Devblog #13
Hello everyone! A small dev blog.
Finally, I have completed the most difficult part! We are getting closer to the new update, and now I will share what I have managed to accomplish in these two weeks. I recommend starting a new game for those who will be testing. If you want to participate in testing, join our Discord channel—there you will find all the detailed information.
[h2]Parts Creator[/h2]
A new worker who creates parts. To hire them, you need to build a crafting machine. After that, a new "Automation" tab will appear in the crafting menu, where you can select multiple parts for production. All crafted parts are immediately sent to storage. Otherwise, this worker functions like the others.

[h2]Ammo Creator[/h2]
A new worker who creates ammunition. To hire them, you need to build an ammo-making machine. After that, you can hire the worker. By approaching and interacting with them, the automation menu will open, where you can select various types of ammo to craft. The automation menu offers two production methods:
1. Creating ammo and placing it on the ammo shelf.
2. Creating ammo and placing it on the shelf of the ammo-making machine.

The worker independently places the ammo on the shelf. If the shelf is full, they will place it on the ammo-making machine. If that is also full, the ammo will be dropped on the floor.
- New sounds for the interactive map.
- New spare parts.
- Voice acting and facial animation for city residents (adds atmosphere).
- Raft physics in the pool.
- Default quest highlighting.
- All missions that can be rewarded now appear at the top of the list.
- Quests, orders, and missions are now in one place and can replace each other.
- Shop banner highlighting at night.
- Inventory closure on Tab.
- Increased light from barrels.
- More realistic flashlight.
- Name added to the trade vendor.




- Quest pinning after accepting.
- Ability to view the original quest text.
- Fixed an issue where a part would disappear when held.
- Fixed an issue where a blueprint could not be picked up.
- Fixed quest display for weapons.
- Fixed dialogue display for Mr. Pawn.
- Fixed the hitbox size of small sights.
- Fixed tools no longer being highlighted by the flashlight.
- Fixed an issue where picking up a weapon on the workbench would change tools.
Thank you all! Looking forward to your feedback. I hope you enjoy the upcoming update. Everything is now available for testing. I would really appreciate it if you leave a review of the game—it greatly motivates me and helps new players discover the game. Your opinion is very valuable!
Finally, I have completed the most difficult part! We are getting closer to the new update, and now I will share what I have managed to accomplish in these two weeks. I recommend starting a new game for those who will be testing. If you want to participate in testing, join our Discord channel—there you will find all the detailed information.
New Workers
[h2]Parts Creator[/h2]
A new worker who creates parts. To hire them, you need to build a crafting machine. After that, a new "Automation" tab will appear in the crafting menu, where you can select multiple parts for production. All crafted parts are immediately sent to storage. Otherwise, this worker functions like the others.

[h2]Ammo Creator[/h2]
A new worker who creates ammunition. To hire them, you need to build an ammo-making machine. After that, you can hire the worker. By approaching and interacting with them, the automation menu will open, where you can select various types of ammo to craft. The automation menu offers two production methods:
1. Creating ammo and placing it on the ammo shelf.
2. Creating ammo and placing it on the shelf of the ammo-making machine.

The worker independently places the ammo on the shelf. If the shelf is full, they will place it on the ammo-making machine. If that is also full, the ammo will be dropped on the floor.
Added
- New sounds for the interactive map.
- New spare parts.
- Voice acting and facial animation for city residents (adds atmosphere).
- Raft physics in the pool.
- Default quest highlighting.
- All missions that can be rewarded now appear at the top of the list.
- Quests, orders, and missions are now in one place and can replace each other.
- Shop banner highlighting at night.
- Inventory closure on Tab.
- Increased light from barrels.
- More realistic flashlight.
- Name added to the trade vendor.




Mission System
- Quest pinning after accepting.
- Ability to view the original quest text.
Fixed Bugs
- Fixed an issue where a part would disappear when held.
- Fixed an issue where a blueprint could not be picked up.
- Fixed quest display for weapons.
- Fixed dialogue display for Mr. Pawn.
- Fixed the hitbox size of small sights.
- Fixed tools no longer being highlighted by the flashlight.
- Fixed an issue where picking up a weapon on the workbench would change tools.
Thank you all! Looking forward to your feedback. I hope you enjoy the upcoming update. Everything is now available for testing. I would really appreciate it if you leave a review of the game—it greatly motivates me and helps new players discover the game. Your opinion is very valuable!