Devblog #12
Hello everyone!
It's time for a fresh devlog. Over the past two weeks, I have been working hard on the quest system for the historical mode. This required a lot of preparation time, but I also tried to add some extra content to make testing more interesting. Currently, the update is 60% complete. Most of the additional mechanics and fixes are done, with only about 5-10% remaining—mainly creating dialogues and the storyline.
Thank you to everyone who helps with testing and finding bugs—you are speeding up the development of the new update!
Today is also my birthday—I turned 25. To celebrate, I have set a 65% discount on my game bundle "All Game PimpGameStudio."
https://store.steampowered.com/bundle/36121/All_Game_PimpGameStudio
Join our Discord channel for more development updates, where devlogs are released earlier. You can also try all the changes in the test branch. However, be prepared for spoilers! If you want to experience the historical mode from the beginning, it's better not to enter the test branch.
[h2]Added:[/h2]
- A marker on the compass for the bicycle.
- Improved post-processing in the sewers—now it's brighter.
- Reduced icon sizes on the compass depending on distance (distant objects will have smaller icons, making orientation easier).
- Changed scope names when aiming ("Aim" replaced with "Scope").
- A new night-time weapon dealer on the black market (you can sell weapons to him at a 10% discount and receive money and scrap metal in return).
- Joyful animation for parts vendors after selling them an item.
- Reputation system for vendors when selling parts or buying blueprints.
- Customizable banner for your store.


[h2]Reworked:[/h2]
- Mission system: now you can see all missions, complete them in any order, and claim rewards. A new mission management window has also been added.

[h2]Worker System:[/h2]
- Agreement window added when unlocking a worker's profession.

[h2]Quest System:[/h2]
- Quest display window added.
- Ability to pin quests.
- Rewards for completing quests.
- Quest hints.
- Quest rewards display.
- Initial quests from secretary Eli.
- Initial quests from the mayor (governor).
[h2]Fixed Bugs:[/h2]
- Fixed a bug where you could sit on the bike while already seated elsewhere.
- Fixed getting stuck in the pool when energy was low.
- Fixed an issue where you could fall into the sewers on a bicycle.
Thank you for reading the devlogs! I’m glad you are with me and looking forward to the new update.
https://store.steampowered.com/app/2319640/Rise_of_Gun
It's time for a fresh devlog. Over the past two weeks, I have been working hard on the quest system for the historical mode. This required a lot of preparation time, but I also tried to add some extra content to make testing more interesting. Currently, the update is 60% complete. Most of the additional mechanics and fixes are done, with only about 5-10% remaining—mainly creating dialogues and the storyline.
Thank you to everyone who helps with testing and finding bugs—you are speeding up the development of the new update!
Today is also my birthday—I turned 25. To celebrate, I have set a 65% discount on my game bundle "All Game PimpGameStudio."
https://store.steampowered.com/bundle/36121/All_Game_PimpGameStudio
Join our Discord channel for more development updates, where devlogs are released earlier. You can also try all the changes in the test branch. However, be prepared for spoilers! If you want to experience the historical mode from the beginning, it's better not to enter the test branch.
Update Changes
[h2]Added:[/h2]
- A marker on the compass for the bicycle.
- Improved post-processing in the sewers—now it's brighter.
- Reduced icon sizes on the compass depending on distance (distant objects will have smaller icons, making orientation easier).
- Changed scope names when aiming ("Aim" replaced with "Scope").
- A new night-time weapon dealer on the black market (you can sell weapons to him at a 10% discount and receive money and scrap metal in return).
- Joyful animation for parts vendors after selling them an item.
- Reputation system for vendors when selling parts or buying blueprints.
- Customizable banner for your store.


[h2]Reworked:[/h2]
- Mission system: now you can see all missions, complete them in any order, and claim rewards. A new mission management window has also been added.

[h2]Worker System:[/h2]
- Agreement window added when unlocking a worker's profession.

[h2]Quest System:[/h2]
- Quest display window added.
- Ability to pin quests.
- Rewards for completing quests.
- Quest hints.
- Quest rewards display.
- Initial quests from secretary Eli.
- Initial quests from the mayor (governor).
[h2]Fixed Bugs:[/h2]
- Fixed a bug where you could sit on the bike while already seated elsewhere.
- Fixed getting stuck in the pool when energy was low.
- Fixed an issue where you could fall into the sewers on a bicycle.
Thank you for reading the devlogs! I’m glad you are with me and looking forward to the new update.
https://store.steampowered.com/app/2319640/Rise_of_Gun