)[/h3]

If you want the full breakdown of everything that's changed, check out the previous Steam announcements for the Public Beta Branch, as copying all of those patch notes here would be a bit overwhelming to read!

Additionally, there's now a "Guidebook" accessible in the "How to Play" and "Pause" menu which gives details on all of the mechanics, items, and abilities in the game. It's a great place to learn about the game, whether you're a new-comer or a veteran Wormtowner.

Thanks again to everyone who's been testing the public beta, your feedback has been invaluable!

We've got a fantastic Discord community that is growing by the day, so if you haven't stopped by - come say Howdy! Discord.gg/Wormtown

Stay safe out there, Pardner!

Public Beta Patch Notes: September 13th, 2023

[h3]Changes for the public beta branch:[/h3]

[h3]New Music Tracks:[/h3]
- Added 3 new music tracks for the different game endings.

[h3]New Accessibility Options:[/h3]
These new settings should hopefully help players with colorblindness and other visual impairments. These settings can be found in the options menu.
- Added custom Worm "ping" color settings.
- Added a toggle for the "first-person Worm mouth" visuals when playing Worm (The teeth/mouth around the camera).

[h3]Vanilla Mode:[/h3]
- Added "Vanilla Mode" in the match settings. This is the classic Wormtown gameplay, with no Pardner Kit Items or additional Worm Abilities. You can find the checkbox for Vanilla Mode in Match Settings.
Note: The Worm still has Sonar Scream.

[h3]Misc. Changes:[/h3]
- Cactus Seeds now spawn small barrel cactuses when thrown close to the train (The tall cactuses still spawn when not close to train). This should help with Pardner's blocking the train doors with cactuses.
- Chosen Worm abilities will save between lobbies. (Will reset when you relaunch the game.)
- Added Vsync option in the Resolution dropdown.
- Made the Orange spectrum in the color picker more "orangey".

[h3]Misc. Bug Fixes:[/h3]
- Fixed Worms getting stuck in place while eating chairs.
- Additional Camera fixes when exiting menus and quickchat.
- Fixed cosmetics not saving in the Friend's Pass.
- Added safeguards for altering Pardner cosmetic save files.
- Fixed "Player Left" messages popping up when someone attempts to join a full game.
- Fixed desynced Buildings in the Tutorial maps.
- Fixed a latency related bug where players could add multiple duplicates of an item into their inventory.


I'm hoping this will be the last Beta Update before the new content is pushed to the main version sometime in the next few days. (Assuming there's no dire bug that show up between then and now!)

Thanks again for everyone checking out the new content and all of the valuable feedback :D


To Access the Beta Branch:
Right-click Wormtown in your Steam library -> Properties -> Betas, and select "public beta" from the dropdown list.
Discord.gg/Wormtown