1. Rise of Gun
  2. News
  3. Devblog #11

Devblog #11

Hello everyone!

It's time for a new dev vlog! Sorry for the long delay, but don't worry — development is ongoing, and the game is evolving. Just a reminder: everything you see in this dev vlog is already available for testing. Join our Discord channel for all the latest information.

For those who will be testing the update, I recommend starting a new save, as some changes may not work correctly due to version conflicts. Thank you to everyone waiting for this update! I’m really putting a lot of effort into making it great — it brings many new features, and I think you’ll understand everything through the dev vlogs.

Let's not waste any more time — here are the changes!

Interactive Map


  • The interactive map is part of the storyline. It will only be available in the historical mode and will not be present in free mode. Using it, you can learn about locations outside the city by sending a local adventurer there for a small fee. He will also bring back rewards from his expeditions.
  • Added a new widget with an interactive map.
  • New character — adventurer Carl.
  • Dialogues with Carl.
  • Carl can be upgraded by purchasing a motorcycle for him.
  • Unlocking new territories on the map.
  • Rewards for exploring territories (location information, money, scrap metal, experience, parts). Rewards are unique for each player. Sometimes, Carl may not find anything.




Added


  • Added display of the chance of rare bonus cards appearing.
  • Added a climbing ladder sound.
  • Removed fast-forwarding of dialogues during animations.
  • Added more details in the city.
  • Added more blueprints in the city.
  • Added more residents in the city.
  • Added sick people lying in the bunker.
  • Added darker shadows.
  • Added workers in the Defense Headquarters.
  • Added workers in the warehouse.
  • Added soldiers at the Pumping Station.
  • Added display on the compass to indicate whether an object is above or below — for better navigation.
  • Added experience saving on the computer (now, after loading, your experience will not reset).
  • Added lighting for the adventurer.




Reworked


  • Cassette locations have been changed.
  • Collectible item locations have been changed.
  • The buyer behavior system has been changed — now, after purchasing weapons or ammunition, they may also buy food or water if they want.
  • The worker unlocking system has been changed — now, you just need to build a required locker to unlock a worker.
  • The ladder near the bunker has been repositioned for easier climbing.




Level System
  • Added experience gain for talking to city residents.


New Locations
  • Slightly changed the backyard.
  • Added a garage for the adventurer's motorcycle in the backyard.




Workers
  • Added a new worker — a scavenger. He helps recycle parts at the recycler. Now, you can send items for recycling directly from the warehouse without manually carrying them.
  • Added a preparation for future workers (there will be a total of 9).
  • Added new icons for all workers — now they are more readable and understandable.
  • Added a new mechanic for selecting workdays for workers. Now, you can set workdays in advance without having to fire them constantly and lose reputation.




Bug Fixes


  • Fixed a bug where you could talk to residents inside the store.
  • Fixed a bug where only one person could enter the store at a time.
  • Fixed a bug where you could get stuck in the warehouse.
  • Fixed a bug where multiple blueprints could be picked up.
  • Fixed a bug where sitting on a bicycle while tired would restore normal movement speed.
  • Fixed a bug where the tutorial video played a second time after building a toilet.
  • Fixed a bug where you could interact with dirty weapons when they were not on the workbench.
  • Fixed a bug where vendor items did not update after sleeping.
  • Thank you all for your support! Join our Discord channel, and I hope you enjoy the update!


https://store.steampowered.com/app/2319640/Rise_of_Gun