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Last Train Outta' Wormtown News

Theme Switcher + minor bug fixes

Howdy!
I hope everyone's been enjoying the Halloworm event! This is a small update to add a requested feature and minor bug fixes.

[h3]Map Theme Setting[/h3]
- Added a "Map Theme" selector in the match settings panel, for those who want to play on the standard map theme.
(Note: The Halloworm theme will still be available after the event ends via this setting.)
- Cleaned up the match settings panel UI a bit.

[h3]Minor Bug Fixes & Changes[/h3]
- Fixed the grave sand mounds being orange in the Halloworm map theme.
- Changed the Hat vertical slider (in the Pardner customizer) to have the same ranges that the second hat does. (The first hat had a smaller range before).
- Fixed ladders occasionally falling through the map.
- The "Hide Worm Mouth" options setting now correctly works with the new Worm cosmetics.

The Halloworm Event is live!

[h3]Howdy, Pardners![/h3]

[h2]The Halloworm event is now live in Wormtown![/h2]

[h3]This update features:[/h3]
- Worm Customization!
- New Hats! (wearable on both Pardners and Worm)
- Pardners can now wear two hats at once!
- A spooky map theme!


[h3]To celebrate Halloworm, for the duration of the event, all hats and Worm cosmetics are available for everyone - including the Friend's Pass players. [/h3]

So get your pals together, dress up, and take the Last Train Outta' Wormtown.

Terrain Destruction + Spectator Mode Improvements

Howdy!

Changes for this update:

[h3]Additional Destruction and Terrain Deformation:[/h3]
- Dynamite explosions now create craters in the sand.
- Dynamite explosions now destroy rocks and cactuses in their blast zone.
- The "Body Slam" Worm ability also creates a small crater at the impact zone.

Note: The are limits to how far the sand can be lowered, with Quarry and the ground under the Train being it's lowest point. So these areas will not be deformed by explosions.

[h3]Spectator Mode Fixes:[/h3]
- Fixed a myriad of bugs with Spectator mode. Blocker trains, destroyed buildings, ghost players, time of day, and the fuel indicator on the train now sync properly.
- Fixed the Worm winning end screen displaying spectating players as "winners".

[h3]Misc Bug Fixes/Changes:[/h3]
- Added a new on screen prompt on how to equip a Kit item you're holding.
- Fixed public lobby browser UI text overlapping itself.
- Fixed Dpad Up/Down Controller issues when selecting items from your inventory.
- Added additional names to the credits.

Stay safe out there, Pardner!

Spectator Mode + Balance Changes

Howdy!

[h3]Changes this update:[/h3]

[h2]Joining games in progress and Spectator mode[/h2]
- You are now able to join games in progress. When doing so, you'll be in a new spectate mode, a free-flying camera you can control and watch the rest of the round!
After the round, if the host continues the same room, you'll load into the lobby and can select between Pardner or Worm as usual.
- This also means that public lobbies are now visible in the public browser menu until the Host leaves the game. (Previously, they were only visible while the pre-game lobby was active, since you couldn't join in-progress games). This should help with some of the frustrations from lack of public lobbies!

[h2]Balancing Changes:[/h2]

[h3]BileBomb:[/h3]
- Damage reduced to 20 (was 30)
- Detonation time increased to 3.5 seconds (was 3.3 seconds)

[h3]Scorching Sands:[/h3]
- Duration reduced to 25 seconds (was 30)
- Damage reduced to 2.5 per second (was 3)

[h3]Body Slam[/h3]
- Range reduced to 30 (was 35)

The Art of Worm Update is Here!!

After a couple months of playtesting, bug fixing, and balancing on the public beta, the Art of Worm update is finally here!

[h2]This massive update includes:[/h2]
[h3]- 8 New Worm Abilities
- 10 Special Use Pardner Items (called Kit!)
- A new building type
- 3 New music tracks for the end game screens
- Pardner Cosmetic save slots (and cloud saves!)
- Accessibility options, QOL/Balance changes, and *tons* of bug fixes. (Including camera fixes!)[/h3]

If you want the full breakdown of everything that's changed, check out the previous Steam announcements for the Public Beta Branch, as copying all of those patch notes here would be a bit overwhelming to read!

Additionally, there's now a "Guidebook" accessible in the "How to Play" and "Pause" menu which gives details on all of the mechanics, items, and abilities in the game. It's a great place to learn about the game, whether you're a new-comer or a veteran Wormtowner.

Thanks again to everyone who's been testing the public beta, your feedback has been invaluable!

We've got a fantastic Discord community that is growing by the day, so if you haven't stopped by - come say Howdy! Discord.gg/Wormtown

Stay safe out there, Pardner!